Red Rising thrilled readers and announced the presence of a talented new author. Golden Son changed the game and took the story of Darrow to the next level. Now comes the exhilarating conclusion to the Red Rising Trilogy: *Morning Star.*
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within. Finally, the time has come. But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star “You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star,* the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly “A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist *(starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—*Kirkus Reviews*
From the Hardcover edition.
**
An Amazon Best Book of February 2016: An entire trilogy rarely stays strong all the way through. The middle may sag, or the end might fizzle. That’s not the case with Pierce Brown’s Red Rising series, and his third and final book has again made the cut as a Best of the Month pick by the Amazon Books editors. Torn between loyalty to his Gold friends and his drive to free the lowColors, our battered hero Darrow is more vulnerable than ever as the fate of the solar system rests on his shoulders. Will Darrow’s allies stay true now that they know who he really is? Does his rebellion against the Golds have any chance at all? Will everyone (or anyone) survive? As Darrow searches for a conclusive win in the civil war he’s leading, he makes choices that will change his life, the lives of his friends, and the lives of millions of people struggling against the tyranny of the Golds. Morning Star keeps the action red-hot as it leaps between epic battle scenes in space and hand-to-hand combat on Mars while never losing sight of the emotions that drive the characters toward their fates. This is an incandescent, deeply satisfying finale to a series that has forged a new generation of science fiction readers. —Adrian Liang
Advance praise for Morning Star “Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune* . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews*
Praise for Pierce Brown and the Red Rising Trilogy Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “[A] top-notch debut novel . . . Red Rising* ascends above a crowded dystopian field.”—USA Today * “Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post * Golden Son * “Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR “In a word, Golden Son is stunning. Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com* * “The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)
SUMMARY: Surprise Golem has just lost her brand-new baby. The Stork assigned to deliver her eagerly awaited Bundle of Joy has inexplicably refused to surrender it, flying off instead through a hole in the fabric of reality. Now, to track down her offspring, Surprise must lead an ill-assorted assemblage of confederates on a desperate quest through dozens of different Xanths. But sinister, unseen forces are determined to stop her. And in order to find her child, Surprise may have to lose her heart. Startling, stimulating, stirring, and surprising, Stork Naked is a rollicking and revealing new fantasy adventure lusciously laced with dozens of dangers and delights, lovingly fashioned with all of Piers Anthony’s celebrated storytelling skills.
SUMMARY: For nearly three decades, Piers Anthony's bestselling Xanth series has been delighting tens of thousands of fantasy fans around the world. Now, with Cube Route, the series' twenty-seventh adventure, Anthony has penned a tale that adds another dimension to this exciting saga.In the magical land of Xanth, wishes are far more than mere words. So when a Plain Jane called Cube whispers a wistful wish to be beautiful, she finds herself leading a company of colorful companions on a search for the mysterious Cube Route--a perilous path that leads to danger, adventure, and perhaps her heart's desire as well.This curious quest takes them all over Xanth, into the mythical realm of Phaze, and even to our own world, where Cube rescues a beautiful human woman from a very ugly situation, ending at last in a mysterious Counter-Xanth where things can be transformed into their opposites in the wink of an eye.A rollicking tale brimming with laughter, wonder, and enchantment, Cube Route is also a moving exploration of the beauty that dwells within all of us.
SUMMARY: Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc-a notably noble and virtuous bird charged with a most improbable offense.Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
Two young adventurers are drawn into theworld of Xanth through a computer game and find themselves in adesperate race against time when treachery, danger, and deceit placeXanth itself in peril, as they learn that some things are moreimportant than winning.
SUMMARY: Although the Nextwave of barbarian warriors was invading Xanth, Mare Imbrium discovered that ever since she had gained the half soul, the night mare had begun to mishandle her job of delivering bad dreams. Exiled to the day world with a message for King Trent, Mare met the relentless, unforgiving Horseman. For the night mare, it began to be all a horrible nightmare!
In this Hugo-winning 1991 SF novel, Vernor Vinge gives us a wild new cosmology, a galaxy-spanning "Net of a Million Lies," some finely imagined aliens, and much nail-biting suspense.
Faster-than-light travel remains impossible near Earth, deep in the galaxy's Slow Zone--but physical laws relax in the surrounding Beyond. Outside that again is the Transcend, full of unguessable, godlike "Powers." When human meddling wakes an old Power, the Blight, this spreads like a wildfire mind virus that turns whole civilizations into its unthinking tools. And the half-mythical Countermeasure, if it exists, is lost with two human children on primitive Tines World.
Serious complications follow. One paranoid alien alliance blames humanity for the Blight and launches a genocidal strike. Pham Nuwen, the man who knows about Countermeasure, escapes this ruin in the spacecraft Out of Band--heading for more violence and treachery, with 500 warships soon in hot pursuit. On his destination world, the fascinating Tines are intelligent only in combination: named "individuals" are small packs of the doglike aliens. Primitive doesn't mean stupid, and opposed Tine leaders wheedle the young castaways for information about guns and radios. Low-tech war looms, with elaborately nested betrayals and schemes to seize Out of Band if it ever arrives. The tension becomes extreme... while half the Beyond debates the issues on galactic Usenet.
Vinge's climax is suitably mindboggling. This epic combines the flash and dazzle of old-style space opera with modern, polished thoughtfulness. Pham Nuwen also appears in the nifty prequel set 30,000 years earlier, __. Both recommended. --David Langford, Amazon.co.uk
It has been six years since Vinge's last book ( Marooned in Realtime ), but the wait proves worthwhile in this stimulating tale filled with ideas, action and likable, believable characters, both alien and human. Vinge presents a galaxy divided into Zones--regions where different physical constraints allow very different technological and mental possibilities. Earth remains in the "Slowness" zone, where nothing can travel faster than light and minds are fairly limited. The action of the book is in the "Beyond," where translight travel and other marvels exist, and humans are one of many intelligent species. One human colony has been experimenting with ancient technology in order to find a path to the "Transcend," where intelligence and power are so great as to seem godlike. Instead they release the Blight, an evil power, from a billion-year captivity. As the Blight begins to spread, a few humans flee with a secret that might destroy it, but they are stranded in a primitive low-tech world barely in the Beyond. While the Blight destroys whole races and star systems, a team of two humans and two aliens races to rescue the others, pursued by the Blight's agents and other enemies. With uninterrupted pacing, suspense without contrivance, and deftly drawn aliens who can be pleasantly comical without becoming cute, Vinge offers heart-pounding, mind-expanding science fiction at its best. Copyright 1992 Reed Business Information, Inc.
EDITORIAL REVIEW: In a world renowned even within a galaxy full of wonders, a crime within a war. For one brother it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, even without knowing the full truth, it means returning to a place she'd thought abandoned forever. Only the sister is not what she once was; Djan Seriy Anaplian has changed almost beyond recognition to become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilisations throughout the greater galaxy. Concealing her new identity - and her particular set of abilities - might be a dangerous strategy, however. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter. MATTER is a novel of dazzling wit and serious purpose. An extraordinary feat of storytelling and breathtaking invention on a grand scale, it is a tour de force from a writer who has turned science fiction on its head.
The paperback edition of the first book in Salvatore’s classic dark elf tales.
R.A. Salvatore has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times bestsellers. He is also known as the best-selling author of the Star Wars®_: Episode II Attack of the Clones_ novelization from Del Rey.
SUMMARY: When an eccentric professor acquires an ancient book, a riddle on a spare piece of parchment tucked neatly within its pages leads him and his nephew on an unparalleled adventure. The unlocked riddle brings them to a remote mountain on Iceland, where they enter an extinct volcano on a daring quest to reach the center of the earth. They soon find themselves at a giant underground ocean where the laws of science are constantly redefined and prehistoric creatures are in abundance. But in the bowels of the earth, a shocking discovery pits the travellers face to face with their own terrifying past. Jules Verne's A Journey to the Center of the Earth has been read by millions of inquisitive minds and has influenced some of the worlds most famous explorers such as Admiral Byrd, who announced on his 1926 expedition to the North Pole that "it is Jules Verne who is bringing me." And renowned cave explorer Norbert Casteret said in 1938 that A Journey to the Center of the Earth was a "marvelous book which impressed and fascinated me more than any other. I have re-read it many times, and I confess I sometimes re-read it still, each time finding anew the joys and enthusiasm of my childhood."
Conan the Barbarian is a name known throughout Cimmeria, Brythunia, Turan and all the territories bordering the Vilayet Sea—as well as most countries more familiar to us in the real world.
For more than seventy-five years, the Cimmerian warrior’s adventures have thrilled readers of fantasy fiction, with movie and television audiences expanding his following. Role-playing games, video games and computer games all added to the legend of Conan, making him more famous in our world today than he ever was in his own realm during the Hyborian Age.
This powerful collection of the original Conan epics written by the character’s creator, Robert E. Howard, is prefaced by an essay called “The Hyborian Age,” which Howard wrote in 1932 to give his Conan stories a background that would set them in a historical context. The collection features stories originally written by Howard to be published in the magazine Weird Tales in the 1930s. It includes “Red Nails” and short stories such as “Queen of the Black Coast” as well as longer tales like “A
Witch Shall Be Born.”
Although many have taken up the challenge to extend Conan’s adventures over the years, Howard was a master of his craft, lovingly creating a mythical world in which his original masterpieces reign supreme.
“Between the years when the oceans drank Atlantis and the gleaming cities . . . there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. . . . Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand . . . to tread the jeweled thrones of the Earth under his sandalled feet.”Conan is one of the greatest fictional heroes ever created–a swordsman who cuts a swath across the lands of the Hyborian Age, facing powerful sorcerers, deadly creatures, and ruthless armies of thieves and reavers.In a meteoric career that spanned a mere twelve years before his tragic suicide, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. Collected in this volume, profusely illustrated by artist Mark Schultz, are Howard’s first thirteen Conan stories, appearing in their original versions–in some cases for the first time in more than seventy years–and in the order Howard wrote them. Along with classics of dark fantasy like “The Tower of the Elephant” and swashbuckling adventure like “Queen of the Black Coast,” The Coming of Conan the Cimmerian contains a wealth of material never before published in the United States, including the first submitted draft of Conan’s debut, “Phoenix on the Sword,” Howard’s synopses for “The Scarlet Citadel” and “Black Colossus,” and a map of Conan’s world drawn by the author himself.Here are timeless tales featuring Conan the raw and dangerous youth, Conan the daring thief, Conan the swashbuckling pirate, and Conan the commander of armies. Here, too, is an unparalleled glimpse into the mind of a genius whose bold storytelling style has been imitated by many, yet equaled by none.From the Trade Paperback edition. Contents: "Artist's Forward" "Introduction" by Patrice Louinet "Cimmeria" (poem) "The Phoenix on the Sword" "The Frost-Giant's Daughter" "The God in the Bowl" "The Tower of the Elephant" "The Scarlet Citadel" "Queen of the Black Coast" "Black Colossus" "Iron Shadows in the Moon" "Xuthal of the Dusk" "The Pool of the Black One" "Rogues in the House" "The Vale of Lost Women" "The Devil in Iron" Miscellanea "The Phoenix on the Sword" (first submitted draft) Notes on Various Peoples of the Hyborian Age The Hyborian Age Untitled Synopsis "A squad of Zamorian soldiers, led ..." Untitled Synopsis ("The Scarlet Citadel") Untitled Synopsis ("Black Colossus") Untitled Fragment "The battlefield stretched silent, ..." Untitled Synopsis "The setting: The city of Shumballa, .." Untitled Draft "Amboola awakened slowly, ..." Hyborian Names and Countries Hyborian Age Maps Appendices Hyborian Genesis by Patrice Louinet Notes on the Conan Typescripts and the Chronology by Patrice Louinet Notes on the original Howard texts
EDITORIAL REVIEW: “The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. *World War Z* is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe*From the Hardcover edition.*
This conclusion of the Hyperion saga (
The latest episode (following last year's Endymion) of Simmons' Foundation-like saga of the far future tells of the struggle for dominance between humanity and its siblings, one of which is a highly evolved race with artificial intelligence and another of which has experimented upon its own DNA until it is no longer quite human. What might be called classical humankind is under the rule of a newly established, dominant Catholic Church, which undertakes to exterminate one of its rivals, the Ousters, and also seeks the girl Aenea, part-human and part-machine and a messiah for whom the adventurer Endymion is guardian. But Endymion and Aenea part as their destinies begin to fulfill themselves, and before they meet again, Endymion leaps through time portals from world to world. These worlds, including a gas giant with jellyfishlike lifeforms in its upper atmosphere and an ice kingdom carved among mountain peaks, are brilliantly realized. Thus Simmons pushes his vast entertainment along unfalteringly. John Mort
The stunning continuation of the epic adventure begun in
This densely plotted book concludes the futuristic tale begun in Hyperion . Earth has long since been destroyed, and humans now occupy more than 150 worlds linked by the Web, an instantaneous travel system created and operated by artificial intelligences (AIs--self-aware, highly advanced computers). These worlds are about to war with the Ousters, a branch of humanity that has disdained dependency on the AIs. At risk are the planet Hyperion, its mysterious Tombs that travel backward in time, and the Shrike, its god/avatar of pain or retribution. The narrative focuses on the government of the Web and its leader, Meina Gladstone, as observed by Joseph Severn, a cybernetic re-creation of the poet John Keats, and seven Shrike pilgrims, who may affect the war's outcome. Simmons pits good against evil, with the religions of man and those of the machines battling for supremacy. Despite his grand scale, however, he fashions intensely human individuals whom the reader will take to heart. Copyright 1990 Reed Business Information, Inc.
SUMMARY: On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope--and a terrible secret. And one may hold the fate of humanity in his hands.
EDITORIAL REVIEW: Welcome to a world like no other. The Ringworld: a landmark engineering achievement, a flat band 3 million times the surface area of Earth, encircling a distant star. Home to trillions of inhabitants, not all of which are human, and host to amazing technological wonders, the Ringworld is unique in all of the universe. Explorere Louis Wu, an Earth-born human who was part of the first expedition to Ringworld, becomes enmeshed in interplanetary and interspecies intrigue as war, and a powerful new weapon, threaten to tear the Ringworld apart forever. Now, the future of Ringworld lies in the actions of its children: Tunesmith, the Ghould protector; Acolyte, the exiled son of Speaker-to-Animals, and Wembleth, a strange Ringworld native with a mysterious past. All must play a dangerous in order to save Ringworld's population, and the stability of Ringworld itself. Blending awe-inspiring science with non-stop action and fun, Ringworld's Children, the fourth installment of the multiple award-winning saga, is the perfect introduction for readers new to this New York Times bestselling series, and long-time fans of Larry Niven's Ringworld. (20040916)
SUMMARY: Come back to the Ringworld . . . the most astonishing feat of engineering ever encountered. A place of untold technological wonders, home to a myriad humanoid races, and world of some of the most beloved science fiction stories ever written! The human, Louis Wu; the puppeteer known as the Hindmost; Acolyte, son of the Kzin called Chmeee . . . legendary beings brought together once again in the defense of the Ringworld. Something is going on with the Protectors. Incoming spacecraft are being destroyed before they can reach the Ringworld. Vampires are massing. And the Ghouls have their own agenda--if anyone dares approach them to learn. Each race on the Ringworld has always had its own Protector. Now it looks as if the Ringworld itself needs a Protector. But who will sit on the Ringworld Throne? "Niven's work has been an intriguing and consistent universe, and this book is the keystone of the arch. . . . [His] technique is wonderfully polished, his characters and their situations are nicely drawn . . . wraps up (maybe) a corner of a very interesting universe." --San Diego Union-Tribune
SUMMARY: "This rousing sequel to the classic Ringworld continues the adventures of Louis Wu and Speaker-to-Animals on that fantastic planet."--School Library Journal An ALA Best Book for Young Adults
EDITORIAL REVIEW: A new place is being built, a world of huge dimensions, encompassing millions of miles, stronger than any planet before it. There is gravity, and with high walls and its proximity to the sun, a livable new planet that is three million times the area of the Earth can be formed. We can start again!
This Hugo and Nebula Award winner tells the sweeping tale of a desert planet called Arrakis, the focus of an intricate power struggle in a byzantine interstellar empire. Arrakis is the sole source of Melange, the "spice of spices." Melange is necessary for interstellar travel and grants psychic powers and longevity, so whoever controls it wields great influence.
The troubles begin when stewardship of Arrakis is transferred by the Emperor from the Harkonnen Noble House to House Atreides. The Harkonnens don't want to give up their privilege, though, and through sabotage and treachery they cast young Duke Paul Atreides out into the planet's harsh environment to die. There he falls in with the Fremen, a tribe of desert dwellers who become the basis of the army with which he will reclaim what's rightfully his. Paul Atreides, though, is far more than just a usurped duke. He might be the end product of a very long-term genetic experiment designed to breed a super human; he might be a messiah. His struggle is at the center of a nexus of powerful people and events, and the repercussions will be felt throughout the Imperium.
Dune is one of the most famous science fiction novels ever written, and deservedly so. The setting is elaborate and ornate, the plot labyrinthine, the adventures exciting. Five sequels follow. --Brooks Peck
Dune is to science fiction what The Lord of the Rings is to fantasy. Though fans believed they had bid a sad farewell to the sand planet of Arrakis upon Herbert's death in 1986, his son Brian has assumed writing the Nebula and Hugo award-winning series with the help of Kevin J. Anderson. But the original is always the most popular, and Ace here offers a good-quality hardcover complete with maps, a glossary, and appendixes. The book's huge fan base should expand even more thanks to a six-hour miniseries premiering on the Sci-Fi Channel later this year that is said to be more faithful to the book than David Lynch's truly awful 1984 feature film. Copyright 1999 Reed Business Information, Inc.
Starred Review. This epic science fiction tale fills in the time gap between Frank Herberts Dune and Dune Messiah. Told by modern-day sci-fi legends Anderson and Brian Herbert (Franks son), this story packs all the punch that the originals did and then some. Relating the life of Paul MuadDib, leader of Dune at the climax of the original novel, this novel explores the events of the MuadDib jihad that subsequently led to Pauls conquering the galaxy. Scott Brick delivers a powerful and entertaining reading reminiscent of a theatrical performance in a brilliant one-man show. Bricks voice is ideally suited to this extraordinary tale; no doubt he studied the prose of each novel to capture the dialect perfectly. This is a superb, solid reading that will appeal to fans and newcomers alike. A Tor Books hardcover. (Sept.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Starred Review. Paul Muad'Dib and his army of Fremen desert warriors have succeeded in their overthrow of the Emperor Shaddam IV, but holding onto a universe of fractious planets proves a challenge even for a man revered by his followers as a god. Set in the years following the late Frank Herbert's classic Dune and its sequel, Dune Messiah, the latest joint effort by Herbert's son Brian and noted sf author Anderson fills in the missing years of empire building and looks into the formative years of Paul's childhood as well as the histories of those closest to him. Drawing on Frank Herbert's massive body of notes, the coauthors of the new Dune series (_Dune: The Battle of Corrin_; The Road to Dune; Hunters of Dune) continue their expansion and illumination of the unexplored pieces of one of the genre's most significant and powerful stories. A priority purchase for libraries of all sizes. Highly recommended. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Longtime collaborators Herbert and Anderson set themselves a steep challenge—and, in the end, fail to meet it—in this much anticipated wrapup of the original Dune cycle (after 2006's Hunters of Dune). A large cast scattered across the cosmos must be brought together so that the final, all-powerful Kwisatz Haderach may be revealed in the ultimate face-off between humankind and the machine empire ruled by the implacable Omnius. Though pacing is brisk and the infrequent action scenes crackle with tension, only two minor characters—gholas, who are young clones with restored memories, of Suk doctor Wellington Yueh and God-Emperor Leto II—acquire real depth. Everyone else is too busy reacting to mostly irrelevant subplots like sabotage aboard the no-ship Ithaca, a plague devastating the planet of Chapterhouse and the genetic engineering of marine-dwelling sandworms. The lengthy climax relies on at least four consecutive deus ex machina bailouts, eventually devolving into sheer fairy tale optimism. Series fans will argue the novel's merits for years; others will be underwhelmed. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
By the time of this second volume of the third Dune prequel trilogy, battles and plagues have nearly destroyed humans and their planets. Sheanna revives the ghola cloning project to pit genius against numbers. Almost all the saga principals have been re-created—Paul, Jessica, Letos I and II, Chani, Stilgar, even Wellington Yueh and Baron Harkonnen—and are hiding on the no-ship. The eleventh ghola of Duncan Idaho keeps an eye on things. Naturally, such a crew generates intrigue, dissension, and many actions unintentionally at cross-purposes. Some of the re-creations learn from the past, some don't. Meanwhile, Omnius and Erasmus, leaders of the thinking machines, search for the no-ship; failing to find it, they finish the destruction of any planet capable of supporting human life. When the clones and the thinking machines finally confront each other, the conflict proves pretty gripping. Its plot derived from Frank Herbert's notes, Sandworms should fascinate Dune fans. The series' long run by now begs the question of whether, since Sandworms ties up so many loose ends, more of what has been learned about the construction and destruction of ecologies, and about thinking machines, in the 42 years since Dune was first published couldn't figure in the promised ninth prequel volume, Paul of Dune. Murray, Frieda
THE EPIC PREQUEL TO DUNE"DUNE: HOUSE ATREIDES is a terrific prequel, but it is also a first-rate adventure on its own. Frank Herbert would surely be delighted and proud of this continuation of his vision."—Dean KoontzFrank Herbert's Dune chronicles became an enduring classic and the most popular science fiction series of all time. Working from recently discovered files left by his father, Brian Herbert and best-selling novelist Kevin J. Anderson bring us Dune: House Atreides, the prequel, which captures all the complexity and grand themes of the original work while weaving a new tapestry of great passion and momentous destiny into a saga that expands the tale written by Frank Herbert more than thirty years ago. Complex, brilliant, and prophetic, Frank Herbert's award-winning Dune chronicles captured the imaginations of millions of readers worldwide—and transformed their perception of what the future could be. By his death in 1986, Frank Herbert had completed six novels in the Dune series. But much of his vision—vast, sprawling, and multilayered—remained unwritten. Now, working from recently discovered files left by his father, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the first volume in the prequel to Dune—where we step onto planet Arrakis...decades before Dune's hero, Paul Atreides, walks its sands. —Beginning nearly four decades before Dune, House Atreides introduces pivotal characters, alliances, base treacheries, and bright hopes that form the foundation of Dune. On the planet Arrakis, an aging tyrant sits on the Golden Lion Throne and rules all of the known universe, while his son grows dangerously impatient for the crown. A quasi-religious order of black-robed women move their secret breeding program one momentous step closer to creating a god-child they call the Kwisatz Haderach. And a minor family among the nobility, House Atreides, chooses a course of honor that will bring it to destruction at the hands of its mortal enemy, House Harkonnen—or take it to new heights of power.Here is the rich and complex world that Frank Herbert created in his classic series, in the time leading up to the momentous events of Dune. As Emperor Elrood's son Shaddam plots a subtle regicide, young Leto Atreides leaves his lush, water-rich planet for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes is dispatched by the Emperor to the desert planet Arrakis, or Dune, to discover the secrets of the addictive spice known as melange; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history. Covering the decade when Shaddam wins his throne, the teenager Leo Atreides becomes unexpectedly the rule of House Atreides, and Pardot Kynes uncovers one of the planet Dune's greatest secrets, House Atreides stands next to Dune in its power and scope. While this new novel solves some of Dune's most baffling mysteries, it presents new puzzles springing from the sands where one day Paul Muad'Dib Atreides will walk. But now, in the years before Paul's birth, an unforgettable new epic begins. Fans of the Dune chronicles will relish the opportunity to return to the rich and exotic universe created by Frank Herbert, while new readers will be introduced to an incomparable imagination—a future where the fate of the entire cosmos is at stake. The Story Behind Dune: House Atreidesby Brian HerbertWhen my father first sat down with me to go over one of my manuscripts, he told me that he couldn't teach me how to write; instead, he would teach me what he called "the care and feeding of editors": how to make manuscripts look presentable so that they wouldn't be tossed into a slush pile, unread. He then proceeded to teach me how to write. I remember many instances when we would brainstorm ideas and dissect my own novel manuscripts. He taught me how to develop worlds, to create characters, to invent action...and to describe all of it. We collaborated on the novel Man of Two Worlds, Frank Herbert's last published work, and even talked about working together on a new Dune novel, but we'd set no date, had established no specific details or direction.That novel was not to be. When my father died in 1986, he left several projects unfinished. For years there were rumors that I would write another novel set in my father's Dune universe, a sequel to the sixth book in the series, Chapterhouse: Dune. Prominent writers approached me with offers of collaboration, but in tossing ideas around with them I couldn't visualize the project coming to fruition. They were excellent writers, but in combination with them I didn't feel the necessary synergy for such a monumental task. Along with Tolkien's The Lord of the Rings and a handful of other works, Dune stood as one of the greatest creative achievements of all time, and arguably the greatest example of science fiction world-building in the history of literature. For the sake of my father's legacy, I could not select the wrong person.It wasn't until I began conversation with Kevin J. Anderson, a critically acclaimed and internationally best-selling author, that I found someone whose enthusiasm and passion for the Dune universe match my own. Much of Kevin's writing had been influenced heavily by the work of Frank Herbert. I read everything I could get my hands on that Kevin had written, and did more checking on him. It soon became clear that he was a brilliant writer and that his reputation was sterling. We hit it off immediately, both on a personal and professional level; new story ideas fairly exploded from our minds and together, we found the energy to tackle such a massive project.Frank Herbert had left behind literally thousands of pages of notes, ideas, and sketches. Of all the possible Dune stories we could tell, Kevin and I chose to concentrate on an immediate prequel, to go back to the heart of Dune's readership, the core characters and situations that had made this the best-selling science fiction novel of all time: The love story of Duke Leto and Lady Jessica; their first battle with Baron Harkonnen; the quest of the planetologist Kynes, sent to the desert world of Dune to investigate the precious spice and the sandworms and the Fremen...and the power-hungry Crown Prince Shaddam, who would do anything to secure the Imperial throne.The Dune universe is a vast canvas, with ample opportunity for many stories, but we have chosen to start here, featuring the characters with whom all Dune fans are familiar. Dune: House Atreides is a personal story that means a great deal to us; we hope booksellers and readers alike will feel the same way. Signed,Brian HerbertFrom the Hardcover edition.
Anne McCaffrey's Pern is one of the most memorable worlds in science fiction and fantasy. Humans and their flying dragon companions live in fear of thread, a caustic, deadly material that falls sporadically from space. But when the thread doesn't fall for a long time, people become complacent, forgetting that it is the brave dragonriders who can save them from the periodic threat. But when the thread falls, human and dragon heroes must fight the scourge. This edition encompasses the first three unforgettable novels of McCaffrey's epic series: Dragonflight, Dragonquest, and The White Dragon.
Finally together in one volume, the first three books in the world's most beloved science fiction series, THE DRAGONRIDERS OF PERN, by Anne McCaffrey, one of the great science fiction writers of all time: DRAGONFLIGHT, DRAGONQUEST, THE WHITE DRAGON. Those who know these extraordinary tales will be able to re-visit with Lessa, F'lar, Ruth, Lord Jaxon, and all the others. And for those just discovering this magical place, there are incomparable tales of danger, deceit, and daring, just waiting to be explored..
SUMMARY: A Sequel to The New York Times Bestselling Enders's Shadow Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth. Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics--the unity enforced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School. But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future. Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
Card returns to his Hugo and Nebula award-winning Enderverse saga (after 2005's Shadow of the Giant) with a heartwarming novella for the holidays. When Zeck Morgan, the young son of a puritanical minister, qualifies for admission into the International Fleet's Battle School, he is brought to the school against his will. Citing his pacifist religious beliefs, Zeck refuses to participate in any simulated war games, but when he sees a Dutch student give a friend a small present in celebration of Sinterklaas Day, he reports the violation of the school's rules against open religious observation and sparks an uproar over religious freedom and the significance of cultural traditions. Meanwhile, Zeck becomes a pariah until series hero Ender Wiggin finds a way to show him the real meaning of the holidays. Exploring themes of tolerance and compassion, this story about stuffing stockings is, fittingly, a perfect stocking stuffer for science fiction fans of all ages. (Nov.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
"An undeniable heavyweight. . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits."--_New York Daily News_ on_ Ender's Game_
"Card has taken the venerable SF concepts of a superman and an interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power."--_Booklist_ on Ender's Game
EDITORIAL REVIEW: *Man, was a a distant shore, and the men spread upon it in wave... Each wave different, and each wave stronger. * **The Martian Chronicles** Ray Bradbury is a storyteller without peer, a poet of the possible, and, indisputably, one of America's most beloved authors. In a much celebrated literary career that has spanned six decades, he has produced an astonishing body of work: unforgettable novels, including *Fahrenheit 451* and *Something Wicked This Way Comes;* essays, theatrical works, screenplays and teleplays; *The Illustrated Mein, Dandelion Wine, The October Country,* and numerous other superb short story collections. But of all the dazzling stars in the vast Bradbury universe, none shines more luminous than these masterful chronicles of Earth's settlement of the fourth world from the sun. Bradbury's Mars is a place of hope, dreams and metaphor-of crystal pillars and fossil seas-where a fine dust settles on the great, empty cities of a silently destroyed civilization. It is here the invaders have come to despoil and commercialize, to grow and to learn -first a trickle, then a torrent, rushing from a world with no future toward a promise of tomorrow. The Earthman conquers Mars ... and then is conquered *by* it, lulled by dangerous lies of comfort and familiarity, and enchanted by the lingering glamour of an ancient, mysterious native race. Ray Bradbury's *The Martian Chronicles* is a classic work of twentieth-century literature whose extraordinary power and imagination remain undimmed by time's passage. In connected, chronological stories, a true grandmaster once again enthralls, delights and challenges us with his vision and his heart-starkly and stunningly exposing in brilliant spacelight our strength, our weakness, our folly, and our poignant humanity on a strange and breathtaking world where humanity does not belong.
SUMMARY: Don't panic! You're not timetripping! It's the tenth anniversary of the publication of Douglas Adams's zany, best-selling novel, and to celebrate Harmony is reissuing a special edition of this cult classic!By now the story is legendary. Arthur Dent, mild-mannered, out-to-lunch earth-ling, is plucked from his planet by his friend Ford Prefect just seconds before it was demolished to make way for a hyper-space bypass. Ford, posing as an out-of-work actor, is a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy. Together the gruesome twosome begin their now-famous inter-galactic journey through time, space and best-sellerdom.For Hitchhiker fanatics (you know who you are!) who've read the books, seen the television program, and listened to the radio show, as well as newcomers to Douglas Adams's unique universe -- remember -- don't panic, don't forget to bring a towel, and don't forget to celebrate The Hitchhiker's Guide to the Galaxy's tenth anniversary by wearing your bathrobe.From the Hardcover edition.
SUMMARY: The final book in C. S. Lewis's acclaimed Space Trilogy, which includes Out of the Silent Planet and Perelandra, That Hideous Strength concludes the adventures of the matchless Dr. Ransom. The dark forces that were repulsed in Out of the Silent Planet and Perelandra are massed for an assault on the planet Earth itself. Word is on the wind that the mighty wizard Merlin has come back to the land of the living after many centuries, holding the key to ultimate power for that force which can find him and bend him to its will. A sinister technocratic organization is gaining power throughout Europe with a plan to "recondition" society, and it is up to Ransom and his friends to squelch this threat by applying age-old wisdom to a new universe dominated by science. The two groups struggle to a climactic resolution that brings the Space Trilogy to a magnificent, crashing close.
SUMMARY: The second book in C. S. Lewis's acclaimed Space Trilogy, which also includes Out of the Silent Planet and That Hideous Strength, Perelandra continues the adventures of the extraordinary Dr. Ransom. Pitted against the most destructive of human weaknesses, temptation, the great man must battle evil on a new planet -- Perelandra -- when it is invaded by a dark force. Will Perelandra succumb to this malevolent being, who strives to create a new world order and who must destroy an old and beautiful civilization to do so? Or will it throw off the yoke of corruption and achieve a spiritual perfection as yet unknown to man? The outcome of Dr. Ransom's mighty struggle alone will determine the fate of this peace-loving planet.
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Red Rising thrilled readers and announced the presence of a talented new author. Golden Son changed the game and took the story of Darrow to the next level. Now comes the exhilarating conclusion to the Red Rising Trilogy: *Morning Star.*
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
Finally, the time has come.
But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star
“You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star,* the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly
“A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist *(starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—*Kirkus Reviews*
From the Hardcover edition.
**
Amazon.com Review
An Amazon Best Book of February 2016: An entire trilogy rarely stays strong all the way through. The middle may sag, or the end might fizzle. That’s not the case with Pierce Brown’s Red Rising series, and his third and final book has again made the cut as a Best of the Month pick by the Amazon Books editors. Torn between loyalty to his Gold friends and his drive to free the lowColors, our battered hero Darrow is more vulnerable than ever as the fate of the solar system rests on his shoulders. Will Darrow’s allies stay true now that they know who he really is? Does his rebellion against the Golds have any chance at all? Will everyone (or anyone) survive? As Darrow searches for a conclusive win in the civil war he’s leading, he makes choices that will change his life, the lives of his friends, and the lives of millions of people struggling against the tyranny of the Golds. Morning Star keeps the action red-hot as it leaps between epic battle scenes in space and hand-to-hand combat on Mars while never losing sight of the emotions that drive the characters toward their fates. This is an incandescent, deeply satisfying finale to a series that has forged a new generation of science fiction readers. —Adrian Liang
Review
Advance praise for Morning Star
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune* . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews*
Praise for Pierce Brown and the Red Rising Trilogy
Red Rising
“[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly
“[A] top-notch debut novel . . . Red Rising* ascends above a crowded dystopian field.”—USA Today
*
“Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post
*
Golden Son
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“Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR
“In a word, Golden Son is stunning. Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com*
*
“The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)