EDITORIAL REVIEW: In the thirty-third thrilling escapade in Piers Anthony’s rousing Xanth fantasy series, an adventurous arachnid named Jumper must assume human form to save the enchanted realm from a cosmic peril. A cataclysmic battle between two all-powerful Demons has severed a mystical connection that joins Xanth to our own world. The key to restoring it is hidden within a cryptic prophecy that Jumper discovers when he is suddenly transformed from spider to man. As he sets out to discern the prophecy's meaning, he gathers about him a half dozen alluring damsels who do their best to help him solve the riddle while vying for his attentions. But a seductive siren and her demonic consort have determined to use their wiles to lure Jumper and his lovely companions away from their urgent mission. In a madcap adventure that is alternately harrowing and hilarious, they soon discover that danger, deception, and even true love may be found where they least expect it. In *Jumper Cable*, master storyteller Piers Anthony spins a wild and witty web of wonder that is sure to captivate fans of fantastic adventure everywhere!
SUMMARY: The future of Xanth is in frightful peril. A powerful magical bird named Ragna Roc has embarked on a campaign to become absolute ruler of that mystical realm. Those who swear loyalty to him are spared. The rest have simply disappeared.So powerful are Ragna’s sorceries that even the Good Magician Humfrey dares not confront him directly. Instead he enlists Cyrus the Cyborg, a handsome half-human playwright with little knowledge of the world, in a stealthy subterfuge. Cyrus must assemble a troupe of traveling players to attract Ragna’s interest. And hidden in disguise among the bevy of beautiful young actresses are the young princesses, Melody, Harmony, and Rhythm, whose magics might just be a match for the evil bird.But Ragna has planted a spy in the midst of the troupe, one who knows their deepest secrets, including the true nature of Cyrus’s forbidden love for one of the young princesses. Only a mysterious child called Kadence, and a cryptic clue — “Two to the Fifth" — may give the companions the edge they need to defeat Ragna’s dictatorial dreams.Brimming with passion and merriment, drama and deception, Piers Anthony’s thirty-second Xanth fantasy is a pun-packed performance sure to provoke applause and ovations from the series’ myriad fans.
SUMMARY: When the Good Magician Humfrey's son Hugo suddenly vanishes, his disappearance sets in motion a series of madcap misadventures that send a collection of colorful characters on a perilous pair of parallel quests. Among them are Debra, a pretty young girl beset by an obnoxious curse; Hugo's beloved wife Wira, whose sightlessness is balanced by a talent for sensitivity, Happy and Fray, a pair of sprightly storm-spirits; Nimbus, the Demon Xanth's own son; and the mysterious outlaw known as the Random Factor.As they travel through some of the magical realm's most astonishing locales, these unwitting adventurers discover they are key players in a grand drama whose origins reach back to the origins of time itself. Filled with exhilaration and excitement, ribaldry and romance, "Air Apparent "is a fabulous new fantasy saga from the lively imagination of master storyteller Piers Anthony.
SUMMARY: Surprise Golem has just lost her brand-new baby. The Stork assigned to deliver her eagerly awaited Bundle of Joy has inexplicably refused to surrender it, flying off instead through a hole in the fabric of reality. Now, to track down her offspring, Surprise must lead an ill-assorted assemblage of confederates on a desperate quest through dozens of different Xanths. But sinister, unseen forces are determined to stop her. And in order to find her child, Surprise may have to lose her heart. Startling, stimulating, stirring, and surprising, Stork Naked is a rollicking and revealing new fantasy adventure lusciously laced with dozens of dangers and delights, lovingly fashioned with all of Piers Anthony’s celebrated storytelling skills.
SUMMARY: A relentless horde of renegade robots has plunged the fate of Xanth in dire peril. All that stands between the enchanted land and destruction is a most unlikely hero, a moody, mild-mannered Goblin named Goody, who must summon all of his courage and determination to overcome this abominable army of automatons. Brimming with heart-stopping adventure and heart-warming delight, overflowing with wicked wit and wanton wordplay, Pet Peeve is Piers Anthony in rare form, an exceptional new chapter in the continuing chronicles of Xanth.
EDITORIAL REVIEW: When Clio, the Muse of History, sat down to pen the twenty-eighth volume in the Chronicles of Xanth, she was stunned to discover it was already there! And, what was worse, it was totally unreadable, for the words on its pages were fuzzed beyond comprehension. Vexed and bewildered, and more than a little concerned, Clio resolved to leave the quiet comfort of her study on the slopes of Mount Parnassus, and ask her old friend, the Good Magician Humfrey, to search a solution to her problem in his Book of Answers. But, much to her consternation, Humfrey required her to perform a magical Service before she could acquire her Answer: to rescue Xanth's dragons from the verge of extinction before the delicate balance of its wildlife was permanently thrown out of whack. Her momentous mission lead her to a dangerous Dragon World hidden amongst the Moons of Ida, across a perilous landscape filled with wonder and danger, in search of the fabled Currant, a very rare red berry that might hold the secret she sought. Along the way she acquired a fellowship of companions, including the brave and beautiful Becka Dragongirl, a pair of pocket dragons named Drew and Drusie, a charming young child called Ciriana whose destiny was somehow entwined with hers, and Sherlock, a sweet but homely man from Mundania who might just be a master magician himself. Together they gradually began to unravel the momentous mystery of Xanth's missing history. And Clio began to realize that Sherlock's enchantments had begun to work their way into her heart.
SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.
SUMMARY: A Spot of Trouble An innocent piece of Mundane Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future. With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart. It might have been the merest chance that brought Umlaut to Castle Zombie that morning and launched him on a harrowing adventure. But in the magical land of Xanth, things are seldom left to chance, and adventures lurk around every corner. An unassuming young man with a uncanny knack for attracting lovely young ladies and an uncommon talent for emulating anyone he wished, Umlaut was forced to flee a flock of overly friendly females by disguising himself as a Zombie girl. In his haste to find a hiding place, he found himself face-to-face with a dreadful dragon and feared he would soon meet his end. But in Xanth, things are seldom exactly as they seem, and he soon discovered that the dragon was really a sinuous female sea serpent named Sesame, with a gift similar to his own, who had become accidentally entrapped in the Castle's dungeon. When the two happen upon a packet of mail from Earth delivered by mischance to the Zombie King, they inadvertently set in motion a sinister scheme that could spell the end of Xanth. A letter they forward to the Demon Jupiter unexpectedly enrages him, causing him to send his own Red Spot hurtling toward Xanth. Soon everything is up in a heaval, for no one knows how to avert this interplanetary peril. Even the Good Magician Humfrey is baffled, for some strange force has obscured the future. In desperation, he instructs Umlaut and Sesame to deliver the remaining letters to their far-flung recipients, in the faint hope that this may somehow stop the Spot. As they set out on their appointed rounds, Umlaut and Sesame are soon joined by two feline friends, Jenny Elf's companion, Sammy Cat, and a lovely, prescient creature named Claire Voyant who can sometimes see the future. Beguiled and bedeviled by the delicious Demoness Metria, who uses her shapely assets to distract him from his goal, Umlaut leads his allies on an unforgettable odyssey to the farthest reaches of the enchanted realm, from the submicroscopic Nth Moon of Ida, and the home of all dreams and nightmares, to the unmagical land of Euphoria, where he meets a sweet and sprightly young girl named Surprise who captures his heart. But before Umlaut can complete his quest and return to his beloved, he must unravel the unfathomable puzzle of his own existence, which is somehow inextricably entwined with the fate of Xanth. A satisfyingly suspenseful tale filled with mystery, magic, and merriment, Up in a Heaval is exciting and entertaining fantasy adventure from the pen of a master
"Do you think the puns will ever run out?" a character asks early in Anthony's 26th funny Xanth adventure. "If they do, Xanth will dissolve into chaos... It is mostly made of puns," another character sagely replies. And so it goes. This fantasy confection is full of puns,clever mathematical and grammatical lessons and some gratuitous sexual innuendo. Cynthia Centaur and her companions must find the Six Rings ofXanth (Fire, Earth, Idea, Water, Air and Void) in order to rescue the Demon Earth from the thrall of the Swell Foop. These rings are the only artifacts capable of locating the Foop. When they are stacked and aligned, a person who sights through them will be able to see the Foop if the stack is pointing the right way, and if that person is destinedto use it. The rings also control the six known Regions of Xanth. Thering bearers, who include Jaylin, a Mundanian human girl, as well as five Xanth creatures, must use their creativity and sense of humor tofind Demon Earth, or else the gravity needed in Xanth and Earth will disappear forever.
SUMMARY: Piers Anthony's comical chronicles of his enchanted realm of Xanth are among the most beloved fantasy series ever written, with millions of readers worldwide. Now, Anthony returns with an all-new adventure that blends high hilarity with super-scary suspense.Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard. Once a common country boy, he sold his soul to a detestable demon for the power to erase events and rewrite history for his own devious ends. Now the entire future of Xanth is at the mercy of the Dastard's every whim.But this depraved desperado underestimates the courage and cleverness of a young girl named Becka, who can transform herself into a fearsome dragon at the speed of thought. With the help of a colorful band of brave companions, Becka challenges the Dastard with the greatest magic of all - the power of the human heart.
SUMMARY: New York Times bestselling author of Zombie Lover A wild and wonderful new magical adventure that leads from Xanth to Earth - and back again! A cataclysmic cloud hangs over the enchanted land of land of Xanth. Three courageous couples must venture into the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction. A xany new fantasy xaga from the Master of Merriment, Xone of Contention is chock-filled with danger, excitement and xillions of laughs! After a year filled with harrowing adventures, all Breanna of the Black Wave and her newfound love Justin Tree want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth. But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth. The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when this ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic - normal, ordinary humans from our own world. So Breanna and Justin turn for help to the Demon X(A/N)th (a.k.a. Nimby) and his lovely consort Chlorine. Together, they devise a daring plan. Making use of the O-Xone, a magical computer network that links the worlds of Xanth and Earth, Nimby and Chlorine make contact with Pia and Edsel, a young couple from Earth who are working on a Xanth game, and arrange to exchange bodies with them. But an unexpected surprise awaits them on their arrival. The Demon Earth has challenged the Demon Xanth to a deadly duel for the highest possible stakes - dominion over both worlds. While Pia and Edsel range through the farthest reaches of time and space to save Xanth from destruction, Nimby must learn to live by the strange rules of our world, and defeat his ancient enemy without the benefit of his own awesome powers. Brimming with magic, merriment, laughter and love, Xone of Contention is a rousing new fantasy saga in the grand Xanth tradition.
EDITORIAL REVIEW: Piers Anthony's tales of the magical land of Xanth are among the most popular fantasies ever written, with more than 20 titles on The New York Times bestseller list and millions of devoted fans around the world.Zombie Lover, Anthony's newest Xanth adventure, is the thrilling tale of Brianna, a beautiful, brassy young black girl with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead!Her quest to preserve her innocence; and escape a fate that is literally worse than death; leads from the regions of Madness to the evanescent Isle of Women, which is ruled by voracious vamps, and on to Xanth's myriad worlds of maybe orbiting Queen Ida's head. And it brings the return of many familiar Xanth characters, including King Dor, Prince Dolph, Bink and Chameleon, and Justin Tree, who becomes her spirit guide on this oddest of odysseys.Packed with perils, puzzles and piles of puns, Zombie Lover provides much macabre merriment for Xanth's many fans.
SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!
EDITORIAL REVIEW: **An All-New Xanth Adventure****First Paperback Edition!**A fickle flux in the fabric of space has allowed a horrendous hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Demon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat.Their companions on this haphazard quest are a hapless human family - Jim and Karen Baldwin and their two teenaged sons, David and Sean - gusted into Xanth from the mundane world beyond. Together they encounters a host of turbulent misadventures as they struggle to keep Xanth from being blown off the map forever.A brisk and breezy adventure in the grand Xanth tradition,* Yon Ill Wind* is sure to bring gales of laughter and excitement to Piers Anthony's legion of loyal readers.
SUMMARY: Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc-a notably noble and virtuous bird charged with a most improbable offense.Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
SUMMARY: Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But hUmfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness.
SUMMARY: In the fifteenth novel of his Xanth series, Piers Anthony has captured again the fantasy world loved by generations of devoted readers. Brand-new excitement and humor from the author of Question Quest, The Color of Her Panties explodes with phantasmagorical, pun-filled adventure. In the struggle for the Goblin crown, Gwenny Goblin is forced to compete with her awful half brother Gobble in a battle of the wits. To prove herself worthy, Gwenny, with her secret contact lenses, enlists the aid of Che Centaur and Jenny Elf to help her perform the tasks that will win her the chieftainship of the Goblin horde, including bringing back the fabulous egg that sits between the Roc and the hard place. But the most precious secret lies in Mela Merwoman's undergarments; in particular, their color. But Mela, Ida Human, and Okra Ogress, using Magician Humphrey's confusing advice, are stuck in a wild-goose chase around Xanth, meeting up with the likes of dragons and the Simurg, and eventually joining the Adult Conspiracy. Meanwhile, Gwenny is still on her quest for the answer to the all-important question: What color are the Merwoman's panties? With outrageous wit and fantastic escapades, The Color of Her Panties will thrill the fans who have entered before into this fabulous adventure of space and thyme, as well as new discoverers of the world of Xanth.
SUMMARY: Youth is Wasted on the Young Being grown up is a drag . . . or so thinks Lacuna, one of the michievous Castle Zombie twins. So she makes the Good Magician Grey an an offer he can't refuse. Thirsty for a taste of the Elixir of Youth, she'll help him outwit the evil Com-Pewter if he'll send her to Hell (in a handbasket, no less) to find Humphrey, the missing sorcerer. And while there, she'll learn the True History of Xanth (simplified) and help rescue a blushing Rose from the demon X(A/N) . . . with the help of a gorgon or two.
SUMMARY: LovelornLoveworn Love LostPerplexed Prince Dolph, Xanth's precocious shapeshifter, should be in love but isn't. Nonetheless, he must chose between two fiancées -- Nada the uninterested and Electra the uninteresting -- or all three of them will suffer the most dire consequences. Luckily a convenient catastrophe has popped up to distract Dolph form his dilemma -- the foal-napping of young Che Centaur by goblins. And the only one who knows where Che is is a nice but remarkably naive elflike gir named Jenny from the World of Two Moons. If anyone can save the missing centaur...she sure can't.
SUMMARY: For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth!Does he have a lot to learn.The thrilling climax to the trilogy started in Vale of the Vole and continued in Heaven Cent.
SUMMARY: In the mind of Xanth's precious shapeshifting Prince Dolph, the perfect was to see the world is to search for the missing sorcerer, Humfrey. Setting off with his faithfuls companion, Marrow, an enchanted skeleton, Dolph will penetrate an island of illusion, escape a goblin kingdom, outwit a husband-hungry mermaid, save marrow from bone-starved harpies, and find romance with a slinky snake princess--all on his way to discovering a magic coin with all the answers!
SUMMARY: When Esk, a young ogre-nymph-human, began his pilgrimage to the Good Magician Humfrey to rid himself of a seductive demoness, little did he know it would become a mission of mercy. A running river paradise and its harmless inhabitants were perishing in the wrathful wake of a greedy demon horde. Now it is up to Esk and his companions--a beautiful winged centaur named Chex and a brave burrower Called Volney--to search Xanth's treacherous reaches, gathering together a mind-boggling company of creatures to defend the precious Vale of the Vole.
SUMMARY: Grundy Golem got no respect. So, to prove himself, he volunteered for a quest to find the long-lost dragon, Stanley Steamer. On the way, he somehow manages to free a damsel in distress-- but not without incurring the wrath of the Sea Hag in the process. And when it comes to avenging herself on Grundy, the Sea Hag will never give up....From the Paperback edition.
SUMMARY: There is trouble in Xanth again. The Gap Dragon had escaped and was ravaging across the land, the forget-spell was causing mass amnesia, three-year old Ivy was headed right for a hungry dragon. Could things get any worse? Probably.... From the Paperback edition.
SUMMARY: Although the Nextwave of barbarian warriors was invading Xanth, Mare Imbrium discovered that ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Exiled to the day world with a message for King Trent, Mare met the relentless, unforgiving Horseman. For the night mare, it began to be all a horrible nightmare!
SUMMARY: Smash, himself, was part ogre. Although ogres were considered so stupid they coud hardly speak, and spent their time eating young girls, seven assorted females had suddenly turned to him for guidance and saftety? In Xanth, one visit to the Good Magician Humfrey worked wonders....
EDITORIAL REVIEW: Though already developing a successful career in SF with such heady novels as *Chthon* and *Omnivore*, Piers Anthony did not reach brand-name status until he cooked up some fantasy in 1977. And it was cheerful, humorous fantasy at that, as in his first Xanth series novel, *A Spell for Chameleon*. The book's young hero, Bink, is without magical powers in a world ruled entirely by magic. Worse still, if he doesn't discover his own magical talent soon, he will be forever banished from his homeland. Naturally, it takes an epic quest for Bink to learn what his unique talent truly is--and perhaps to win the girl of his dreams as well. *A Spell for Chameleon* was the very first of Anthony's bestselling (and still ongoing) humorous fantasy series. Noteworthy for their outrageous word puns and bizarre characters, the Xanth books are a light yet often satisfying brew, especially when compared with the author's sometimes nihilistic and ultraviolent hard SF. *--Stanley Wiater*
EDITORIAL REVIEW: **From the *New York Times* bestselling author of *Captain’s Fury* and the Dresden Files novels.** Tavi of Calderon, now recognized as Princeps Gaius Octavian and heir to the crown, has achieved a fragile alliance with Alera’s oldest foes, the savage Canim. But when Tavi and his legions guide the Canim safely to their lands, his worst fears are realized. The dreaded Vord—the enemy of Aleran and Cane alike—have spent the last three years laying waste to the Canim homeland. And when the Alerans are cut off from their ships, they find themselves with no choice but to fight shoulder to shoulder if they are to survive. For a thousand years, Alera and her furies have withstood every enemy, and survived every foe. The thousand years are over…
SUMMARY: In his acclaimed Codex Alera novels, bestselling author Jim Butcher has created a fascinating world in which the elemental forces of nature take physical form and are used for protection. Now, as enemies become allies and friends become bitter foes, a danger beyond reckoning looms for all.
SUMMARY: A dazzling novel in the most untraditional fashion, this is the remarkable story of Henry DeTamble, a dashing, adventuresome librarian who travels involuntarily through time, and Clare Abshire, an artist whose life takes a natural sequential course. Henry and Clare's passionate love affair endures across a sea of time and captures the two lovers in an impossibly romantic trap, and it is Audrey Niffenegger's cinematic storytelling that makes the novel's unconventional chronology so vibrantly triumphant. An enchanting debut and a spellbinding tale of fate and belief in the bonds of love, The Time Traveler's Wife is destined to captivate readers for years to come.
SUMMARY: Arutha, Prince of Krondor, uses an attempted assassination as a ruse to fake his own death so that he may travel north to confront Murmandamus. In his travels to the Northlands, Arutha finds his father's former enemy, Guy du Bas-Tyra, as the Protector of the city Armengar. A historic battle ensues, which ends in the destruction of the city. Murmandamus and his forces then strike south to Sethanon, a city beneath which the Lifestone had been buried in the ancient past.
SUMMARY: Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he loves…and has lost. Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history. When next the sun rises, the world will be forever changed.
SUMMARY: On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined.
SUMMARY: On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined. SUMMARY: With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.
SUMMARY: Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy. Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.
SUMMARY: Sequel to the New York Times bestselling Faith of the Fallen New York Times bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin. With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter. Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real. Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation. Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
SUMMARY: Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
暂无简介
SUMMARY: On the red moon will come the firestorm...Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.To quench the inferno, he must seek remedy in the wind...To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.Lightning will find him on that path...But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.
SUMMARY: Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into ... a government job? By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely. Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt. But it says on the building neither rain nor snow nor glo m of ni t ... Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires - hope.
SUMMARY: Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--DISCWORLD--a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
EDITORIAL REVIEW: Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in **A Feast for Crows**, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace...only to be launched on an even more terrifying course of destruction.**A Feast for Crows**It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears....With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes...and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.*From the Hardcover edition.*
EDITORIAL REVIEW: Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes **A Game of Thrones** and **A Clash of Kings**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.**A Storm of Swords**Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world....But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . .
EDITORIAL REVIEW: Here is the second volume in GEORGE R. R. MARTIN’S magnificent cycle of novels that includes **A Game of Thrones** and **A Storm of Swords**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, GEORGE R. R. MARTIN’S stunning series is destined to stand as one of the great achievements of imaginative fiction.**A CLASH OF KINGS**A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.
SUMMARY: Here is the first volume in George R. R. Martin' s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin' s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Game of Thrones Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom' s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win thatdeadliest of conflicts: the game of thrones. "From the Trade Paperback edition."
SUMMARY: The tales of The Silmarillion were the underlying inspiration and source of J.R.R. Tolkien's imaginative writing; he worked on the book throughout his life but never brought it to a final form. Long preceding in its origins The Lord of the Rings, it is the story of the First Age of Tolkien's world, the ancient drama to which characters in The Lord of the RIngs look back and in which some of them, such as Elrond and Galadriel, took part. The title Silmarillion is shortened from Quenta Silmarillion, "The History of the Silmarils," the three great jewels created by Feanor, most gifted of the Elves, in which he imprisoned the light of the Two Trees that illumined Valinor, the land of the gods. When Morgoth, the first Dark Lord, destroyed the Trees, that light lived on only in the Silmarils; Morgoth seized them and set them in his crown, guarded in the impenetrable fortress of Angband in the north of Middle-earth. The Silmarillion is the history of the rebellion of Feanor and his people against the gods, their exile in Middle-earth, and their war, hopeless despite all the heroisim of Elves and Men, against the great Enemy. The book includes several other, shorter works beside The Silmarillion proper. Preceding it are "Ainulindale," the myth of Creation, and "Valaquenta," in which the nature and powers of each of the gods is set forth. After The Silmarillion is "Akallabeth," the story of the downfall of the great island kingdom of Numenor at the end of the Second Age; completing the volume is "Of the Rings of Power and the Third Age," in which the events of The Lord of the Rings are treated in the manner of The Silmarillion. This new edition of The Silmarillion contains the revised and corrected "second edition" text and, by way of introduction, a letter written by J.R.R. Tolkien in 1951, which provides a brilliant exposition of his conception of the earlier Ages. It also contains almost fifty full-color illustrations by the artist Ted Nasmith, many of which appear for the first time.
SUMMARY: END OF THE QUEST It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra. This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
SUMMARY: "BELGARIAD is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight."PIERS ANTHONYThe master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
SUMMARY: Selected as a 2003 Popular Paperback for Young Adults by the Young Adult Library Services Association Long ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe. . . . Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands. Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny. The first exciting adventure in David Eddings’s The Belgariad Pawn of Prophecyis the newest addition to the Del Rey Imagine program, which offers the best in fantasy and science fiction for readers twelve and up.
SUMMARY: In the tenth book ofThe Wheel of Timefrom theNew York Times#1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger. Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit. Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul. At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower. In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it. Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe thatsaidinis clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies. SUMMARY: In the tenth book of he Wheel of Time from the New York Times #1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger.Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit.Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul.At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower.In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it.Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe that saidin is clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies.
SUMMARY: The Wheel of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under the Shadow. Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One: "The Eye of the World"Book Two: "The Great Hunt"Book Three: "The Dragon Reborn"Book Four: "The Shadow Rising"Book Five: "The Fires of Heaven"Book Six: "Lord of Chaos"Book Seven: "A Crown of Swords"Book Eight: "The Path of Daggers"Book Nine: "Winter's Heart"Book Ten: "Crossroads of Twilight"
SUMMARY: "Robert Jordan has come to dominate the world Tolkien began to reveal."--The New York Times The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One: The Eye of the World Book Two: The Great Hunt Book Three: The Dragon Reborn Book Four: The Shadow Rising Book Five: The Fires of Heaven Book Six: Lord of Chaos Book Seven: A Crown of Swords Book Eight: The Path of Daggers Book Nine: Winter's Heart Book Ten: Crossroads of Twilight
SUMMARY: The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One:The Eye of the World Book Two:The Great Hunt Book Three:The Dragon Reborn Book Four:The Shadow Rising Book Five:The Fires of Heaven Book Six:Lord of Chaos Book Seven:A Crown of Swords Book Eight:The Path of Daggers Book Nine:Winter's Heart Book Ten:Crossroads of Twilight
SUMMARY: In this sequel to the phenomenal New York Times bestseller The Fires of Heaven, we plunge again into Robert Jordan's extraordinarily rich, totally unforgettable world: On the slopes of Shayol Ghul, the Myrddraal swords are forged, and the sky is not the sky of this world; In Salidar the White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne--and where an unexpected visitor may change the world.... In Emond's Field, Perrin Goldeneyes, Lord of the Two Rivers, feels the pull ofta'verentota'verenand prepares to march.... Morgase of Caemlyn finds a most unexpected, and quite unwelcome, ally....And south lies Illian, where Sammael holds sway....
SUMMARY: In this sequel to the phenomenal New York Times bestseller The Shadow Rising, Robert Jordan again plunges us into his extraordinarily rich, totally unforgettable world:. ... Into the forbidden city of Rhuidean, where Rand al'Thor, now the Dragon Reborn, must conceal his present endeavor from all about him, even Egwene and Moiraine. ... Into the Amyrlin's study in the White Tower, where the Amyrlin, Flaida do Avriny a'Roihan, is weaving new plans. ... Into Andor, where Siuan Sanche and her companions, including the false Dragon Logain, have been arrested for barn-burning. ... Into the luxurious hidden chamber where the Forsaken Rahvin is meeting with three of his fellows to ensure their ultimate victory over the Dragon. ... Into the Queen's court in Caemlyn, where Morgase is curiously in thrall to the handsome Lord Gaebril. For once the Dragon walks the land, the fires of heaven fall where they will, until all men's lives are ablaze. And in Shayol Ghul, the Dark One stirs.
SUMMARY: The seals of Shayol Ghul are weak now, and the Dark One reaches out. The Shadow is rising to cover humankind.In Tar Valon, Min sees portents of hideous doom. Will the White Tower itself be broken?In the Two Rivers, the Whitecloaks ride in pursuit of a man with golden eyes, and in pursuit of the Dragon Reborn.In Cantorin, among the Sea Folk, High Lady Suroth plans the return of the Seanchan armies to the mainland.In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve.Against the Shadow rising stands the Dragon Reborn.......
SUMMARY: The Dragon Reborn--the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him--is on the run from his destiny.Able to touch the One Power, but unable to control it, and with no one to teach him how--for no man has done it in three thousand years--Rand al'Thor knows only that he must face the Dark One. But how?Winter has stopped the war-almost-yet men are dying, calling out for the Dragon. But where is he?Perrin Aybara is in pursuit with Moiraine Sedai, her Warder Lan, and the Loial the Ogier. Bedeviled by dreams, Perrin is grappling with another deadly problem--how is her to escape the loss of his own humanity.Egwene, Elayne and Nynaeve are approaching Tar Valon, where Mat will be healed--if he lives until they arrive. But who will tell the Amyrlin their news--that the Black Ajah, long thought only a hideous rumor, is all too real? They cannot know that in Tar Valon far worse awaits...Ahead, for all of them, in the Heart of the Stone, lies the next great test of the Dragon reborn....
SUMMARY: The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. THE WHEEL OF TIME Book One: "The Eye of the World"Book Two: "The Great Hunt"Book Three: "The Dragon Reborn"Book Four: "The Shadow Rising"Book Five: "The Fires of Heaven"Book Six: "Lord of Chaos"Book Seven: "A Crown of Swords"Book Eight: "The Path of Daggers"Book Nine: "Winter's Heart"Book Ten: "Crossroads of Twilight"
EDITORIAL REVIEW: Tarmon Gai’don, the Last Battle, looms. And mankind is not ready. The final volume of the Wheel of Time, *A Memory of Light,* was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, *New York Times* bestselling author of the Mistborn books, was chosen by Jordan’s editor---his wife, Harriet McDougal---to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presents *The Gathering Storm* as the first of three novels that will make up *A Memory of Light.* This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era. In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward---wishing he could form at least a temporary truce with the invaders---his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself. Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower---and possibly the world itself. The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
Github | Docker | Project
EDITORIAL REVIEW: In the thirty-third thrilling escapade in Piers Anthony’s rousing Xanth fantasy series, an adventurous arachnid named Jumper must assume human form to save the enchanted realm from a cosmic peril. A cataclysmic battle between two all-powerful Demons has severed a mystical connection that joins Xanth to our own world. The key to restoring it is hidden within a cryptic prophecy that Jumper discovers when he is suddenly transformed from spider to man. As he sets out to discern the prophecy's meaning, he gathers about him a half dozen alluring damsels who do their best to help him solve the riddle while vying for his attentions. But a seductive siren and her demonic consort have determined to use their wiles to lure Jumper and his lovely companions away from their urgent mission. In a madcap adventure that is alternately harrowing and hilarious, they soon discover that danger, deception, and even true love may be found where they least expect it. In *Jumper Cable*, master storyteller Piers Anthony spins a wild and witty web of wonder that is sure to captivate fans of fantastic adventure everywhere!