Red Rising thrilled readers and announced the presence of a talented new author. Golden Son changed the game and took the story of Darrow to the next level. Now comes the exhilarating conclusion to the Red Rising Trilogy: *Morning Star.*
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within. Finally, the time has come. But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star “You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star,* the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly “A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist *(starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—*Kirkus Reviews*
From the Hardcover edition.
**
An Amazon Best Book of February 2016: An entire trilogy rarely stays strong all the way through. The middle may sag, or the end might fizzle. That’s not the case with Pierce Brown’s Red Rising series, and his third and final book has again made the cut as a Best of the Month pick by the Amazon Books editors. Torn between loyalty to his Gold friends and his drive to free the lowColors, our battered hero Darrow is more vulnerable than ever as the fate of the solar system rests on his shoulders. Will Darrow’s allies stay true now that they know who he really is? Does his rebellion against the Golds have any chance at all? Will everyone (or anyone) survive? As Darrow searches for a conclusive win in the civil war he’s leading, he makes choices that will change his life, the lives of his friends, and the lives of millions of people struggling against the tyranny of the Golds. Morning Star keeps the action red-hot as it leaps between epic battle scenes in space and hand-to-hand combat on Mars while never losing sight of the emotions that drive the characters toward their fates. This is an incandescent, deeply satisfying finale to a series that has forged a new generation of science fiction readers. —Adrian Liang
Advance praise for Morning Star “Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune* . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews*
Praise for Pierce Brown and the Red Rising Trilogy Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “[A] top-notch debut novel . . . Red Rising* ascends above a crowded dystopian field.”—USA Today * “Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post * Golden Son * “Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR “In a word, Golden Son is stunning. Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com* * “The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)
SUMMARY: When the Good Magician Humfrey's son Hugo suddenly vanishes, his disappearance sets in motion a series of madcap misadventures that send a collection of colorful characters on a perilous pair of parallel quests. Among them are Debra, a pretty young girl beset by an obnoxious curse; Hugo's beloved wife Wira, whose sightlessness is balanced by a talent for sensitivity, Happy and Fray, a pair of sprightly storm-spirits; Nimbus, the Demon Xanth's own son; and the mysterious outlaw known as the Random Factor.As they travel through some of the magical realm's most astonishing locales, these unwitting adventurers discover they are key players in a grand drama whose origins reach back to the origins of time itself. Filled with exhilaration and excitement, ribaldry and romance, "Air Apparent "is a fabulous new fantasy saga from the lively imagination of master storyteller Piers Anthony.
SUMMARY: Surprise Golem has just lost her brand-new baby. The Stork assigned to deliver her eagerly awaited Bundle of Joy has inexplicably refused to surrender it, flying off instead through a hole in the fabric of reality. Now, to track down her offspring, Surprise must lead an ill-assorted assemblage of confederates on a desperate quest through dozens of different Xanths. But sinister, unseen forces are determined to stop her. And in order to find her child, Surprise may have to lose her heart. Startling, stimulating, stirring, and surprising, Stork Naked is a rollicking and revealing new fantasy adventure lusciously laced with dozens of dangers and delights, lovingly fashioned with all of Piers Anthony’s celebrated storytelling skills.
SUMMARY: A relentless horde of renegade robots has plunged the fate of Xanth in dire peril. All that stands between the enchanted land and destruction is a most unlikely hero, a moody, mild-mannered Goblin named Goody, who must summon all of his courage and determination to overcome this abominable army of automatons. Brimming with heart-stopping adventure and heart-warming delight, overflowing with wicked wit and wanton wordplay, Pet Peeve is Piers Anthony in rare form, an exceptional new chapter in the continuing chronicles of Xanth.
EDITORIAL REVIEW: When Clio, the Muse of History, sat down to pen the twenty-eighth volume in the Chronicles of Xanth, she was stunned to discover it was already there! And, what was worse, it was totally unreadable, for the words on its pages were fuzzed beyond comprehension. Vexed and bewildered, and more than a little concerned, Clio resolved to leave the quiet comfort of her study on the slopes of Mount Parnassus, and ask her old friend, the Good Magician Humfrey, to search a solution to her problem in his Book of Answers. But, much to her consternation, Humfrey required her to perform a magical Service before she could acquire her Answer: to rescue Xanth's dragons from the verge of extinction before the delicate balance of its wildlife was permanently thrown out of whack. Her momentous mission lead her to a dangerous Dragon World hidden amongst the Moons of Ida, across a perilous landscape filled with wonder and danger, in search of the fabled Currant, a very rare red berry that might hold the secret she sought. Along the way she acquired a fellowship of companions, including the brave and beautiful Becka Dragongirl, a pair of pocket dragons named Drew and Drusie, a charming young child called Ciriana whose destiny was somehow entwined with hers, and Sherlock, a sweet but homely man from Mundania who might just be a master magician himself. Together they gradually began to unravel the momentous mystery of Xanth's missing history. And Clio began to realize that Sherlock's enchantments had begun to work their way into her heart.
SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.
EDITORIAL REVIEW: Piers Anthony's tales of the magical land of Xanth are among the most popular fantasies ever written, with more than 20 titles on The New York Times bestseller list and millions of devoted fans around the world.Zombie Lover, Anthony's newest Xanth adventure, is the thrilling tale of Brianna, a beautiful, brassy young black girl with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead!Her quest to preserve her innocence; and escape a fate that is literally worse than death; leads from the regions of Madness to the evanescent Isle of Women, which is ruled by voracious vamps, and on to Xanth's myriad worlds of maybe orbiting Queen Ida's head. And it brings the return of many familiar Xanth characters, including King Dor, Prince Dolph, Bink and Chameleon, and Justin Tree, who becomes her spirit guide on this oddest of odysseys.Packed with perils, puzzles and piles of puns, Zombie Lover provides much macabre merriment for Xanth's many fans.
SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!
EDITORIAL REVIEW: **An All-New Xanth Adventure****First Paperback Edition!**A fickle flux in the fabric of space has allowed a horrendous hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Demon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat.Their companions on this haphazard quest are a hapless human family - Jim and Karen Baldwin and their two teenaged sons, David and Sean - gusted into Xanth from the mundane world beyond. Together they encounters a host of turbulent misadventures as they struggle to keep Xanth from being blown off the map forever.A brisk and breezy adventure in the grand Xanth tradition,* Yon Ill Wind* is sure to bring gales of laughter and excitement to Piers Anthony's legion of loyal readers.
SUMMARY: Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc-a notably noble and virtuous bird charged with a most improbable offense.Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
SUMMARY: Since Xanth began, the gargoyles of that magical place have been under a magical compulsion to protect the purity of the Swan Knee River which flows in to Xanth from dreary Mundania. But recently the pollution from the outside world has grown ever greater, and young Gary Gar, latest in a long line of gargoyle guardians, is finding it ever more difficult to fulfill his responsibilities.So Gary does what any sensible Xanth resident with a dire dilemma would do. He goes to see the Good Magician Humfrey, who sends him on a peculiar quest--to transform himself into human shape, tutor a precocious child with more than her share of wild magical talents, and find a philter which can restore the river to its previous pristine state.
SUMMARY: Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But hUmfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness.
Two young adventurers are drawn into theworld of Xanth through a computer game and find themselves in adesperate race against time when treachery, danger, and deceit placeXanth itself in peril, as they learn that some things are moreimportant than winning.
SUMMARY: LovelornLoveworn Love LostPerplexed Prince Dolph, Xanth's precocious shapeshifter, should be in love but isn't. Nonetheless, he must chose between two fiancées -- Nada the uninterested and Electra the uninteresting -- or all three of them will suffer the most dire consequences. Luckily a convenient catastrophe has popped up to distract Dolph form his dilemma -- the foal-napping of young Che Centaur by goblins. And the only one who knows where Che is is a nice but remarkably naive elflike gir named Jenny from the World of Two Moons. If anyone can save the missing centaur...she sure can't.
SUMMARY: For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth!Does he have a lot to learn.The thrilling climax to the trilogy started in Vale of the Vole and continued in Heaven Cent.
SUMMARY: In the mind of Xanth's precious shapeshifting Prince Dolph, the perfect was to see the world is to search for the missing sorcerer, Humfrey. Setting off with his faithfuls companion, Marrow, an enchanted skeleton, Dolph will penetrate an island of illusion, escape a goblin kingdom, outwit a husband-hungry mermaid, save marrow from bone-starved harpies, and find romance with a slinky snake princess--all on his way to discovering a magic coin with all the answers!
SUMMARY: When Esk, a young ogre-nymph-human, began his pilgrimage to the Good Magician Humfrey to rid himself of a seductive demoness, little did he know it would become a mission of mercy. A running river paradise and its harmless inhabitants were perishing in the wrathful wake of a greedy demon horde. Now it is up to Esk and his companions--a beautiful winged centaur named Chex and a brave burrower Called Volney--to search Xanth's treacherous reaches, gathering together a mind-boggling company of creatures to defend the precious Vale of the Vole.
Jordan was a ghost in Castle Roogna now. Although once he had been themost valorus of knights--that is, until he was betrayed by two wily magicians and the woman he loves. Now, if he only can remember how he was killed, he'll be able to reassemble his body. And he is getting impatient....
SUMMARY: There is trouble in Xanth again. The Gap Dragon had escaped and was ravaging across the land, the forget-spell was causing mass amnesia, three-year old Ivy was headed right for a hungry dragon. Could things get any worse? Probably.... From the Paperback edition.
SUMMARY: Although the Nextwave of barbarian warriors was invading Xanth, Mare Imbrium discovered that ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Exiled to the day world with a message for King Trent, Mare met the relentless, unforgiving Horseman. For the night mare, it began to be all a horrible nightmare!
SUMMARY: Smash, himself, was part ogre. Although ogres were considered so stupid they coud hardly speak, and spent their time eating young girls, seven assorted females had suddenly turned to him for guidance and saftety? In Xanth, one visit to the Good Magician Humfrey worked wonders....
SUMMARY: Dor agreed to act as King of Xanth so long as Trent was gone for a week. But the weeks passed and Trent did not return. Dor knew he had to rescue his king but with no magic powers, how could it be done...?
SUMMARY: Millie, a ghost for 800 years wants only one man--Jonathan, and he's a zombie. To prove himself, Magician Dor volunteers to get the potion that can restore Jonathan to full life. But he has to go back through time to do it, to a peril-haunted, ancient Xanth, where danger lurks at every turn....
EDITORIAL REVIEW: Though already developing a successful career in SF with such heady novels as *Chthon* and *Omnivore*, Piers Anthony did not reach brand-name status until he cooked up some fantasy in 1977. And it was cheerful, humorous fantasy at that, as in his first Xanth series novel, *A Spell for Chameleon*. The book's young hero, Bink, is without magical powers in a world ruled entirely by magic. Worse still, if he doesn't discover his own magical talent soon, he will be forever banished from his homeland. Naturally, it takes an epic quest for Bink to learn what his unique talent truly is--and perhaps to win the girl of his dreams as well. *A Spell for Chameleon* was the very first of Anthony's bestselling (and still ongoing) humorous fantasy series. Noteworthy for their outrageous word puns and bizarre characters, the Xanth books are a light yet often satisfying brew, especially when compared with the author's sometimes nihilistic and ultraviolent hard SF. *--Stanley Wiater*
In this Hugo-winning 1991 SF novel, Vernor Vinge gives us a wild new cosmology, a galaxy-spanning "Net of a Million Lies," some finely imagined aliens, and much nail-biting suspense.
Faster-than-light travel remains impossible near Earth, deep in the galaxy's Slow Zone--but physical laws relax in the surrounding Beyond. Outside that again is the Transcend, full of unguessable, godlike "Powers." When human meddling wakes an old Power, the Blight, this spreads like a wildfire mind virus that turns whole civilizations into its unthinking tools. And the half-mythical Countermeasure, if it exists, is lost with two human children on primitive Tines World.
Serious complications follow. One paranoid alien alliance blames humanity for the Blight and launches a genocidal strike. Pham Nuwen, the man who knows about Countermeasure, escapes this ruin in the spacecraft Out of Band--heading for more violence and treachery, with 500 warships soon in hot pursuit. On his destination world, the fascinating Tines are intelligent only in combination: named "individuals" are small packs of the doglike aliens. Primitive doesn't mean stupid, and opposed Tine leaders wheedle the young castaways for information about guns and radios. Low-tech war looms, with elaborately nested betrayals and schemes to seize Out of Band if it ever arrives. The tension becomes extreme... while half the Beyond debates the issues on galactic Usenet.
Vinge's climax is suitably mindboggling. This epic combines the flash and dazzle of old-style space opera with modern, polished thoughtfulness. Pham Nuwen also appears in the nifty prequel set 30,000 years earlier, __. Both recommended. --David Langford, Amazon.co.uk
It has been six years since Vinge's last book ( Marooned in Realtime ), but the wait proves worthwhile in this stimulating tale filled with ideas, action and likable, believable characters, both alien and human. Vinge presents a galaxy divided into Zones--regions where different physical constraints allow very different technological and mental possibilities. Earth remains in the "Slowness" zone, where nothing can travel faster than light and minds are fairly limited. The action of the book is in the "Beyond," where translight travel and other marvels exist, and humans are one of many intelligent species. One human colony has been experimenting with ancient technology in order to find a path to the "Transcend," where intelligence and power are so great as to seem godlike. Instead they release the Blight, an evil power, from a billion-year captivity. As the Blight begins to spread, a few humans flee with a secret that might destroy it, but they are stranded in a primitive low-tech world barely in the Beyond. While the Blight destroys whole races and star systems, a team of two humans and two aliens races to rescue the others, pursued by the Blight's agents and other enemies. With uninterrupted pacing, suspense without contrivance, and deftly drawn aliens who can be pleasantly comical without becoming cute, Vinge offers heart-pounding, mind-expanding science fiction at its best. Copyright 1992 Reed Business Information, Inc.
EDITORIAL REVIEW: *He was a riot of rockets and fountains and people, in such intricate detail and color that you could bear the voiced murmuring, small and muted, from the crowds that inhabited his body.* **The Illustrated Man** Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes. * The Illustrated Man is classic Bradbury --a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness ... the sight of gray dust settling over a forgotten outpost on a road that leads nowhere ... the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's *The Illustrated Man* is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world. He was a riot of rockets and fountains and people, in such intricate detail and color that you could hear the voices murmuring, small and muted, from the crowds that inhabited his body. Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes*. THE ILLUSTRATED MAN is classic Bradbury--a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness...the sight of gray dust settling over a forgotten outpost on a road that leads nowhere...the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's THE ILLUSTRATEDMAN is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world.
SUMMARY: For ten years Fraa Erasmas, a young avout, has lived in a cloistered sanctuary for mathematicians, scientists, and philosophers, protected from the corrupting influences of the outside world. But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change—and Erasmas will become a major player in a drama that will determine the future of his world, as he follows his destiny to the most inhospitable corners of the planet . . . and beyond. Anathem is the latest miraculous invention by the New York Times bestselling author of Cryptonomicon and The Baroque Cycle—a work of astonishing scope, intelligence, and imagination.
It begins in the realm of the Real, where matter still matters. It begins with a murder. And it will not end until the Culture has gone to war with death itself. Lededje Y’breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release, when it comes, is at a price, and to put things right she will need the help of the Culture. Benevolent, enlightened and almost infinitely resourceful though it may be, the Culture can only do so much for any individual. With the assistance of one of its most powerful - and arguably deranged - warships, Lededje finds herself heading into a combat zone not even sure which side the Culture is really on. A war - brutal, far-reaching - is already raging within the digital realms that store the souls of the dead, and it’s about to erupt into reality. It started in the realm of the Real and that is where it will end. It will touch countless lives and affect entire civilizations, but at the centre of it all is a young woman whose need for revenge masks another motive altogether.
EDITORIAL REVIEW: In a world renowned even within a galaxy full of wonders, a crime within a war. For one brother it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, even without knowing the full truth, it means returning to a place she'd thought abandoned forever. Only the sister is not what she once was; Djan Seriy Anaplian has changed almost beyond recognition to become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilisations throughout the greater galaxy. Concealing her new identity - and her particular set of abilities - might be a dangerous strategy, however. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter. MATTER is a novel of dazzling wit and serious purpose. An extraordinary feat of storytelling and breathtaking invention on a grand scale, it is a tour de force from a writer who has turned science fiction on its head.
SUMMARY: The carnival rolls in sometime after midnight, ushering in Halloween a week early. The shrill siren song of a calliope beckons to all with a seductive promise of dreams and youth regained. In this season of dying, Cooger & Dark's Pandemonium Shadow Show has come to Green Town, Illinois, to destroy every life touched by its strange and sinister mystery. And two boys will discover the secret of its smoke, mazes, and mirrors; two friends who will soon know all too well the heavy cost of wishes. . .and the stuff of nightmare.Few American novels written this century have endured in the heart and memory as has Ray Bradbury's unparalleled literary classic SOMETHING WICKED THIS WAY COMES. For those who still dream and remember, for those yet to experience the hypnotic power of its dark poetry, step inside. The show is about to begin.The carnival rolls in sometime after midnight, ushering in Halloween a week early. The shrill siren song of a calliope beckons to all with a seductive promise of dreams and youth regained. In this season of dying, Cooger & Dark's Pandemonium Shadow Show has come to Green Town, Illinois, to destroy every life touched by its strange and sinister mystery. And two boys will discover the secret of its smoke, mazes, and mirrors; two friends who will soon know all too well the heavy cost of wishes. . .and the stuff of nightmare.Few American novels written this century have endured in the heart and memory as has Ray Bradbury's unparalleled literary classic SOMETHING WICKED THIS WAY COMES. For those who still dream and remember, for those yet to experience the hypnotic power of its dark poetry, step inside. The show is about to begin.
SUMMARY:In the year 2130, a mysterious and apparently untenanted alien spaceship, Rama, enters our solar system. The first product of an alien civilisation to be encountered by man, it reveals a world of technological marvels and an unparalleled artificial ecology.But what is its purpose in 2131?Who is inside it?And why?
Zoe's Tale is the fourth full-length book by John Scalzi set in the Old Man's War universe. Read more - Shopping-Enabled Wikipedia on Amazon
In the article: Plot synopsis
In the touching fourth novel set in the Old Man's War universe, Scalzi revisits the events of 2007's The Last Colony from the perspective of Zoë, adopted daughter of previous protagonists Jane Sagan and John Perry. Jane and John are drafted to help found the new human colony of Roanoke, struggling against a manipulative and deceitful homeworld government, native werewolf-like creatures and a league of aliens intent on preventing all space expansion and willing to eradicate the colony if needed. Meanwhile, teenage Zoë focuses more on her poetic boyfriend, Enzo; her sarcastic best friend, Gretchen; and her bodyguards, a pair of aliens from a race called the Obin who worship and protect Zoë because of a scientific breakthrough made by her late biological father. Readers of the previous books will find this mostly a rehash, but engaging character development and Scalzi's sharp ear for dialogue will draw in new readers, particularly young adults. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
John Perry has at last found peace in a violent universe, living quietly with his family in one of humanity's many colonies. It's a good life, yet there's something . . . missing. When John and his wife Jane are asked to lead a new colony world, he jumps at the chance to explore the universe once more. But they soon find out that nothing is what it seems, for his new colony are merely pawns in an interstellar game of war and diplomacy between humanity's Colonial Union and a new, seemingly unstoppable alien alliance that is dedicated to ending all human colonization. As this contest rages above, Perry struggles to keep his terrified colonists alive in the face of threats both alien and familiar, on a planet yet to reveal its own fatal secrets.
Gods Walk the Realms!
Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.
R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.
The paperback edition of the first book in Salvatore’s classic dark elf tales.
R.A. Salvatore has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times bestsellers. He is also known as the best-selling author of the Star Wars®_: Episode II Attack of the Clones_ novelization from Del Rey.
SUMMARY: When an eccentric professor acquires an ancient book, a riddle on a spare piece of parchment tucked neatly within its pages leads him and his nephew on an unparalleled adventure. The unlocked riddle brings them to a remote mountain on Iceland, where they enter an extinct volcano on a daring quest to reach the center of the earth. They soon find themselves at a giant underground ocean where the laws of science are constantly redefined and prehistoric creatures are in abundance. But in the bowels of the earth, a shocking discovery pits the travellers face to face with their own terrifying past. Jules Verne's A Journey to the Center of the Earth has been read by millions of inquisitive minds and has influenced some of the worlds most famous explorers such as Admiral Byrd, who announced on his 1926 expedition to the North Pole that "it is Jules Verne who is bringing me." And renowned cave explorer Norbert Casteret said in 1938 that A Journey to the Center of the Earth was a "marvelous book which impressed and fascinated me more than any other. I have re-read it many times, and I confess I sometimes re-read it still, each time finding anew the joys and enthusiasm of my childhood."
SUMMARY: A dazzling novel in the most untraditional fashion, this is the remarkable story of Henry DeTamble, a dashing, adventuresome librarian who travels involuntarily through time, and Clare Abshire, an artist whose life takes a natural sequential course. Henry and Clare's passionate love affair endures across a sea of time and captures the two lovers in an impossibly romantic trap, and it is Audrey Niffenegger's cinematic storytelling that makes the novel's unconventional chronology so vibrantly triumphant. An enchanting debut and a spellbinding tale of fate and belief in the bonds of love, The Time Traveler's Wife is destined to captivate readers for years to come.
Conan the Barbarian is a name known throughout Cimmeria, Brythunia, Turan and all the territories bordering the Vilayet Sea—as well as most countries more familiar to us in the real world.
For more than seventy-five years, the Cimmerian warrior’s adventures have thrilled readers of fantasy fiction, with movie and television audiences expanding his following. Role-playing games, video games and computer games all added to the legend of Conan, making him more famous in our world today than he ever was in his own realm during the Hyborian Age.
This powerful collection of the original Conan epics written by the character’s creator, Robert E. Howard, is prefaced by an essay called “The Hyborian Age,” which Howard wrote in 1932 to give his Conan stories a background that would set them in a historical context. The collection features stories originally written by Howard to be published in the magazine Weird Tales in the 1930s. It includes “Red Nails” and short stories such as “Queen of the Black Coast” as well as longer tales like “A
Witch Shall Be Born.”
Although many have taken up the challenge to extend Conan’s adventures over the years, Howard was a master of his craft, lovingly creating a mythical world in which his original masterpieces reign supreme.
“Between the years when the oceans drank Atlantis and the gleaming cities . . . there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. . . . Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand . . . to tread the jeweled thrones of the Earth under his sandalled feet.”Conan is one of the greatest fictional heroes ever created–a swordsman who cuts a swath across the lands of the Hyborian Age, facing powerful sorcerers, deadly creatures, and ruthless armies of thieves and reavers.In a meteoric career that spanned a mere twelve years before his tragic suicide, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. Collected in this volume, profusely illustrated by artist Mark Schultz, are Howard’s first thirteen Conan stories, appearing in their original versions–in some cases for the first time in more than seventy years–and in the order Howard wrote them. Along with classics of dark fantasy like “The Tower of the Elephant” and swashbuckling adventure like “Queen of the Black Coast,” The Coming of Conan the Cimmerian contains a wealth of material never before published in the United States, including the first submitted draft of Conan’s debut, “Phoenix on the Sword,” Howard’s synopses for “The Scarlet Citadel” and “Black Colossus,” and a map of Conan’s world drawn by the author himself.Here are timeless tales featuring Conan the raw and dangerous youth, Conan the daring thief, Conan the swashbuckling pirate, and Conan the commander of armies. Here, too, is an unparalleled glimpse into the mind of a genius whose bold storytelling style has been imitated by many, yet equaled by none.From the Trade Paperback edition. Contents: "Artist's Forward" "Introduction" by Patrice Louinet "Cimmeria" (poem) "The Phoenix on the Sword" "The Frost-Giant's Daughter" "The God in the Bowl" "The Tower of the Elephant" "The Scarlet Citadel" "Queen of the Black Coast" "Black Colossus" "Iron Shadows in the Moon" "Xuthal of the Dusk" "The Pool of the Black One" "Rogues in the House" "The Vale of Lost Women" "The Devil in Iron" Miscellanea "The Phoenix on the Sword" (first submitted draft) Notes on Various Peoples of the Hyborian Age The Hyborian Age Untitled Synopsis "A squad of Zamorian soldiers, led ..." Untitled Synopsis ("The Scarlet Citadel") Untitled Synopsis ("Black Colossus") Untitled Fragment "The battlefield stretched silent, ..." Untitled Synopsis "The setting: The city of Shumballa, .." Untitled Draft "Amboola awakened slowly, ..." Hyborian Names and Countries Hyborian Age Maps Appendices Hyborian Genesis by Patrice Louinet Notes on the Conan Typescripts and the Chronology by Patrice Louinet Notes on the original Howard texts
SUMMARY: Arutha, Prince of Krondor, uses an attempted assassination as a ruse to fake his own death so that he may travel north to confront Murmandamus. In his travels to the Northlands, Arutha finds his father's former enemy, Guy du Bas-Tyra, as the Protector of the city Armengar. A historic battle ensues, which ends in the destruction of the city. Murmandamus and his forces then strike south to Sethanon, a city beneath which the Lifestone had been buried in the ancient past.
SUMMARY: Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
SUMMARY: On the red moon will come the firestorm...Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.To quench the inferno, he must seek remedy in the wind...To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.Lightning will find him on that path...But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.
SUMMARY: Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--DISCWORLD--a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
You can't lose for winning--especially, it would seem, if you're Joe Haldeman. Suffering the same fate as many an author who's dared to pen unconventional sequels to a ferociously loved book (in this case, ), Haldeman has risked the ire of his many devoted admirers a second time (the first sequel was the award-spangled ). But Haldeman's call--not too surprisingly--proves to be a deft one, giving us a book that, while significantly different from its predecessor, turns out to be equally captivating and sensitive, in many ways even more thought-provoking. (Sure, it doesn't match The Forever War for sheer impact, but then again, what does?)
As in The Forever War, the heart of this story is the dry, ironic bite of fighting-suit vet William Mandella, now middle-aged and a parent (along with his love and comrade-in-arms Marygay) to two teen-aged kids. The family leads a spartan life on the cold and desolate planet Middle Finger, which serves as a sort of genetic safe-deposit box for the current incarnation of humanity, an inhuman race of group-mind clones known as Man. But the animals in the zoo are getting restless, and a core group of vets led by William and Marygay plot an unusual escape: hijacking a reconditioned time ship and using it to take a 40,000 light-year tour (over 10 years of their own time) to rejoin the world they know only after 2,000 generations have passed. Much of the action involves the hatching and fruition of this plot, but Haldeman doesn't really mix things up until nearing the end, when he dissolves physics as we know it and calls down the wrath of God itself. --Paul Hughes
In this long-awaited sequel to The Forever War, Haldeman describes the postwar life of retired soldiers William and Marygay Mandella on the half-frozen planet Middle Finger, where they and other humans have been secluded by the newly evolved, superhuman race of Man. The long war with the Taurans is over and William and company are little more than relics, kept around to provide archaic genes should the Man ever wish to alter their own, cloned near-perfection. Dissatisfied with their stagnant lives, William and his fellow vets steal a starship. They plan to travel so far and fast that time dilation will allow them to return only a decade older but millennia in their world's future. Disaster strikes just days into their voyage, however, when their antimatter engines mysteriously malfunction in direct violation of the laws of physics. Returning home in escape craft, Mandella and his mates discover that everyone on the planet has disappeared, leaving only their clothes behind. Further, all communication with the outside universe has been cut off. Despite a slow start, Haldeman builds considerable tension with the mystery that confronts his human survivors of what appears to be the complete disappearance of not only humanity, but also of Man and the Taurans. Some truly weird events have occurred and Haldeman gives them a genuinely spooky feel. Mandella's laconic narrative, so effective in getting across The Forever War's antiwar message, proves just as effective in this sequel. The novel is weakened, however, by what feels like an overly hasty conclusion, burdened by Haldeman's decision to invoke not one but two deus ex machinae in the book's final chapters. Still, this is a well-written and worthy sequel to one of SF's enduring classics. (Dec.) FYI: Haldeman's The Forever War (1974) and Forever Peace (1997) each won both the Hugo and Nebula awards for best SF novel. Copyright 1999 Reed Business Information, Inc.
Old pro Haldeman (_Camouflage_) has a gift for seeing issues in a sympathetic but dispassionate perspective, as shown by the 15 tales in this collection. How can we live as human beings in an uncaring universe? he asks. The title story returns to the conclusion of the Hugo- and Nebula-winning novel The Forever War as seen by another character, discovering uncomfortable but ultimately encouraging things about our capacity to adapt and endure. Other selections, such as "Finding My Shadow" and "Civil Disobedience," are much bleaker, as they angrily extrapolate trends in American politics and our abuse of the environment. Set on a far future Earth, "For White Hill" is one of the most memorable tragic love stories ever written as SF. While the book includes a few minor pieces, notably two early stories that contain the basis for Camouflage, Haldeman's work is never less than clever and sometimes much more. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
A Separate War serves both as an introduction to and partial "best-of" collection of the talented Joe Haldeman, winner of the Hugo and Nebula awards. Thought provoking, entertaining, witty, and subversive, these stories—while outlandish in plot and premise—never fail to focus on humanity's hopes, dreams, and foibles as they play out during wartime. Critics agree that the best stories in the collection include "Out of Phase," "A Separate War," "For White Hill," and "Finding My Shadow," about racism and germ warfare in Boston. A few, including "Diminished Chord" and "Memento Mori," about nanotechnology, felt lightweight in comparison. If by no means complete, Haldeman's latest collection, notes the St. Louis Post-Dispatch, makes "an ample case for his being considered one of science fiction and fantasies' stalwarts for years to come."
Copyright © 2004 Phillips & Nelson Media, Inc.
In the 1970s Joe Haldeman approached more than a dozen different publishers before he finally found one interested in The Forever War. The book went on to win both the Hugo and Nebula Awards, although a large chunk of the story had been cut out before it saw publication. Now Haldeman and Avon Books have released the definitive version of The Forever War, published for the first time as Haldeman originally intended. The book tells the timeless story of war, in this case a conflict between humanity and the alien Taurans. Humans first bumped heads with the Taurans when we began using collapsars to travel the stars. Although the collapsars provide nearly instantaneous travel across vast distances, the relativistic speeds associated with the process means that time passes slower for those aboard ship. For William Mandella, a physics student drafted as a soldier, that means more than 27 years will have passed between his first encounter with the Taurans and his homecoming, though he himself will have aged only a year. When Mandella finds that he can't adjust to Earth after being gone so long from home, he reenlists, only to find himself shuttled endlessly from battle to battle as the centuries pass. --Craig E. Engler
"To say that The Forever War is the best science fiction war novel ever written is to damn it with faint praise. It is, for all its techno-extrapolative brilliance, as fine and woundingly genuine a war story as any I've read."--William Gibson, author of _Neuromancer, Spook Country
_"There are a handful of moments when an American science fiction novel abruptly and seemingly effortlessly satisfied every possible expectation conveyed not only by the genre's ambitions, but of those of the whole literary landscape with which it was contemporary: Sturgeon's More Than Human, Dick's The Man In The High Castle, LeGuin's Dispossessed, Gibson's Neuromancer. The Forever War is one such book, and like those others still carries with it that air of recognition and possibility."--Jonathan Lethem, author of _Gun With Occcasional Music, Fortress of Solitude
_"Perhaps the most important war novel written since Vietnam . . . Haldeman, a veteran, is a flat-out visionary . . . and protagonist William Mandella's attempt to survive and remain human in the face of an absurd almost endless war is harrowing hilarious heartbreaking and true . . . like all the best works of literature THE FOREVER WAR takes you apart and then, before you can turn that last page, puts you back together: better, wiser, more human. Simply extraordinary." --Junot Diaz, Pulitzer Prize winning author of _The Brief and Wondrous Life of Oscar Wao
_"If there was a Fort Knox for Science Fiction writers, we'd have to lock Joe Haldeman up."--Stephen King, author of _The Shining, The Dead Zone, The Stand
"The Forever War_ is not just a great Science Fiction novel, it's a great Vietnam war novel - and a great war novel, without qualification- that is also Science Fiction. A classic to grace either genre."--Iain M. Banks, author of _Use of Weapons, The Player of Games, Matter
_"FOREVER WAR is brilliant--one of the most influential war novels of our time. That it happens to be set in the future only broadens and enhances its message."--Greg Bear, author of _Moving Mars, Eon, The Forge of God
_“A parable whose lessons are needful learning once more.”--John Scalzi, author of _Old Man’s War, The Ghost Brigades, Zoe’s Tale
_"I first read this twenty years ago and have never forgotten the wonder and fury it kindled at the time. Anyone who talks about the glory of war has obviously never read it. A beautifully detailed and intensely personal account of a conflict which lasts for over a thousand years, as told by one grunt who lives through it all. Only a writer as skillfull and knowledgeable as Haldeman could use war's dark glamour to lure the reader in and then deplou the sam fascination to show just what kind of effect this orchestrated barbarism can have on the human soul."--Peter F. Hamilton, author of _Pandora’s Star, Judas Unchained, The Dreaming Void
_“In a literature of ideas, The Forever War is a titan: a book filled with mind-bending ideas about relatavistic time-distortion and world-shaking ideas about the futility of war. In today's world, where we think declaring war on abstract nouns like TERROR is a winning strategy, we need THE FOREVER WAR."--Cory Doctorow, author of _Down and Out in the Magic Kingdom, Little Brother X
_“It is to the Vietnam War what Catch-22 was to World War II, the definitive, bleakly comic satire.”--Thomas M. Disch, author of _Camp Concentration, 334
"The Forever War_ does what the very best science fiction does. It deals with extremes both societal and teleological; it places a frame around humankind's place in the universe to show us what is outside the frame; and it functions simultaneously at the literal and metaphorical level. Inarguably one of the genre's great novels, it is also among the finest novels ever written about war."--James Sallis, author of The Long Legged Fly, Drive, Cripple Creek
EDITORIAL REVIEW: “The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. *World War Z* is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe*From the Hardcover edition.*
This conclusion of the Hyperion saga (
The latest episode (following last year's Endymion) of Simmons' Foundation-like saga of the far future tells of the struggle for dominance between humanity and its siblings, one of which is a highly evolved race with artificial intelligence and another of which has experimented upon its own DNA until it is no longer quite human. What might be called classical humankind is under the rule of a newly established, dominant Catholic Church, which undertakes to exterminate one of its rivals, the Ousters, and also seeks the girl Aenea, part-human and part-machine and a messiah for whom the adventurer Endymion is guardian. But Endymion and Aenea part as their destinies begin to fulfill themselves, and before they meet again, Endymion leaps through time portals from world to world. These worlds, including a gas giant with jellyfishlike lifeforms in its upper atmosphere and an ice kingdom carved among mountain peaks, are brilliantly realized. Thus Simmons pushes his vast entertainment along unfalteringly. John Mort
Two hundred and seventy-four years after the fall of the WorldWeb in Fall of Hyperion, Raoul Endymion is sent on a quest. Retrieving Aenea from the Sphinx before the Church troops reach her is only the beginning. With help from a blue-skinned android named A. Bettik, Raoul and Aenea travel the river Tethys, pursued by Father Captain Frederico DeSoya, an influential warrior-priest and his troops. The shrike continues to make enigmatic appearances, and while many questions were raised in Hyperion and Fall of Hyperion, still more are raised here. Raoul's quest will continue in at least one more volume.
This series has something for everyone: Simmons's prose is imaginative and stylistically varied; point-of-view and time-scale are handled with finesse; the action is always gripping; the device of Old Earth allows Simmons to work in entertaining references to present-day culture; and the technology raises bizarre questions of ethics and morality in its use of repeated death and resurrection.
After a recent foray into the horror field (Fires of Eden, LJ 11/15/94), the multitalented Simmons returns to the sf genre with a sequel to the Hugo Award-winning Hyperion (Doubleday, 1989) and The Fall of Hyperion (LJ Copyright 1995 Reed Business Information, Inc.
The stunning continuation of the epic adventure begun in
This densely plotted book concludes the futuristic tale begun in Hyperion . Earth has long since been destroyed, and humans now occupy more than 150 worlds linked by the Web, an instantaneous travel system created and operated by artificial intelligences (AIs--self-aware, highly advanced computers). These worlds are about to war with the Ousters, a branch of humanity that has disdained dependency on the AIs. At risk are the planet Hyperion, its mysterious Tombs that travel backward in time, and the Shrike, its god/avatar of pain or retribution. The narrative focuses on the government of the Web and its leader, Meina Gladstone, as observed by Joseph Severn, a cybernetic re-creation of the poet John Keats, and seven Shrike pilgrims, who may affect the war's outcome. Simmons pits good against evil, with the religions of man and those of the machines battling for supremacy. Despite his grand scale, however, he fashions intensely human individuals whom the reader will take to heart. Copyright 1990 Reed Business Information, Inc.
SUMMARY: On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope--and a terrible secret. And one may hold the fate of humanity in his hands.
It is December 1999, the dawn of the millennium, and a team of international scientists is poised for the most fantastic adventure in human history. After years of scanning the galaxy for signs of somebody or something else, this team believes they've found a message from an intelligent source--and they travel deep into space to meet it. Pulitzer Prize winner Carl Sagan injects Contact, his prophetic adventure story, with scientific details that make it utterly believable. It is a Cold War era novel that parlays the nuclear paranoia of the time into exquisitely wrought tension among the various countries involved. Sagan meditates on science, religion, and government--the elements that define society--and looks to their impact on and role in the future. His ability to pack an exciting read with such rich content is an unusual talent that makes Contact a modern sci-fi classic.
Who could be better qualified than the author of the highly successful Cosmos to turn the possibility of extraterrestrial intelligence, and humankind's first contact with it, into imaginative reality? This is precisely what Sagan does in this eagerly awaited and, as it turns out, engrossing first novel. The basic plot is very simple. A worldwide system of radio telescopes, in the charge of brilliant astrophysicist Ellie Arroway, picks up a "Message" from outer space. Ellie is instrumental in decoding the message and building the "Machine" for which it gives instructions (despite stiff opposition from religious fundamentalists and those scientists and politicians who fear it may be a Trojan Horse). Then she and fellow members of a small multinational team board the machine, take a startling trip into outer spaceand on their return must convince the scientific community that they are not the perpetrators of a hoax. Sagan's characters, mostly scientists, are credible without being memorable, and he supplies a love interest that is less than compelling. However, his informed and dramatically enacted speculations into the mysteries of the universe, taken to the point where science and religion touch, make his story an exciting intellectual adventure and science fiction of a high order. First serial to Discover Magazine; BOMC selection. Foreign rights: S & S. October 1Copyright 1985 Reed Business Information, Inc.
EDITORIAL REVIEW: Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in **A Feast for Crows**, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace...only to be launched on an even more terrifying course of destruction.**A Feast for Crows**It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears....With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes...and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.*From the Hardcover edition.*
"A FIRST-RATE TOUR DE FORCE."--The New York Times
"A FRIGHTENINGLY LOGICAL, BELIEVABLE, AND GRIMLY PROPHETIC TALE . . . CLARKE IS A MASTER."--Los Angeles Times -- Review
The Overlords appeared suddenly over every city--intellectually, technologically, and militarily superior to humankind. Benevolent, they made few demands: unify earth, eliminate poverty, and end war. With little rebellion, humankind agreed, and a golden age began.
But at what cost? With the advent of peace, man ceases to strive for creative greatness, and a malaise settles over the human race. To those who resist, it becomes evident that the Overlords have an agenda of their own. As civilization approaches the crossroads, will the Overlords spell the end for humankind . . . or the beginning?
The Candle in the Wind is the fourth book from the collection The Once and Future King by T. H. White. It deals with the last weeks of Arthur's reign, his dealings with his son Mordred's revolts, Guenever and Lancelot's demise, and his perception of right and wrong. Read more - Shopping-Enabled Wikipedia on Amazon
In the article: Plot
Quartet of novels by T.H. White, published in a single volume in 1958. The quartet comprises The Sword in the Stone (1938), The Queen of Air and Darkness--first published as The Witch in the Wood (1939)--The Ill-Made Knight (1940), and The Candle in the Wind (published in the composite volume, 1958). The series is a retelling of the Arthurian legend, from Arthur's birth to the end of his reign, and is based largely on Sir Thomas Malory's Le Morte Darthur. After White's death, a conclusion to The Once and Future King was found among his papers; it was published in 1977 as The Book of Merlyn. -- The Merriam-Webster Encyclopedia of Literature
EDITORIAL REVIEW: Welcome to a world like no other. The Ringworld: a landmark engineering achievement, a flat band 3 million times the surface area of Earth, encircling a distant star. Home to trillions of inhabitants, not all of which are human, and host to amazing technological wonders, the Ringworld is unique in all of the universe. Explorere Louis Wu, an Earth-born human who was part of the first expedition to Ringworld, becomes enmeshed in interplanetary and interspecies intrigue as war, and a powerful new weapon, threaten to tear the Ringworld apart forever. Now, the future of Ringworld lies in the actions of its children: Tunesmith, the Ghould protector; Acolyte, the exiled son of Speaker-to-Animals, and Wembleth, a strange Ringworld native with a mysterious past. All must play a dangerous in order to save Ringworld's population, and the stability of Ringworld itself. Blending awe-inspiring science with non-stop action and fun, Ringworld's Children, the fourth installment of the multiple award-winning saga, is the perfect introduction for readers new to this New York Times bestselling series, and long-time fans of Larry Niven's Ringworld. (20040916)
SUMMARY: Come back to the Ringworld . . . the most astonishing feat of engineering ever encountered. A place of untold technological wonders, home to a myriad humanoid races, and world of some of the most beloved science fiction stories ever written! The human, Louis Wu; the puppeteer known as the Hindmost; Acolyte, son of the Kzin called Chmeee . . . legendary beings brought together once again in the defense of the Ringworld. Something is going on with the Protectors. Incoming spacecraft are being destroyed before they can reach the Ringworld. Vampires are massing. And the Ghouls have their own agenda--if anyone dares approach them to learn. Each race on the Ringworld has always had its own Protector. Now it looks as if the Ringworld itself needs a Protector. But who will sit on the Ringworld Throne? "Niven's work has been an intriguing and consistent universe, and this book is the keystone of the arch. . . . [His] technique is wonderfully polished, his characters and their situations are nicely drawn . . . wraps up (maybe) a corner of a very interesting universe." --San Diego Union-Tribune
SUMMARY: "This rousing sequel to the classic Ringworld continues the adventures of Louis Wu and Speaker-to-Animals on that fantastic planet."--School Library Journal An ALA Best Book for Young Adults
EDITORIAL REVIEW: A new place is being built, a world of huge dimensions, encompassing millions of miles, stronger than any planet before it. There is gravity, and with high walls and its proximity to the sun, a livable new planet that is three million times the area of the Earth can be formed. We can start again!
SUMMARY: ''洗Come, Belgarion, Child of Light. I await thee in the City of Night . . .' A confrontation that has been prophesied for thousands of years is racing towards a conclusion. For as Garion comes into his heritage as the Rivan King, Overlord of the West, and takes up the Orb of Aldur to protect the land, Torak awakes and his evil hordes of Murgo soldiers and Grolim priests march in his name. While the princess Ce'Nedra mobilises the forces of the free lands to repel the invaders, Garion heads for his duel with Torak - a duel upon which the fate of the whole world depends...
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Red Rising thrilled readers and announced the presence of a talented new author. Golden Son changed the game and took the story of Darrow to the next level. Now comes the exhilarating conclusion to the Red Rising Trilogy: *Morning Star.*
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
Finally, the time has come.
But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star
“You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star,* the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly
“A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist *(starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—*Kirkus Reviews*
From the Hardcover edition.
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Amazon.com Review
An Amazon Best Book of February 2016: An entire trilogy rarely stays strong all the way through. The middle may sag, or the end might fizzle. That’s not the case with Pierce Brown’s Red Rising series, and his third and final book has again made the cut as a Best of the Month pick by the Amazon Books editors. Torn between loyalty to his Gold friends and his drive to free the lowColors, our battered hero Darrow is more vulnerable than ever as the fate of the solar system rests on his shoulders. Will Darrow’s allies stay true now that they know who he really is? Does his rebellion against the Golds have any chance at all? Will everyone (or anyone) survive? As Darrow searches for a conclusive win in the civil war he’s leading, he makes choices that will change his life, the lives of his friends, and the lives of millions of people struggling against the tyranny of the Golds. Morning Star keeps the action red-hot as it leaps between epic battle scenes in space and hand-to-hand combat on Mars while never losing sight of the emotions that drive the characters toward their fates. This is an incandescent, deeply satisfying finale to a series that has forged a new generation of science fiction readers. —Adrian Liang
Review
Advance praise for Morning Star
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune* . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews*
Praise for Pierce Brown and the Red Rising Trilogy
Red Rising
“[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly
“[A] top-notch debut novel . . . Red Rising* ascends above a crowded dystopian field.”—USA Today
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“Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post
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Golden Son
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“Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR
“In a word, Golden Son is stunning. Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com*
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“The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)