SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.
SUMMARY: Piers Anthony's comical chronicles of his enchanted realm of Xanth are among the most beloved fantasy series ever written, with millions of readers worldwide. Now, Anthony returns with an all-new adventure that blends high hilarity with super-scary suspense.Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard. Once a common country boy, he sold his soul to a detestable demon for the power to erase events and rewrite history for his own devious ends. Now the entire future of Xanth is at the mercy of the Dastard's every whim.But this depraved desperado underestimates the courage and cleverness of a young girl named Becka, who can transform herself into a fearsome dragon at the speed of thought. With the help of a colorful band of brave companions, Becka challenges the Dastard with the greatest magic of all - the power of the human heart.
SUMMARY: New York Times bestselling author of Zombie Lover A wild and wonderful new magical adventure that leads from Xanth to Earth - and back again! A cataclysmic cloud hangs over the enchanted land of land of Xanth. Three courageous couples must venture into the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction. A xany new fantasy xaga from the Master of Merriment, Xone of Contention is chock-filled with danger, excitement and xillions of laughs! After a year filled with harrowing adventures, all Breanna of the Black Wave and her newfound love Justin Tree want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth. But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth. The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when this ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic - normal, ordinary humans from our own world. So Breanna and Justin turn for help to the Demon X(A/N)th (a.k.a. Nimby) and his lovely consort Chlorine. Together, they devise a daring plan. Making use of the O-Xone, a magical computer network that links the worlds of Xanth and Earth, Nimby and Chlorine make contact with Pia and Edsel, a young couple from Earth who are working on a Xanth game, and arrange to exchange bodies with them. But an unexpected surprise awaits them on their arrival. The Demon Earth has challenged the Demon Xanth to a deadly duel for the highest possible stakes - dominion over both worlds. While Pia and Edsel range through the farthest reaches of time and space to save Xanth from destruction, Nimby must learn to live by the strange rules of our world, and defeat his ancient enemy without the benefit of his own awesome powers. Brimming with magic, merriment, laughter and love, Xone of Contention is a rousing new fantasy saga in the grand Xanth tradition.
EDITORIAL REVIEW: Piers Anthony's tales of the magical land of Xanth are among the most popular fantasies ever written, with more than 20 titles on The New York Times bestseller list and millions of devoted fans around the world.Zombie Lover, Anthony's newest Xanth adventure, is the thrilling tale of Brianna, a beautiful, brassy young black girl with a distressing dilemma. She has unwittingly attracted the affections of King Xeth, ruler of Xanth's Zombies, who yearns to make her Queen of the Undead!Her quest to preserve her innocence; and escape a fate that is literally worse than death; leads from the regions of Madness to the evanescent Isle of Women, which is ruled by voracious vamps, and on to Xanth's myriad worlds of maybe orbiting Queen Ida's head. And it brings the return of many familiar Xanth characters, including King Dor, Prince Dolph, Bink and Chameleon, and Justin Tree, who becomes her spirit guide on this oddest of odysseys.Packed with perils, puzzles and piles of puns, Zombie Lover provides much macabre merriment for Xanth's many fans.
SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!
EDITORIAL REVIEW: **An All-New Xanth Adventure****First Paperback Edition!**A fickle flux in the fabric of space has allowed a horrendous hurricane to blast into Xanth, stirring up mischief and madness wherever she goes. Trapped in a preposterous form by a cosmic wager, the Demon X(A/N)th must join forces with a vexatious vixen named Chlorine to save Xanth from this terrifying and tempestuous threat.Their companions on this haphazard quest are a hapless human family - Jim and Karen Baldwin and their two teenaged sons, David and Sean - gusted into Xanth from the mundane world beyond. Together they encounters a host of turbulent misadventures as they struggle to keep Xanth from being blown off the map forever.A brisk and breezy adventure in the grand Xanth tradition,* Yon Ill Wind* is sure to bring gales of laughter and excitement to Piers Anthony's legion of loyal readers.
SUMMARY: Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart's desire. But hUmfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness.
SUMMARY: For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth!Does he have a lot to learn.The thrilling climax to the trilogy started in Vale of the Vole and continued in Heaven Cent.
SUMMARY: In the mind of Xanth's precious shapeshifting Prince Dolph, the perfect was to see the world is to search for the missing sorcerer, Humfrey. Setting off with his faithfuls companion, Marrow, an enchanted skeleton, Dolph will penetrate an island of illusion, escape a goblin kingdom, outwit a husband-hungry mermaid, save marrow from bone-starved harpies, and find romance with a slinky snake princess--all on his way to discovering a magic coin with all the answers!
SUMMARY: When Esk, a young ogre-nymph-human, began his pilgrimage to the Good Magician Humfrey to rid himself of a seductive demoness, little did he know it would become a mission of mercy. A running river paradise and its harmless inhabitants were perishing in the wrathful wake of a greedy demon horde. Now it is up to Esk and his companions--a beautiful winged centaur named Chex and a brave burrower Called Volney--to search Xanth's treacherous reaches, gathering together a mind-boggling company of creatures to defend the precious Vale of the Vole.
SUMMARY: Grundy Golem got no respect. So, to prove himself, he volunteered for a quest to find the long-lost dragon, Stanley Steamer. On the way, he somehow manages to free a damsel in distress-- but not without incurring the wrath of the Sea Hag in the process. And when it comes to avenging herself on Grundy, the Sea Hag will never give up....From the Paperback edition.
SUMMARY: There is trouble in Xanth again. The Gap Dragon had escaped and was ravaging across the land, the forget-spell was causing mass amnesia, three-year old Ivy was headed right for a hungry dragon. Could things get any worse? Probably.... From the Paperback edition.
SUMMARY: On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined. SUMMARY: With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.
SUMMARY: Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
SUMMARY: On the red moon will come the firestorm...Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.To quench the inferno, he must seek remedy in the wind...To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.Lightning will find him on that path...But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.
SUMMARY: Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--DISCWORLD--a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
EDITORIAL REVIEW: Here is the second volume in GEORGE R. R. MARTIN’S magnificent cycle of novels that includes **A Game of Thrones** and **A Storm of Swords**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, GEORGE R. R. MARTIN’S stunning series is destined to stand as one of the great achievements of imaginative fiction.**A CLASH OF KINGS**A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel...and the coldest hearts. For when kings clash, the whole land trembles.
SUMMARY: Here is the first volume in George R. R. Martin' s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin' s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Game of Thrones Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom' s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win thatdeadliest of conflicts: the game of thrones. "From the Trade Paperback edition."
SUMMARY: END OF THE QUEST It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra. This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
SUMMARY: "BELGARIAD is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight."PIERS ANTHONYThe master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
SUMMARY: In the tenth book ofThe Wheel of Timefrom theNew York Times#1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger. Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit. Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul. At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower. In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it. Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe thatsaidinis clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies. SUMMARY: In the tenth book of he Wheel of Time from the New York Times #1 bestselling author Robert Jordan, the world and the characters stand at a crossroads, and the world approaches twilight, when the power of the Shadow grows stronger.Fleeing from Ebou Dar with the kidnapped Daughter of the Nine Moons, whom he is fated to marry, Mat Cauthon learns that he can neither keep her nor let her go, not in safety for either of them, for both the Shadow and the might of the Seanchan Empire are in deadly pursuit.Perrin Aybara seeks to free his wife, Faile, a captive of the Shaido, but his only hope may be an alliance with the enemy. Can he remain true to his friend Rand and to himself? For his love of Faile, Perrin is willing to sell his soul.At Tar Valon, Egwene al'Vere, the young Amyrlin of the rebel Aes Sedai, lays siege to the heart of Aes Sedai power, but she must win quickly, with as little bloodshed as possible, for unless the Aes Sedai are reunited, only the male Asha'man will remain to defend the world against the Dark One, and nothing can hold the Asha'man themselves back from total power except the Aes Sedai and a unified White Tower.In Andor, Elayne Trakland fights for the Lion Throne that is hers by right, but enemies and Darkfriends surround her, plotting her destruction. If she fails, Andor may fall to the Shadow, and the Dragon Reborn with it.Rand al'Thor, the Dragon Reborn himself, has cleansed the Dark One's taint from the male half of the True Source, and everything has changed. Yet nothing has, for only men who can channel believe that saidin is clean again, and a man who can channel is still hated and feared-even one prophesied to save the world. Now, Rand must gamble again, with himself at stake, and he cannot be sure which of his allies are really enemies.
SUMMARY: The Wheel of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under the Shadow. Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One: "The Eye of the World"Book Two: "The Great Hunt"Book Three: "The Dragon Reborn"Book Four: "The Shadow Rising"Book Five: "The Fires of Heaven"Book Six: "Lord of Chaos"Book Seven: "A Crown of Swords"Book Eight: "The Path of Daggers"Book Nine: "Winter's Heart"Book Ten: "Crossroads of Twilight"
SUMMARY: "Robert Jordan has come to dominate the world Tolkien began to reveal."--The New York Times The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One: The Eye of the World Book Two: The Great Hunt Book Three: The Dragon Reborn Book Four: The Shadow Rising Book Five: The Fires of Heaven Book Six: Lord of Chaos Book Seven: A Crown of Swords Book Eight: The Path of Daggers Book Nine: Winter's Heart Book Ten: Crossroads of Twilight
SUMMARY: The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.Let the Dragon ride again on the winds of time. THE WHEEL OF TIME Book One:The Eye of the World Book Two:The Great Hunt Book Three:The Dragon Reborn Book Four:The Shadow Rising Book Five:The Fires of Heaven Book Six:Lord of Chaos Book Seven:A Crown of Swords Book Eight:The Path of Daggers Book Nine:Winter's Heart Book Ten:Crossroads of Twilight
SUMMARY: In this sequel to the phenomenal New York Times bestseller The Fires of Heaven, we plunge again into Robert Jordan's extraordinarily rich, totally unforgettable world: On the slopes of Shayol Ghul, the Myrddraal swords are forged, and the sky is not the sky of this world; In Salidar the White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne--and where an unexpected visitor may change the world.... In Emond's Field, Perrin Goldeneyes, Lord of the Two Rivers, feels the pull ofta'verentota'verenand prepares to march.... Morgase of Caemlyn finds a most unexpected, and quite unwelcome, ally....And south lies Illian, where Sammael holds sway....
SUMMARY: The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. THE WHEEL OF TIME Book One: "The Eye of the World"Book Two: "The Great Hunt"Book Three: "The Dragon Reborn"Book Four: "The Shadow Rising"Book Five: "The Fires of Heaven"Book Six: "Lord of Chaos"Book Seven: "A Crown of Swords"Book Eight: "The Path of Daggers"Book Nine: "Winter's Heart"Book Ten: "Crossroads of Twilight"
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SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.