SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!
SUMMARY: For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth!Does he have a lot to learn.The thrilling climax to the trilogy started in Vale of the Vole and continued in Heaven Cent.
EDITORIAL REVIEW: *He was a riot of rockets and fountains and people, in such intricate detail and color that you could bear the voiced murmuring, small and muted, from the crowds that inhabited his body.* **The Illustrated Man** Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes. * The Illustrated Man is classic Bradbury --a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness ... the sight of gray dust settling over a forgotten outpost on a road that leads nowhere ... the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's *The Illustrated Man* is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world. He was a riot of rockets and fountains and people, in such intricate detail and color that you could hear the voices murmuring, small and muted, from the crowds that inhabited his body. Ray Bradbury brings wonders alive. A peerless American storyteller, his oeuvre has been celebrated for decades--from *The Martian Chronicles* and *Fahrenheit 451* to *Dandelion Wine* and *Something Wicked This Way Comes*. THE ILLUSTRATED MAN is classic Bradbury--a collection of tales that breathe and move, animated by sharp, intaken breath and flexing muscle. Here are eighteen startling visions of humankind's destiny, unfolding across a canvas of decorated skin--visions as keen as the tattooist's needle and as colorful as the inks that indelibly stain the body. The images, ideas, sounds and scents that abound in this phantasmagoric sideshow are provocative and powerful: the mournful cries of celestial travelers cast out cruelly into a vast, empty space of stars and blackness...the sight of gray dust settling over a forgotten outpost on a road that leads nowhere...the pungent odor of Jupiter on a returning father's clothing. Here living cities take their vengeance, technology awakens the most primal natural instincts, Martian invasions are foiled by the good life and the glad hand, and dreams are carried aloft in junkyard rockets. Ray Bradbury's THE ILLUSTRATEDMAN is a kaleidoscopic blending of magic, imagination, and truth, widely believed to be one of the Grandmaster's premier accomplishments: as exhilarating as interplanetary travel, as maddening as a walk in a million-year rain, and as comforting as simple, familiar rituals on the last night of the world.
SUMMARY: The carnival rolls in sometime after midnight, ushering in Halloween a week early. The shrill siren song of a calliope beckons to all with a seductive promise of dreams and youth regained. In this season of dying, Cooger & Dark's Pandemonium Shadow Show has come to Green Town, Illinois, to destroy every life touched by its strange and sinister mystery. And two boys will discover the secret of its smoke, mazes, and mirrors; two friends who will soon know all too well the heavy cost of wishes. . .and the stuff of nightmare.Few American novels written this century have endured in the heart and memory as has Ray Bradbury's unparalleled literary classic SOMETHING WICKED THIS WAY COMES. For those who still dream and remember, for those yet to experience the hypnotic power of its dark poetry, step inside. The show is about to begin.The carnival rolls in sometime after midnight, ushering in Halloween a week early. The shrill siren song of a calliope beckons to all with a seductive promise of dreams and youth regained. In this season of dying, Cooger & Dark's Pandemonium Shadow Show has come to Green Town, Illinois, to destroy every life touched by its strange and sinister mystery. And two boys will discover the secret of its smoke, mazes, and mirrors; two friends who will soon know all too well the heavy cost of wishes. . .and the stuff of nightmare.Few American novels written this century have endured in the heart and memory as has Ray Bradbury's unparalleled literary classic SOMETHING WICKED THIS WAY COMES. For those who still dream and remember, for those yet to experience the hypnotic power of its dark poetry, step inside. The show is about to begin.
Exile
Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar.
Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit -- for the dark elves are not a forgiving race.
R.A. Salvatore was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the_ Star Wars: Episode II Attack of the Clones_ novelization from Del Rey.
SUMMARY: Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy. Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.
Old pro Haldeman (_Camouflage_) has a gift for seeing issues in a sympathetic but dispassionate perspective, as shown by the 15 tales in this collection. How can we live as human beings in an uncaring universe? he asks. The title story returns to the conclusion of the Hugo- and Nebula-winning novel The Forever War as seen by another character, discovering uncomfortable but ultimately encouraging things about our capacity to adapt and endure. Other selections, such as "Finding My Shadow" and "Civil Disobedience," are much bleaker, as they angrily extrapolate trends in American politics and our abuse of the environment. Set on a far future Earth, "For White Hill" is one of the most memorable tragic love stories ever written as SF. While the book includes a few minor pieces, notably two early stories that contain the basis for Camouflage, Haldeman's work is never less than clever and sometimes much more. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
A Separate War serves both as an introduction to and partial "best-of" collection of the talented Joe Haldeman, winner of the Hugo and Nebula awards. Thought provoking, entertaining, witty, and subversive, these stories—while outlandish in plot and premise—never fail to focus on humanity's hopes, dreams, and foibles as they play out during wartime. Critics agree that the best stories in the collection include "Out of Phase," "A Separate War," "For White Hill," and "Finding My Shadow," about racism and germ warfare in Boston. A few, including "Diminished Chord" and "Memento Mori," about nanotechnology, felt lightweight in comparison. If by no means complete, Haldeman's latest collection, notes the St. Louis Post-Dispatch, makes "an ample case for his being considered one of science fiction and fantasies' stalwarts for years to come."
Copyright © 2004 Phillips & Nelson Media, Inc.
The stunning continuation of the epic adventure begun in
This densely plotted book concludes the futuristic tale begun in Hyperion . Earth has long since been destroyed, and humans now occupy more than 150 worlds linked by the Web, an instantaneous travel system created and operated by artificial intelligences (AIs--self-aware, highly advanced computers). These worlds are about to war with the Ousters, a branch of humanity that has disdained dependency on the AIs. At risk are the planet Hyperion, its mysterious Tombs that travel backward in time, and the Shrike, its god/avatar of pain or retribution. The narrative focuses on the government of the Web and its leader, Meina Gladstone, as observed by Joseph Severn, a cybernetic re-creation of the poet John Keats, and seven Shrike pilgrims, who may affect the war's outcome. Simmons pits good against evil, with the religions of man and those of the machines battling for supremacy. Despite his grand scale, however, he fashions intensely human individuals whom the reader will take to heart. Copyright 1990 Reed Business Information, Inc.
EDITORIAL REVIEW: Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes **A Game of Thrones** and **A Clash of Kings**. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.**A Storm of Swords**Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world....But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . .
SUMMARY: Here is the first volume in George R. R. Martin' s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin' s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Game of Thrones Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom' s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win thatdeadliest of conflicts: the game of thrones. "From the Trade Paperback edition."
SUMMARY: END OF THE QUEST It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra. This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!
SUMMARY: The Belgariad Book #3 Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knows the tales of the Orb protecting the West from the evil God Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath. Even young Garion is learning to do socerey. Garion, a farm boy is totally unsuitable for an Imperial Princess. Yet, for some reason she has the urge to brush back his hair, and comfort him. Now he is going to a strange evil tower to face some horrible, powerful magician, and she cannot be there to watch over him. He might be killed, and she may never see him again.
SUMMARY: "BELGARIAD is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight."PIERS ANTHONYThe master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
Anne McCaffrey's Pern is one of the most memorable worlds in science fiction and fantasy. Humans and their flying dragon companions live in fear of thread, a caustic, deadly material that falls sporadically from space. But when the thread doesn't fall for a long time, people become complacent, forgetting that it is the brave dragonriders who can save them from the periodic threat. But when the thread falls, human and dragon heroes must fight the scourge. This edition encompasses the first three unforgettable novels of McCaffrey's epic series: Dragonflight, Dragonquest, and The White Dragon.
Finally together in one volume, the first three books in the world's most beloved science fiction series, THE DRAGONRIDERS OF PERN, by Anne McCaffrey, one of the great science fiction writers of all time: DRAGONFLIGHT, DRAGONQUEST, THE WHITE DRAGON. Those who know these extraordinary tales will be able to re-visit with Lessa, F'lar, Ruth, Lord Jaxon, and all the others. And for those just discovering this magical place, there are incomparable tales of danger, deceit, and daring, just waiting to be explored..
SUMMARY: A Sequel to The New York Times Bestselling Enders's Shadow Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth. Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics--the unity enforced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School. But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future. Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
Card returns to his Hugo and Nebula award-winning Enderverse saga (after 2005's Shadow of the Giant) with a heartwarming novella for the holidays. When Zeck Morgan, the young son of a puritanical minister, qualifies for admission into the International Fleet's Battle School, he is brought to the school against his will. Citing his pacifist religious beliefs, Zeck refuses to participate in any simulated war games, but when he sees a Dutch student give a friend a small present in celebration of Sinterklaas Day, he reports the violation of the school's rules against open religious observation and sparks an uproar over religious freedom and the significance of cultural traditions. Meanwhile, Zeck becomes a pariah until series hero Ender Wiggin finds a way to show him the real meaning of the holidays. Exploring themes of tolerance and compassion, this story about stuffing stockings is, fittingly, a perfect stocking stuffer for science fiction fans of all ages. (Nov.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
"An undeniable heavyweight. . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits."--_New York Daily News_ on_ Ender's Game_
"Card has taken the venerable SF concepts of a superman and an interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power."--_Booklist_ on Ender's Game
EDITORIAL REVIEW: *Man, was a a distant shore, and the men spread upon it in wave... Each wave different, and each wave stronger. * **The Martian Chronicles** Ray Bradbury is a storyteller without peer, a poet of the possible, and, indisputably, one of America's most beloved authors. In a much celebrated literary career that has spanned six decades, he has produced an astonishing body of work: unforgettable novels, including *Fahrenheit 451* and *Something Wicked This Way Comes;* essays, theatrical works, screenplays and teleplays; *The Illustrated Mein, Dandelion Wine, The October Country,* and numerous other superb short story collections. But of all the dazzling stars in the vast Bradbury universe, none shines more luminous than these masterful chronicles of Earth's settlement of the fourth world from the sun. Bradbury's Mars is a place of hope, dreams and metaphor-of crystal pillars and fossil seas-where a fine dust settles on the great, empty cities of a silently destroyed civilization. It is here the invaders have come to despoil and commercialize, to grow and to learn -first a trickle, then a torrent, rushing from a world with no future toward a promise of tomorrow. The Earthman conquers Mars ... and then is conquered *by* it, lulled by dangerous lies of comfort and familiarity, and enchanted by the lingering glamour of an ancient, mysterious native race. Ray Bradbury's *The Martian Chronicles* is a classic work of twentieth-century literature whose extraordinary power and imagination remain undimmed by time's passage. In connected, chronological stories, a true grandmaster once again enthralls, delights and challenges us with his vision and his heart-starkly and stunningly exposing in brilliant spacelight our strength, our weakness, our folly, and our poignant humanity on a strange and breathtaking world where humanity does not belong.
Stranger in a Strange Land, winner of the 1962 Hugo Award, is the story of Valentine Michael Smith, born during, and the only survivor of, the first manned mission to Mars. Michael is raised by Martians, and he arrives on Earth as a true innocent: he has never seen a woman and has no knowledge of Earth's cultures or religions. But he brings turmoil with him, as he is the legal heir to an enormous financial empire, not to mention de facto owner of the planet Mars. With the irascible popular author Jubal Harshaw to protect him, Michael explores human morality and the meanings of love. He founds his own church, preaching free love and disseminating the psychic talents taught him by the Martians. Ultimately, he confronts the fate reserved for all messiahs.
The impact of Stranger in a Strange Land was considerable, leading many children of the 60's to set up households based on Michael's water-brother nests. Heinlein loved to pontificate through the mouths of his characters, so modern readers must be willing to overlook the occasional sour note ("Nine times out of ten, if a girl gets raped, it's partly her fault."). That aside, Stranger in a Strange Land is one of the master's best entertainments, provocative as he always loved to be. Can you grok it? --Brooks Peck
In 1939 Heinlein published his first sf short story and became one of the most prolific and influential authors in the genre. Stranger in a Strange Land (1961) is an international best seller and a landmark in more ways than one: it opened the trade best sellers lists to sf writers, breaking down longstanding barriers that will never be seen again. At the same time Stranger became an emblem of the 1960s generation in its iconoclasm and free-love themes. Telling the story of an Earth baby raised by an existing, ancient Martian civilization, the novel often reads as if it were the "Playboy Philosophy" in dialog form. The man/ Martian comes to Earth and broadcasts his ideas by forming his own Church. Heinlein has been rightly criticized for presenting as facts his opinions, which state that organized religion is a sham, authority is generally stupid, young women are all the same, and the common individual is alternately an independent, Ayn Randian-producing genius and the dull-witted part of an ignorant and will-less mob. Yet the book is hard to put down; in its early pages it is a truly masterful sf story. Every library with a fiction collection should have it. Christopher Hurt reads with authority, nicely drawing the characters via barely perceptible changes in intonation, harshness, and pacing. Highly recommended.?Don Wismer, Office of the Secretary of State, Augusta, Me.Copyright 1996 Reed Business Information, Inc.
EDITORIAL REVIEW: Tarmon Gai’don, the Last Battle, looms. And mankind is not ready. The final volume of the Wheel of Time, *A Memory of Light,* was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, *New York Times* bestselling author of the Mistborn books, was chosen by Jordan’s editor---his wife, Harriet McDougal---to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presents *The Gathering Storm* as the first of three novels that will make up *A Memory of Light.* This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era. In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward---wishing he could form at least a temporary truce with the invaders---his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself. Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower---and possibly the world itself. The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
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SUMMARY: Piers Anthony's most exceptional Xanth adventure ever reveals wnodrous new worlds of mirth and magic!The miraculous and mirth-filled land of Xanth holds many marvels. But now an extraordinary new aspect of this remarkable realm unfolds as young Forrest Faun's quest takes him to a tiny planet hidden in the heart of Xanth. There, with a delightful "day mare" as his constant companion, Forrest will find more marvels then he ever dreamed of.Packed with magic, mystery, and mirth, Faun & Games is the freshest and most exciting Xanth adventure in a month of Pundays!