EDITORIAL REVIEW: In the thirty-third thrilling escapade in Piers Anthony’s rousing Xanth fantasy series, an adventurous arachnid named Jumper must assume human form to save the enchanted realm from a cosmic peril. A cataclysmic battle between two all-powerful Demons has severed a mystical connection that joins Xanth to our own world. The key to restoring it is hidden within a cryptic prophecy that Jumper discovers when he is suddenly transformed from spider to man. As he sets out to discern the prophecy's meaning, he gathers about him a half dozen alluring damsels who do their best to help him solve the riddle while vying for his attentions. But a seductive siren and her demonic consort have determined to use their wiles to lure Jumper and his lovely companions away from their urgent mission. In a madcap adventure that is alternately harrowing and hilarious, they soon discover that danger, deception, and even true love may be found where they least expect it. In *Jumper Cable*, master storyteller Piers Anthony spins a wild and witty web of wonder that is sure to captivate fans of fantastic adventure everywhere!
SUMMARY: The future of Xanth is in frightful peril. A powerful magical bird named Ragna Roc has embarked on a campaign to become absolute ruler of that mystical realm. Those who swear loyalty to him are spared. The rest have simply disappeared.So powerful are Ragna’s sorceries that even the Good Magician Humfrey dares not confront him directly. Instead he enlists Cyrus the Cyborg, a handsome half-human playwright with little knowledge of the world, in a stealthy subterfuge. Cyrus must assemble a troupe of traveling players to attract Ragna’s interest. And hidden in disguise among the bevy of beautiful young actresses are the young princesses, Melody, Harmony, and Rhythm, whose magics might just be a match for the evil bird.But Ragna has planted a spy in the midst of the troupe, one who knows their deepest secrets, including the true nature of Cyrus’s forbidden love for one of the young princesses. Only a mysterious child called Kadence, and a cryptic clue — “Two to the Fifth" — may give the companions the edge they need to defeat Ragna’s dictatorial dreams.Brimming with passion and merriment, drama and deception, Piers Anthony’s thirty-second Xanth fantasy is a pun-packed performance sure to provoke applause and ovations from the series’ myriad fans.
SUMMARY: When the Good Magician Humfrey's son Hugo suddenly vanishes, his disappearance sets in motion a series of madcap misadventures that send a collection of colorful characters on a perilous pair of parallel quests. Among them are Debra, a pretty young girl beset by an obnoxious curse; Hugo's beloved wife Wira, whose sightlessness is balanced by a talent for sensitivity, Happy and Fray, a pair of sprightly storm-spirits; Nimbus, the Demon Xanth's own son; and the mysterious outlaw known as the Random Factor.As they travel through some of the magical realm's most astonishing locales, these unwitting adventurers discover they are key players in a grand drama whose origins reach back to the origins of time itself. Filled with exhilaration and excitement, ribaldry and romance, "Air Apparent "is a fabulous new fantasy saga from the lively imagination of master storyteller Piers Anthony.
SUMMARY: Surprise Golem has just lost her brand-new baby. The Stork assigned to deliver her eagerly awaited Bundle of Joy has inexplicably refused to surrender it, flying off instead through a hole in the fabric of reality. Now, to track down her offspring, Surprise must lead an ill-assorted assemblage of confederates on a desperate quest through dozens of different Xanths. But sinister, unseen forces are determined to stop her. And in order to find her child, Surprise may have to lose her heart. Startling, stimulating, stirring, and surprising, Stork Naked is a rollicking and revealing new fantasy adventure lusciously laced with dozens of dangers and delights, lovingly fashioned with all of Piers Anthony’s celebrated storytelling skills.
SUMMARY: A relentless horde of renegade robots has plunged the fate of Xanth in dire peril. All that stands between the enchanted land and destruction is a most unlikely hero, a moody, mild-mannered Goblin named Goody, who must summon all of his courage and determination to overcome this abominable army of automatons. Brimming with heart-stopping adventure and heart-warming delight, overflowing with wicked wit and wanton wordplay, Pet Peeve is Piers Anthony in rare form, an exceptional new chapter in the continuing chronicles of Xanth.
EDITORIAL REVIEW: When Clio, the Muse of History, sat down to pen the twenty-eighth volume in the Chronicles of Xanth, she was stunned to discover it was already there! And, what was worse, it was totally unreadable, for the words on its pages were fuzzed beyond comprehension. Vexed and bewildered, and more than a little concerned, Clio resolved to leave the quiet comfort of her study on the slopes of Mount Parnassus, and ask her old friend, the Good Magician Humfrey, to search a solution to her problem in his Book of Answers. But, much to her consternation, Humfrey required her to perform a magical Service before she could acquire her Answer: to rescue Xanth's dragons from the verge of extinction before the delicate balance of its wildlife was permanently thrown out of whack. Her momentous mission lead her to a dangerous Dragon World hidden amongst the Moons of Ida, across a perilous landscape filled with wonder and danger, in search of the fabled Currant, a very rare red berry that might hold the secret she sought. Along the way she acquired a fellowship of companions, including the brave and beautiful Becka Dragongirl, a pair of pocket dragons named Drew and Drusie, a charming young child called Ciriana whose destiny was somehow entwined with hers, and Sherlock, a sweet but homely man from Mundania who might just be a master magician himself. Together they gradually began to unravel the momentous mystery of Xanth's missing history. And Clio began to realize that Sherlock's enchantments had begun to work their way into her heart.
SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.
SUMMARY: A Spot of Trouble An innocent piece of Mundane Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future. With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart. It might have been the merest chance that brought Umlaut to Castle Zombie that morning and launched him on a harrowing adventure. But in the magical land of Xanth, things are seldom left to chance, and adventures lurk around every corner. An unassuming young man with a uncanny knack for attracting lovely young ladies and an uncommon talent for emulating anyone he wished, Umlaut was forced to flee a flock of overly friendly females by disguising himself as a Zombie girl. In his haste to find a hiding place, he found himself face-to-face with a dreadful dragon and feared he would soon meet his end. But in Xanth, things are seldom exactly as they seem, and he soon discovered that the dragon was really a sinuous female sea serpent named Sesame, with a gift similar to his own, who had become accidentally entrapped in the Castle's dungeon. When the two happen upon a packet of mail from Earth delivered by mischance to the Zombie King, they inadvertently set in motion a sinister scheme that could spell the end of Xanth. A letter they forward to the Demon Jupiter unexpectedly enrages him, causing him to send his own Red Spot hurtling toward Xanth. Soon everything is up in a heaval, for no one knows how to avert this interplanetary peril. Even the Good Magician Humfrey is baffled, for some strange force has obscured the future. In desperation, he instructs Umlaut and Sesame to deliver the remaining letters to their far-flung recipients, in the faint hope that this may somehow stop the Spot. As they set out on their appointed rounds, Umlaut and Sesame are soon joined by two feline friends, Jenny Elf's companion, Sammy Cat, and a lovely, prescient creature named Claire Voyant who can sometimes see the future. Beguiled and bedeviled by the delicious Demoness Metria, who uses her shapely assets to distract him from his goal, Umlaut leads his allies on an unforgettable odyssey to the farthest reaches of the enchanted realm, from the submicroscopic Nth Moon of Ida, and the home of all dreams and nightmares, to the unmagical land of Euphoria, where he meets a sweet and sprightly young girl named Surprise who captures his heart. But before Umlaut can complete his quest and return to his beloved, he must unravel the unfathomable puzzle of his own existence, which is somehow inextricably entwined with the fate of Xanth. A satisfyingly suspenseful tale filled with mystery, magic, and merriment, Up in a Heaval is exciting and entertaining fantasy adventure from the pen of a master
"Do you think the puns will ever run out?" a character asks early in Anthony's 26th funny Xanth adventure. "If they do, Xanth will dissolve into chaos... It is mostly made of puns," another character sagely replies. And so it goes. This fantasy confection is full of puns,clever mathematical and grammatical lessons and some gratuitous sexual innuendo. Cynthia Centaur and her companions must find the Six Rings ofXanth (Fire, Earth, Idea, Water, Air and Void) in order to rescue the Demon Earth from the thrall of the Swell Foop. These rings are the only artifacts capable of locating the Foop. When they are stacked and aligned, a person who sights through them will be able to see the Foop if the stack is pointing the right way, and if that person is destinedto use it. The rings also control the six known Regions of Xanth. Thering bearers, who include Jaylin, a Mundanian human girl, as well as five Xanth creatures, must use their creativity and sense of humor tofind Demon Earth, or else the gravity needed in Xanth and Earth will disappear forever.
SUMMARY: Piers Anthony's comical chronicles of his enchanted realm of Xanth are among the most beloved fantasy series ever written, with millions of readers worldwide. Now, Anthony returns with an all-new adventure that blends high hilarity with super-scary suspense.Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard. Once a common country boy, he sold his soul to a detestable demon for the power to erase events and rewrite history for his own devious ends. Now the entire future of Xanth is at the mercy of the Dastard's every whim.But this depraved desperado underestimates the courage and cleverness of a young girl named Becka, who can transform herself into a fearsome dragon at the speed of thought. With the help of a colorful band of brave companions, Becka challenges the Dastard with the greatest magic of all - the power of the human heart.
SUMMARY: New York Times bestselling author of Zombie Lover A wild and wonderful new magical adventure that leads from Xanth to Earth - and back again! A cataclysmic cloud hangs over the enchanted land of land of Xanth. Three courageous couples must venture into the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction. A xany new fantasy xaga from the Master of Merriment, Xone of Contention is chock-filled with danger, excitement and xillions of laughs! After a year filled with harrowing adventures, all Breanna of the Black Wave and her newfound love Justin Tree want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth. But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth. The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when this ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic - normal, ordinary humans from our own world. So Breanna and Justin turn for help to the Demon X(A/N)th (a.k.a. Nimby) and his lovely consort Chlorine. Together, they devise a daring plan. Making use of the O-Xone, a magical computer network that links the worlds of Xanth and Earth, Nimby and Chlorine make contact with Pia and Edsel, a young couple from Earth who are working on a Xanth game, and arrange to exchange bodies with them. But an unexpected surprise awaits them on their arrival. The Demon Earth has challenged the Demon Xanth to a deadly duel for the highest possible stakes - dominion over both worlds. While Pia and Edsel range through the farthest reaches of time and space to save Xanth from destruction, Nimby must learn to live by the strange rules of our world, and defeat his ancient enemy without the benefit of his own awesome powers. Brimming with magic, merriment, laughter and love, Xone of Contention is a rousing new fantasy saga in the grand Xanth tradition.
EDITORIAL REVIEW: Piers Anthony's tales of the magical land of Xanth are among the most popular fantasies ever written, with more than 20 titles on The New York Times bestseller list and millions of devoted fans around the world.Zombie Lover, Anthony's newest Xanth adventure, is the thrilling tale of Brianna, a beautiful, brassy young black girl with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead!Her quest to preserve her innocence; and escape a fate that is literally worse than death; leads from the regions of Madness to the evanescent Isle of Women, which is ruled by voracious vamps, and on to Xanth's myriad worlds of maybe orbiting Queen Ida's head. And it brings the return of many familiar Xanth characters, including King Dor, Prince Dolph, Bink and Chameleon, and Justin Tree, who becomes her spirit guide on this oddest of odysseys.Packed with perils, puzzles and piles of puns, Zombie Lover provides much macabre merriment for Xanth's many fans.
SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!
EDITORIAL REVIEW: **An All-New Xanth Adventure****First Paperback Edition!**A fickle flux in the fabric of space has allowed a horrendous hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Demon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat.Their companions on this haphazard quest are a hapless human family - Jim and Karen Baldwin and their two teenaged sons, David and Sean - gusted into Xanth from the mundane world beyond. Together they encounters a host of turbulent misadventures as they struggle to keep Xanth from being blown off the map forever.A brisk and breezy adventure in the grand Xanth tradition,* Yon Ill Wind* is sure to bring gales of laughter and excitement to Piers Anthony's legion of loyal readers.
SUMMARY: Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc-a notably noble and virtuous bird charged with a most improbable offense.Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
SUMMARY: In the fifteenth novel of his Xanth series, Piers Anthony has captured again the fantasy world loved by generations of devoted readers. Brand-new excitement and humor from the author of Question Quest, The Color of Her Panties explodes with phantasmagorical, pun-filled adventure. In the struggle for the Goblin crown, Gwenny Goblin is forced to compete with her awful half brother Gobble in a battle of the wits. To prove herself worthy, Gwenny, with her secret contact lenses, enlists the aid of Che Centaur and Jenny Elf to help her perform the tasks that will win her the chieftainship of the Goblin horde, including bringing back the fabulous egg that sits between the Roc and the hard place. But the most precious secret lies in Mela Merwoman's undergarments; in particular, their color. But Mela, Ida Human, and Okra Ogress, using Magician Humphrey's confusing advice, are stuck in a wild-goose chase around Xanth, meeting up with the likes of dragons and the Simurg, and eventually joining the Adult Conspiracy. Meanwhile, Gwenny is still on her quest for the answer to the all-important question: What color are the Merwoman's panties? With outrageous wit and fantastic escapades, The Color of Her Panties will thrill the fans who have entered before into this fabulous adventure of space and thyme, as well as new discoverers of the world of Xanth.
SUMMARY: LovelornLoveworn Love LostPerplexed Prince Dolph, Xanth's precocious shapeshifter, should be in love but isn't. Nonetheless, he must chose between two fiancées -- Nada the uninterested and Electra the uninteresting -- or all three of them will suffer the most dire consequences. Luckily a convenient catastrophe has popped up to distract Dolph form his dilemma -- the foal-napping of young Che Centaur by goblins. And the only one who knows where Che is is a nice but remarkably naive elflike gir named Jenny from the World of Two Moons. If anyone can save the missing centaur...she sure can't.
SUMMARY: For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth!Does he have a lot to learn.The thrilling climax to the trilogy started in Vale of the Vole and continued in Heaven Cent.
SUMMARY: In the mind of Xanth's precious shapeshifting Prince Dolph, the perfect was to see the world is to search for the missing sorcerer, Humfrey. Setting off with his faithfuls companion, Marrow, an enchanted skeleton, Dolph will penetrate an island of illusion, escape a goblin kingdom, outwit a husband-hungry mermaid, save marrow from bone-starved harpies, and find romance with a slinky snake princess--all on his way to discovering a magic coin with all the answers!
Jordan was a ghost in Castle Roogna now. Although once he had been themost valorus of knights--that is, until he was betrayed by two wily magicians and the woman he loves. Now, if he only can remember how he was killed, he'll be able to reassemble his body. And he is getting impatient....
SUMMARY: Dor agreed to act as King of Xanth so long as Trent was gone for a week. But the weeks passed and Trent did not return. Dor knew he had to rescue his king but with no magic powers, how could it be done...?
EDITORIAL REVIEW: *He was a riot of rockets and fountains and people, in such intricate detail and color that you could bear the voiced murmuring, small and muted, from the crowds that inhabited his body.* **The Illustrated Man** Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes. * The Illustrated Man is classic Bradbury --a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness ... the sight of gray dust settling over a forgotten outpost on a road that leads nowhere ... the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's *The Illustrated Man* is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world. He was a riot of rockets and fountains and people, in such intricate detail and color that you could hear the voices murmuring, small and muted, from the crowds that inhabited his body. Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes*. THE ILLUSTRATED MAN is classic Bradbury--a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness...the sight of gray dust settling over a forgotten outpost on a road that leads nowhere...the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's THE ILLUSTRATEDMAN is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world.
“All you’ve come to expect from Gabaldon . . . adventure, history, romance, fantasy.”—_The Arizona Republic
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In this epic of imagination, time travel, and adventure, Diana Gabaldon continues the riveting story begun in Outlander.
Jamie Fraser is an eighteenth-century Highlander, an ex-Jacobite traitor, and a reluctant rebel in the American Revolution. His wife, Claire Randall Fraser, is a surgeon—from the twentieth century. What she knows of the future compels him to fight. What she doesn’t know may kill them both.
With one foot in America and one foot in Scotland, Jamie and Claire’s adventure spans the Revolution, from sea battles to printshops, as their paths cross with historical figures from Benjamin Franklin to Benedict Arnold.
Meanwhile, in the relative safety of the twentieth century, their daughter, Brianna, and her husband experience the unfolding drama of the Revolutionary War through Claire’s letters. But the letters can’t warn them of the threat that’s rising out of the past to overshadow their family.
Diana Gabaldon’s sweeping Outlander saga reaches new heights in An Echo in the Bone.
SUMMARY:Diana Gabaldon’s brilliant storytelling has captivated millions of readers in her bestselling and award-winning Outlander saga. Now, in An Echo in the Bone, the enormously anticipated seventh volume, Gabaldon continues the extraordinary story of the eighteenth-century Scotsman Jamie Fraser and his twentieth-century time-traveling wife, Claire Randall.Jamie Fraser, former Jacobite and reluctant rebel, is already certain of three things about the American rebellion: The Americans will win, fighting on the side of victory is no guarantee of survival, and he’d rather die than have to face his illegitimate son–a young lieutenant in the British army–across the barrel of a gun.Claire Randall knows that the Americans will win, too, but not what the ultimate price may be. That price won’t include Jamie’s life or his happiness, though–not if she has anything to say about it.Meanwhile, in the relative safety of the twentieth century, Jamie and Claire’s daughter, Brianna, and her husband, Roger MacKenzie, have resettled in a historic Scottish home where, across a chasm of two centuries, the unfolding drama of Brianna’s parents’ story comes to life through Claire’s letters. The fragile pages reveal Claire’s love for battle-scarred Jamie Fraser and their flight from North Carolina to the high seas, where they encounter privateers and ocean battles–as Brianna and Roger search for clues not only to Claire’s fate but to their own. Because the future of the MacKenzie family in the Highlands is mysteriously, irrevocably, and intimately entwined with life and death in war-torn colonial America.With stunning cameos of historical characters from Benedict Arnold to Benjamin Franklin, An Echo in the Bone is a soaring masterpiece of imagination, insight, character, and adventure–a novel that echoes in the mind long after the last page is turned.
The fiery cross, once used to summon Highland clans to war, now beckons readers to take up Diana Gabaldon's fifth installment in the __ will thrill to Gabaldon's trademark detail and sensuality, both displayed liberally throughout the nearly 1,000 pages of The Fiery Cross. In this pre-Revolutionary War period, Claire Fraser and her husband, Jamie, have crossed oceans and centuries to build a life together in the bucolic beauty of North Carolina. But tensions both ancient and recent threaten not only Claire and James, but their daughter, Brianna, her new husband, Roger, and their infant son, Jemmy, as well as members of their clan. Gabaldon delivers on what she does best: poignant storylines, empathetic characters, meticulous detail, and searing passion. Savor every carefully chosen word, readers; it may be a long time until the next installment! --Alison Trinkle
Get ready for Gabaldon. Starting in July, the publisher will set the stage for her latest by actively promoting her backlist titles featuring 18th-century Scotsman Jamie Fraser. In the new novel, Jamie learns from his 20th-century wife that the American Revolution is coming. Copyright 2001 Reed Business Information, Inc.
SUMMARY:Claire Randall is leading a double life. She has a husband in one century, and a lover in another...In 1945, Claire Randall, a former combat nurse, is back from the war and reunited with her husband on a second honeymoon--when she innocently touches a boulder in one of the ancient stone circles that dot the British Isles. Suddenly she is a Sassenach—an "outlander"—in a Scotland torn by war and raiding border clans in the year of our Lord...1743.Hurled back in time by forces she cannot understand, Claire's destiny in soon inextricably intertwined with Clan MacKenzie and the forbidden Castle Leoch. She is catapulted without warning into the intrigues of lairds and spies that may threaten her life ...and shatter her heart. For here, James Fraser, a gallant young Scots warrior, shows her a passion so fierce and a love so absolute that Claire becomes a woman torn between fidelity and desire...and between two vastly different men in two irreconcilable lives.
EDITORIAL REVIEW: **From the *New York Times* bestselling author of *Captain’s Fury* and the Dresden Files novels.** Tavi of Calderon, now recognized as Princeps Gaius Octavian and heir to the crown, has achieved a fragile alliance with Alera’s oldest foes, the savage Canim. But when Tavi and his legions guide the Canim safely to their lands, his worst fears are realized. The dreaded Vord—the enemy of Aleran and Cane alike—have spent the last three years laying waste to the Canim homeland. And when the Alerans are cut off from their ships, they find themselves with no choice but to fight shoulder to shoulder if they are to survive. For a thousand years, Alera and her furies have withstood every enemy, and survived every foe. The thousand years are over…
SUMMARY: In his acclaimed Codex Alera novels, bestselling author Jim Butcher has created a fascinating world in which the elemental forces of nature take physical form and are used for protection. Now, as enemies become allies and friends become bitter foes, a danger beyond reckoning looms for all.
SUMMARY: Keeping watch over the young Arthur Pendragon, the prince and prophet Merlin Ambrosius is haunted by dreams of the magical sword Caliburn, which has been hidden for centuries. When Uther Pendragon is killed in battle, the time of destiny is at hand, and Arthur must claim the fabled sword to become the true High King of Britain.
SUMMARY: Born the bastard son of a Welsh princess, Myridden Emrys -- or as he would later be known, Merlin -- leads a perilous childhood, haunted by portents and visions. But destiny has great plans for this no-man's-son, taking him from prophesying before the High King Vortigern to the crowning of Uther Pendragon . . . and the conception of Arthur -- king for once and always.
In this sequel to 2009's Naamah's Kiss, Moirin, the devoted servant of a sex goddess, journeys across half of a fantasy version of Asia in search of her soulmate, Bao. In Tatar territory, she finds Bao... and his wife. His father-in-law, the Great Khan, is willing to go to great extremes to keep Bao and Moirin apart. Captured by the fanatic Patriarch of Riva, Moirin escapes to find that Bao has vanished again, this time headed toward the distant lair of the Spider Queen and her army of assassins. The romantic tale is marred by Moirin's narcissistic awareness that she is destined for a glorious fate that lesser mortals like Bao's jealous wife may only envy. Carey's storytelling ability is top-notch, however, and readers will applaud her willingness to resolve major plot threads in the middle book of a trilogy. (June) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Still chasing her destiny in the sequel to Naamah's Kiss (2009), Moirin follows the urging of her diadh-anam across Tatar territory, looking for Bao, her Ch'in lover, who holds the other half of her divine soul-spark. She finds him married to the Great Khan's daughter, and their plans to smooth this wrinkle go disastrously wrong when the Great Khan arranges to have Moirin kidnapped by fanatical, pious Vralians, while Bao is led into the lands of the Spider Queen. Though this book is packed with new people, new lands, and new gods, the pacing is slow and the tone reflective. Carey's involving depictions of several religions also grow rather pointed. While Bao is never present long enough to gain depth, Moirin grows in strength and compassion, confronting several interesting crossroads in her faith and her way of life. Despite a “middle book” feel, series fans will love it, and an ominous warning about Raphael de Merliot, whom Moirin must “reckon with,” gives us something to look forward to in the next book. --Krista Hutley
SUMMARY:The Fire That BurnsIt can lay low a dragon or heal a wounded warrior.It is the most sought-after magical power in all Faern.And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass.Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive.At least until tomorrow.An all-new expanded version of Ed Greenwood's classic tale, including a new forward by the author.One of Ed Greenwood's most popular novels, Spellfire is being rereleased in an all-new trade paperback edition. This version has been completely reedited and contains added text and material that bring new excitement to the story. This edition also features new cover art and is classified as the first title in the brand-new Forgotten Realms series Shandril's Saga.
Everybody's favorite introspective dark elf butt-kicker is back. And if you're one of the many fans of R.A. Salvatore's phenomenally popular twin-scimitar-swinger, you won't be disappointed. The Silent Blade is old-school Drizzt, an adventure that brings together the original gang: the lovely Cattie-brie, the plump and mischievous Regis, the gruff dwarven father-figure Bruenor, and the even more gruff barbarian hammer-hurler Wulfgar. Better yet, The Silent Blade brings back Drizzt's best worst nemesis, master assassin Artemis Entreri. Throw in the evil artifact Crenshinibon (a.k.a. the Crystal Shard, the namesake of the first Drizzt Do'Urden book), and you know you're in for a good time.
The plot follows three intertwined threads: Drizzt and Co.'s road trip to destroy Crenshinibon, Wulfgar's struggle to overcome the scars of his imprisonment at the claws of the demon Errtu, and Artemis Entreri's long-awaited return to the seamy streets of Calimport. The action is as lively as ever, with giants and goblins and thieves all getting their deserved lumps at the hands of our heroes, and of course Drizzt continues his meditations on life with a capital L. The book's highlight, though, comes when Do'Urden and Entreri cross paths once again, this time with surprising results. And the promise of that matchup should keep you flipping the pages quickly. --Paul Hughes
Can the Crystal Shard be destroyed at last?
Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.
The Silent Blade is the book that brought Drizzt back to the Realms, and was a New York Times best seller on its initial release--and has been in print every day since. Like the rest of the Legend of Drizzt(R) reissues, The Silent Blade features beautiful new cover art by award-winning illustrator Todd Lockwood.
Gods Walk the Realms!
Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.
R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.
Starless Night is part of the continuing "Forgotten Realms" saga, which includes the author's best seller, The Legacy (Random Audio, 1992). Still shaken by the death of their comrade, Wolfgar, the companions, Regis, Brunor, Catibri, and Drizzt, mourn in their own ways. For Drizzt, however, sorrow turns to vengeance. Drizzt decides that he must return to the Underdark city of Menzoberranzan and see for himself that the drow do not again spread their evil on the surface world. Much like a fly who is caught in a spider's invisible web, Drizzt, too, finds himself entangled in events that he cannot control. Starless Night is good sword-and-sorcery fare and keeps a lively pace throughout. Narrator Simon Jones offers a solid performance that is occasionally marred by hokey sound effects. Those who are Dungeons and Dragons players will appreciate seeing the genre come to life. Recommended for "gamers" and listeners interested in fantasy.- Adam Paul Hunt, "California Bicyclist," San FranciscoCopyright 1994 Reed Business Information, Inc.
Return to the City of Spiders!
Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.
A new mass market edition of the New York Times best-selling sword and sorcery classic, The Legacy is Drizzt at his scimitar-wielding best!
Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.
Join Drizzt Do'Urden, the world's most famous drow elf, on his adventures in the Forgotten Realms!
Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.
Streams of Silver
"Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"
Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.
Faced with racism, Drizzt contemplates returning to the lightless underworld city andmurderous lifestyle he abandoned. Wulfgar begins to overcome his tribe's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. All of Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman.
Streams of Silver is R.A. Salvatore's second book in the Icewind Dale Trilogy, based on the Forgotten Realms fantasy setting.
Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.
Here for the first time in one volume is R.A. Salvatore's The Dark Elf trilogy, the stirring epic that recounts the tortured beginnings and early struggles of Drizzt Do'Urden, one of the most beloved characters of the Forgotten Realms setting.
Exile
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar.
Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit -- for the dark elves are not a forgiving race.
R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the_ Star Wars: Episode II Attack of the Clones_ novelization from Del Rey.
SUMMARY: A dazzling novel in the most untraditional fashion, this is the remarkable story of Henry DeTamble, a dashing, adventuresome librarian who travels involuntarily through time, and Clare Abshire, an artist whose life takes a natural sequential course. Henry and Clare's passionate love affair endures across a sea of time and captures the two lovers in an impossibly romantic trap, and it is Audrey Niffenegger's cinematic storytelling that makes the novel's unconventional chronology so vibrantly triumphant. An enchanting debut and a spellbinding tale of fate and belief in the bonds of love, The Time Traveler's Wife is destined to captivate readers for years to come.
SUMMARY: Arutha, Prince of Krondor, uses an attempted assassination as a ruse to fake his own death so that he may travel north to confront Murmandamus. In his travels to the Northlands, Arutha finds his father's former enemy, Guy du Bas-Tyra, as the Protector of the city Armengar. A historic battle ensues, which ends in the destruction of the city. Murmandamus and his forces then strike south to Sethanon, a city beneath which the Lifestone had been buried in the ancient past.
SUMMARY: The international bestseller, finally in paperback! "Time "magazine's #1 book of the year - 11 weeks and counting on the "New York Times" bestseller list - Shortlisted for the "Guardian "First Book Award - Longlisted for the Booker prize - A Book Sense pick - "People "Top Ten Books of the year - Salon.com Top Ten of 2004 - "New York Times "Notable Books of the Year - "Christian Science Monitor" Best Fiction 2004 - Nancy Pearl's Top 12 Books of 2004 - "Washington Post" "Book World "Best of 2004 -" San Francisco Chronicle" Best Books of 2004 - "Chicago Tribune "Best of 2004 - "Seattle Times "25 Best Books of 2004 - "Atlanta Journal-Constitution "Top 12 Books of 2004 -" Village Voice" "Top Shelf" -" Raleigh News & Observer "Best of 2004 - "Rocky Mountain News "critics' favorites of 2004" "- "Kansas City Star" 100 Noteworthy Books of 2004 -" Fort Worth Star-Telegram" 10 Best Books of 2004 -" Hartford Courant" Best Books of 2004 Susanna Clarke's brilliant first novel is an utterly compelling epic tale of nineteenth-century England and the two very different magicians who, as teacher and pupil and then as rivals, emerge to change its history. Sold in 21 languages, with a major motion picture from New Line on the way, "Jonathan Strange & Mr Norrell "is a tour de force that has captured the imagination of readers worldwide. Susanna Clarke was born in Nottingham, England, in 1959, the eldest daughter of a Methodist minister. She was educated at St Hilda's College, Oxford, and has worked in various areas of nonfiction publishing. She has published a number of short stories and novellas in American anthologies, including "Mr Simonelli, or the Fairy Widower," which was shortlisted for a World Fantasy Award in 2001. Susanna lives in Cambridge with her partner, the novelist and reviewer Colin Greenland. A" New York Times "Notable Book of the YearA "Chicago Tribune" Best Book of 2004 In "Jonathan Strange & Mr. Norrell" we find a debut novel marked by wonderfully vivid details, enchanting characters, and fantastic yet familiar situations--a grand and engrossing saga that reads, as "Salon.com" has noted, much like "when Harry Potter met Jane Austen." English magicians were once the wonder of the known world, with fairy servants at their beck and call; they could command winds, mountains, and woods. But by the early 1800s they have long since lost the ability to perform magic. They can only write long, dull papers about it, while the fairy servants are nothing but a fading memory. But at Hurtfew Abbey in Yorkshire, the rich, reclusive Mr. Norrell has assembled a wonderful library of lost and forgotten books from England's magical past and regained some of the powers of England's magicians. He goes to London and raises a beautiful young woman from the dead. Soon he is lending his help to the government in the war against Napoleon Bonaparte, creating ghostly fleets of rain-ships to confuse and alarm the French. All goes well until a rival magician appears. Jonathan Strange is handsome, charming, and talkative--the very opposite of Mr. Norrell. Strange thinks nothing of enduring the rigors of campaigning with Wellington's army and doing magic on battlefields. Astonished to find another practicing magician, Norrell accepts Strange as a pupil. But it soon becomes clear that their ideas of what English magic ought to be are very different. For Norrell, such power is something to be cautiously controlled, while Jonathan Strange will always be attracted to magic's wildest, most perilous forms. He becomes fascinated by the ancient, shadowy figure of the Raven King, a child taken by fairies who became king of both England and Faerie, and the most legendary magician of all. Eventually Strange's heedless pursuit of long-forgotten magic threatens to destroy not only his partnership with Norrell, but everything that he holds dear. Sophisticated, witty, and ingeniously convincing, Susanna Clarke's magisterial and widely celebrated novel weaves magic into a flawlessly detailed vision of English history. "A gorgeous book of unforgettable images."--"People""What kind of magic can make an 800-page novel seem too short? Whatever it is, debut author Susanna Clarke is possessed by it."--"USA Today""Combines the dark, wild spirit of English fantasy with the grand wit and high style of the 19th-century social novel . . . A grand performance--and the most sparkling literary debut of the year."--Laura Miller, "Salon""This book delivers splendid and unpredictable surprises . . . [It] also contrives witty interactions between its characters and real, renowned figures of the period . . . [Clarke presents] a brand new fantasy world, an intricate and fully imagined universe of bewitching tricks."--Janet Maslin, "The New York Times" "I admire Susanna Clarke's imaginative dexterity and deeply enjoyed "Jonathan Strange & Mr. Norrell" . . . [This book is] magnificent and original, and that should be enough for any of us."--Michael Dirda, "The Washington Post Book World""The drawing-room social comedies of early 19th-century Britain are infused with the powerful forces of English folklore and fantasy in this extraordinary novel of two magicians who attempt to restore English magic in the age of Napoleon. In Clarke's world, gentlemen scholars pore over the magical history of England, which is dominated by the Raven King, a human who mastered magic from the lands of faerie. The study is purely theoretical until Mr. Norrell, a reclusive, mistrustful bookworm, reveals that he is capable of producing magic and becomes the toast of London society, while an impetuous young aristocrat named Jonathan Strange tumbles into the practice, too, and finds himself quickly mastering it. Though irritated by the reticent Norrell, Strange becomes the magician's first pupil, and the British government is soon using their skills. Mr. Strange serves under Wellington in the Napoleonic Wars (in a series of wonderful historical scenes), but afterward the younger magician finds himself unable to accept Norrell's restrictive views of magic's proper place and sets out to create a new age of magic by himself. Clarke manages to portray magic as both a believably complex and tedious labor, and an eerie world of signs and wonders where every object may have secret meaning. London politics and talking stones are portrayed with equal realism and seem indisputably part of the same England, as signs indicate that the Raven King may return. The chock-full, old-fashioned narrative (supplemented with deft footnotes to fill in the ignorant reader on incidents in magical history) may seem a bit stiff and mannered at first, but immersion in the mesmerizing story reveals its intimacy, humor, and insight, and will enchant readers of fantasy and literary fiction alike."--"Publishers Weekly" (starred review) "Rival magicians square off to display and match their powers in an extravagant historical fantasy . . . English author Clarke's spectacular debut is something far richer than [Harry] Potter: an absorbing tale of vaulting ambition and mortal conflict steeped in folklore and legend, enlivened by subtle characterizations and wittily congenial omniscient authorial presence . . . Clarke sprinkles her radiantly readable text with faux-scholarly (and often hilarious) footnotes while building an elaborate plot that takes Strange through military glory, unsuccessful attempts to cure England's mad king, travel to Venice and a meeting with Lord Byron, and on a perilous pursuit of the fabled Raven King, former ruler of England, into the world of Faerie, and Hell. There's nothing in Tolkein, Mervyn Peake, or any of their peers that surpasses the power with which Clarke evokes this fabulous figure's tangled 'history.' The climax, in which Strange and Norrell conspire to summon the King, arrives--for all the book's enormous length--all too soon. An instant classic, one of the finest fantasies ever written."--"Kirkus Reviews" (starred review)
SUMMARY: On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined. SUMMARY: With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.
SUMMARY: Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy. Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.
SUMMARY: Sequel to the New York Times bestselling Faith of the Fallen New York Times bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin. With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter. Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real. Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation. Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
SUMMARY: Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
SUMMARY: Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into ... a government job? By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely. Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt. But it says on the building neither rain nor snow nor glo m of ni t ... Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires - hope.
SUMMARY: Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--DISCWORLD--a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
The stunning continuation of the epic adventure begun in
This densely plotted book concludes the futuristic tale begun in Hyperion . Earth has long since been destroyed, and humans now occupy more than 150 worlds linked by the Web, an instantaneous travel system created and operated by artificial intelligences (AIs--self-aware, highly advanced computers). These worlds are about to war with the Ousters, a branch of humanity that has disdained dependency on the AIs. At risk are the planet Hyperion, its mysterious Tombs that travel backward in time, and the Shrike, its god/avatar of pain or retribution. The narrative focuses on the government of the Web and its leader, Meina Gladstone, as observed by Joseph Severn, a cybernetic re-creation of the poet John Keats, and seven Shrike pilgrims, who may affect the war's outcome. Simmons pits good against evil, with the religions of man and those of the machines battling for supremacy. Despite his grand scale, however, he fashions intensely human individuals whom the reader will take to heart. Copyright 1990 Reed Business Information, Inc.
EDITORIAL REVIEW: Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in **A Feast for Crows**, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace...only to be launched on an even more terrifying course of destruction.**A Feast for Crows**It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears....With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes...and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.*From the Hardcover edition.*
EDITORIAL REVIEW: Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes **A Game of Thrones** and **A Clash of Kings**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.**A Storm of Swords**Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world....But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . .
EDITORIAL REVIEW: Here is the second volume in GEORGE R. R. MARTIN’S magnificent cycle of novels that includes **A Game of Thrones** and **A Storm of Swords**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, GEORGE R. R. MARTIN’S stunning series is destined to stand as one of the great achievements of imaginative fiction.**A CLASH OF KINGS**A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.
SUMMARY: Here is the first volume in George R. R. Martin' s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin' s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Game of Thrones Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom' s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win thatdeadliest of conflicts: the game of thrones. "From the Trade Paperback edition."
SUMMARY: The tales of The Silmarillion were the underlying inspiration and source of J.R.R. Tolkien's imaginative writing; he worked on the book throughout his life but never brought it to a final form. Long preceding in its origins The Lord of the Rings, it is the story of the First Age of Tolkien's world, the ancient drama to which characters in The Lord of the RIngs look back and in which some of them, such as Elrond and Galadriel, took part. The title Silmarillion is shortened from Quenta Silmarillion, "The History of the Silmarils," the three great jewels created by Feanor, most gifted of the Elves, in which he imprisoned the light of the Two Trees that illumined Valinor, the land of the gods. When Morgoth, the first Dark Lord, destroyed the Trees, that light lived on only in the Silmarils; Morgoth seized them and set them in his crown, guarded in the impenetrable fortress of Angband in the north of Middle-earth. The Silmarillion is the history of the rebellion of Feanor and his people against the gods, their exile in Middle-earth, and their war, hopeless despite all the heroisim of Elves and Men, against the great Enemy. The book includes several other, shorter works beside The Silmarillion proper. Preceding it are "Ainulindale," the myth of Creation, and "Valaquenta," in which the nature and powers of each of the gods is set forth. After The Silmarillion is "Akallabeth," the story of the downfall of the great island kingdom of Numenor at the end of the Second Age; completing the volume is "Of the Rings of Power and the Third Age," in which the events of The Lord of the Rings are treated in the manner of The Silmarillion. This new edition of The Silmarillion contains the revised and corrected "second edition" text and, by way of introduction, a letter written by J.R.R. Tolkien in 1951, which provides a brilliant exposition of his conception of the earlier Ages. It also contains almost fifty full-color illustrations by the artist Ted Nasmith, many of which appear for the first time.
SUMMARY: END OF THE QUEST It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra. This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
SUMMARY: The Belgariad Book #3 Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knows the tales of the Orb protecting the West from the evil God Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath. Even young Garion is learning to do socerey. Garion, a farm boy is totally unsuitable for an Imperial Princess. Yet, for some reason she has the urge to brush back his hair, and comfort him. Now he is going to a strange evil tower to face some horrible, powerful magician, and she cannot be there to watch over him. He might be killed, and she may never see him again.
SUMMARY: "BELGARIAD is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight."PIERS ANTHONYThe master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
SUMMARY: Selected as a 2003 Popular Paperback for Young Adults by the Young Adult Library Services Association Long ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe. . . . Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands. Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny. The first exciting adventure in David Eddings’s The Belgariad Pawn of Prophecyis the newest addition to the Del Rey Imagine program, which offers the best in fantasy and science fiction for readers twelve and up.
Stranger in a Strange Land, winner of the 1962 Hugo Award, is the story of Valentine Michael Smith, born during, and the only survivor of, the first manned mission to Mars. Michael is raised by Martians, and he arrives on Earth as a true innocent: he has never seen a woman and has no knowledge of Earth's cultures or religions. But he brings turmoil with him, as he is the legal heir to an enormous financial empire, not to mention de facto owner of the planet Mars. With the irascible popular author Jubal Harshaw to protect him, Michael explores human morality and the meanings of love. He founds his own church, preaching free love and disseminating the psychic talents taught him by the Martians. Ultimately, he confronts the fate reserved for all messiahs.
The impact of Stranger in a Strange Land was considerable, leading many children of the 60's to set up households based on Michael's water-brother nests. Heinlein loved to pontificate through the mouths of his characters, so modern readers must be willing to overlook the occasional sour note ("Nine times out of ten, if a girl gets raped, it's partly her fault."). That aside, Stranger in a Strange Land is one of the master's best entertainments, provocative as he always loved to be. Can you grok it? --Brooks Peck
In 1939 Heinlein published his first sf short story and became one of the most prolific and influential authors in the genre. Stranger in a Strange Land (1961) is an international best seller and a landmark in more ways than one: it opened the trade best sellers lists to sf writers, breaking down longstanding barriers that will never be seen again. At the same time Stranger became an emblem of the 1960s generation in its iconoclasm and free-love themes. Telling the story of an Earth baby raised by an existing, ancient Martian civilization, the novel often reads as if it were the "Playboy Philosophy" in dialog form. The man/ Martian comes to Earth and broadcasts his ideas by forming his own Church. Heinlein has been rightly criticized for presenting as facts his opinions, which state that organized religion is a sham, authority is generally stupid, young women are all the same, and the common individual is alternately an independent, Ayn Randian-producing genius and the dull-witted part of an ignorant and will-less mob. Yet the book is hard to put down; in its early pages it is a truly masterful sf story. Every library with a fiction collection should have it. Christopher Hurt reads with authority, nicely drawing the characters via barely perceptible changes in intonation, harshness, and pacing. Highly recommended.?Don Wismer, Office of the Secretary of State, Augusta, Me.Copyright 1996 Reed Business Information, Inc.
About the AuthorRobert Jordan lives in Charleston, South Carolina. He is a graduate of the Citadel.
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Amazon.com's Significant SevenRobert Jordan kindly agreed to take the life quiz we like to give to all our authors: the Amazon.com Significant Seven.
Q: What book has had the most significant impact on your life?A:
Q: You are stranded on a desert island with only one book, one CD, and one DVD--what are they?A: The one book would be whatever book I was currently writing. I mean, I hate falling behind in the work. The one CD would contain the best
Q: What is the worst lie you've ever told?A: It's hard to think of one since I am genetically incapable of lying to women and that takes out 52% of the population right there.
Q: Describe the perfect writing environment.A: Any place that has my computer, a CD player for music, a comfortable chair that won't leave me with a backache at the end of a long day, and very little interruption.
Q: If you could write your own epitaph, what would it say?A: He kept trying to get better at it.
Q: Who is the one person living or dead that you would like to have dinner with?A: My wife before anybody else on earth living or dead. That's a no-brainer.
Q: If you could have one superpower what would it be?A: That depends. If I'm feeling altruistic, it would be the ability to heal anything with a touch, if that can be called a superpower. If I'm not feeling very altruistic, it would be the ability to read other people's minds, to finally be able to get to the bottom of what they really mean and what their motivations are.
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Starred Review. The previous book in Jordan's massive Wheel of Time, Crossroads of Twilight, may have come out in 2003, but don't let that fool you; the 11th tome in this epic fantasy is the one Jordan fans have been eagerly waiting for the better part of a decade. The breakneck pace, lyrical beauty and astonishing scope of the early Wheel of Time volumes established Jordan as one of the top writers in the Tolkien tradition. While more recent entries have maintained that beauty and scope, the pace has slowed to a crawl as the central characters dispersed in six directions. In contrast, the latest explodes with motion, as multiple plot lines either conclude or advance, and the march to Tarmon Gai'don—the climactic last battle between the Dragon Reborn and the Dark One—begins in earnest. Faile's captivity with the Shaido, Mat's pursuit of Tuon and Elayne's war for Caemlyn come to a close, while Egwene's capture brings the Aes Sedai war to the heart of the Tower. Jordan has said that readers will be sweating by the end of the book, and he's probably right. Sweating or not, they'll also be dreading the long year or two before the 12th installment. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
SUMMARY: In the tenth book ofThe Wheel of Timefrom theNew York Times#1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger. Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit. Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul. At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower. In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it. Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe thatsaidinis clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies. SUMMARY: In the tenth book of he Wheel of Time from the New York Times #1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger.Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit.Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul.At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower.In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it.Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe that saidin is clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies.
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EDITORIAL REVIEW: In the thirty-third thrilling escapade in Piers Anthony’s rousing Xanth fantasy series, an adventurous arachnid named Jumper must assume human form to save the enchanted realm from a cosmic peril. A cataclysmic battle between two all-powerful Demons has severed a mystical connection that joins Xanth to our own world. The key to restoring it is hidden within a cryptic prophecy that Jumper discovers when he is suddenly transformed from spider to man. As he sets out to discern the prophecy's meaning, he gathers about him a half dozen alluring damsels who do their best to help him solve the riddle while vying for his attentions. But a seductive siren and her demonic consort have determined to use their wiles to lure Jumper and his lovely companions away from their urgent mission. In a madcap adventure that is alternately harrowing and hilarious, they soon discover that danger, deception, and even true love may be found where they least expect it. In *Jumper Cable*, master storyteller Piers Anthony spins a wild and witty web of wonder that is sure to captivate fans of fantastic adventure everywhere!