含有"Fantasy - General"标签的书籍

Currant Events

EDITORIAL REVIEW: When Clio, the Muse of History, sat down to pen the twenty-eighth volume in the Chronicles of Xanth, she was stunned to discover it was already there! And, what was worse, it was totally unreadable, for the words on its pages were fuzzed beyond comprehension. Vexed and bewildered, and more than a little concerned, Clio resolved to leave the quiet comfort of her study on the slopes of Mount Parnassus, and ask her old friend, the Good Magician Humfrey, to search a solution to her problem in his Book of Answers. But, much to her consternation, Humfrey required her to perform a magical Service before she could acquire her Answer: to rescue Xanth's dragons from the verge of extinction before the delicate balance of its wildlife was permanently thrown out of whack. Her momentous mission lead her to a dangerous Dragon World hidden amongst the Moons of Ida, across a perilous landscape filled with wonder and danger, in search of the fabled Currant, a very rare red berry that might hold the secret she sought. Along the way she acquired a fellowship of companions, including the brave and beautiful Becka Dragongirl, a pair of pocket dragons named Drew and Drusie, a charming young child called Ciriana whose destiny was somehow entwined with hers, and Sherlock, a sweet but homely man from Mundania who might just be a master magician himself. Together they gradually began to unravel the momentous mystery of Xanth's missing history. And Clio began to realize that Sherlock's enchantments had begun to work their way into her heart.

Up in a Heaval

SUMMARY: A Spot of Trouble An innocent piece of Mundane Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future. With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart. It might have been the merest chance that brought Umlaut to Castle Zombie that morning and launched him on a harrowing adventure. But in the magical land of Xanth, things are seldom left to chance, and adventures lurk around every corner. An unassuming young man with a uncanny knack for attracting lovely young ladies and an uncommon talent for emulating anyone he wished, Umlaut was forced to flee a flock of overly friendly females by disguising himself as a Zombie girl. In his haste to find a hiding place, he found himself face-to-face with a dreadful dragon and feared he would soon meet his end. But in Xanth, things are seldom exactly as they seem, and he soon discovered that the dragon was really a sinuous female sea serpent named Sesame, with a gift similar to his own, who had become accidentally entrapped in the Castle's dungeon. When the two happen upon a packet of mail from Earth delivered by mischance to the Zombie King, they inadvertently set in motion a sinister scheme that could spell the end of Xanth. A letter they forward to the Demon Jupiter unexpectedly enrages him, causing him to send his own Red Spot hurtling toward Xanth. Soon everything is up in a heaval, for no one knows how to avert this interplanetary peril. Even the Good Magician Humfrey is baffled, for some strange force has obscured the future. In desperation, he instructs Umlaut and Sesame to deliver the remaining letters to their far-flung recipients, in the faint hope that this may somehow stop the Spot. As they set out on their appointed rounds, Umlaut and Sesame are soon joined by two feline friends, Jenny Elf's companion, Sammy Cat, and a lovely, prescient creature named Claire Voyant who can sometimes see the future. Beguiled and bedeviled by the delicious Demoness Metria, who uses her shapely assets to distract him from his goal, Umlaut leads his allies on an unforgettable odyssey to the farthest reaches of the enchanted realm, from the submicroscopic Nth Moon of Ida, and the home of all dreams and nightmares, to the unmagical land of Euphoria, where he meets a sweet and sprightly young girl named Surprise who captures his heart. But before Umlaut can complete his quest and return to his beloved, he must unravel the unfathomable puzzle of his own existence, which is somehow inextricably entwined with the fate of Xanth. A satisfyingly suspenseful tale filled with mystery, magic, and merriment, Up in a Heaval is exciting and entertaining fantasy adventure from the pen of a master

Xone of Contention

SUMMARY: New York Times bestselling author of Zombie Lover A wild and wonderful new magical adventure that leads from Xanth to Earth - and back again! A cataclysmic cloud hangs over the enchanted land of land of Xanth. Three courageous couples must venture into the O-Xone, a cybernetic interface between Xanth and our own world, to rescue the enchanted realm from destruction. A xany new fantasy xaga from the Master of Merriment, Xone of Contention is chock-filled with danger, excitement and xillions of laughs! After a year filled with harrowing adventures, all Breanna of the Black Wave and her newfound love Justin Tree want is a little time to get to know each other better, and explore the wonders of the enchanted land of Xanth. But their incipient idyll is soon shattered by a stunning discovery. A climatic catastrophe is causing a massive meltdown that threatens to inundate the ancient forests of Xanth. The only way to avert this dire disaster is to undertake a voyage into the distant mists of the past, to find the moment when this ghastly greenhouse effect began. And the only people who can safely make that journey are those unaffected by Xanth's magic - normal, ordinary humans from our own world. So Breanna and Justin turn for help to the Demon X(A/N)th (a.k.a. Nimby) and his lovely consort Chlorine. Together, they devise a daring plan. Making use of the O-Xone, a magical computer network that links the worlds of Xanth and Earth, Nimby and Chlorine make contact with Pia and Edsel, a young couple from Earth who are working on a Xanth game, and arrange to exchange bodies with them. But an unexpected surprise awaits them on their arrival. The Demon Earth has challenged the Demon Xanth to a deadly duel for the highest possible stakes - dominion over both worlds. While Pia and Edsel range through the farthest reaches of time and space to save Xanth from destruction, Nimby must learn to live by the strange rules of our world, and defeat his ancient enemy without the benefit of his own awesome powers. Brimming with magic, merriment, laughter and love, Xone of Contention is a rousing new fantasy saga in the grand Xanth tradition.

The Illustrated Man

EDITORIAL REVIEW: *He was a riot of rockets and fountains and people, in such intricate detail and color that you could bear the voiced murmuring, small and muted, from the crowds that inhabited his body.* **The Illustrated Man** Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes. * The Illustrated Man is classic Bradbury --a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness ... the sight of gray dust settling over a forgotten outpost on a road that leads nowhere ... the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's *The Illustrated Man* is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world. He was a riot of rockets and fountains and people, in such intricate detail and color that you could hear the voices murmuring, small and muted, from the crowds that inhabited his body. Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes*. THE ILLUSTRATED MAN is classic Bradbury--a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness...the sight of gray dust settling over a forgotten outpost on a road that leads nowhere...the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's THE ILLUSTRATEDMAN is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world.

Going Postal

SUMMARY: Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into ... a government job? By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely. Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt. But it says on the building neither rain nor snow nor glo m of ni t ... Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires - hope.

World War Z: An Oral History of the Zombie War

EDITORIAL REVIEW: “The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. *World War Z* is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe*From the Hardcover edition.*

A Storm of Swords

EDITORIAL REVIEW: Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes **A Game of Thrones** and **A Clash of Kings**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.**A Storm of Swords**Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world....But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . .