《黑色佣兵团》是“黑色佣兵团”系列的首部小说,其中包含了七个中篇。这些中篇最早发表在1982年的《奇幻与科幻杂志》上,后来才结集成册出版。(我们很容易便可发现,《黑色佣兵团》的七大章节是相对完整的,每章均重新开了个头,而且拥有自己的结尾。) 所谓“黑色佣兵团”,其本身取材于欧洲文艺复兴时代盛极一时的德国和意大利佣兵团队,在书中乃是世界上硕果仅存的几家自由佣兵团之一,以信守雇约、手段严厉著称。它原由黑人组成,故得名“黑色佣兵团”,然则在小说开始的年代,由于颠沛流离,多方补充新手,早就各方人士鱼龙混杂了。“黑色佣兵团”系列以整个团队为主角,叙述了他们在四百年历史中大约四十年的精彩。从《黑色佣兵团》的北上助魔,到《钢铁残梦》的全军覆没,再到《恶水沉睡》的故土寻根,佣兵团一次又一次地在黑白正邪之间走钢丝,一次又一次地遭遇重创,读者熟悉的角色一个接一个地死去,但整个团队顽强地在那个残酷的世界里存活了下来。
EDITORIAL REVIEW: In the thirty-third thrilling escapade in Piers Anthony’s rousing Xanth fantasy series, an adventurous arachnid named Jumper must assume human form to save the enchanted realm from a cosmic peril. A cataclysmic battle between two all-powerful Demons has severed a mystical connection that joins Xanth to our own world. The key to restoring it is hidden within a cryptic prophecy that Jumper discovers when he is suddenly transformed from spider to man. As he sets out to discern the prophecy's meaning, he gathers about him a half dozen alluring damsels who do their best to help him solve the riddle while vying for his attentions. But a seductive siren and her demonic consort have determined to use their wiles to lure Jumper and his lovely companions away from their urgent mission. In a madcap adventure that is alternately harrowing and hilarious, they soon discover that danger, deception, and even true love may be found where they least expect it. In *Jumper Cable*, master storyteller Piers Anthony spins a wild and witty web of wonder that is sure to captivate fans of fantastic adventure everywhere!
SUMMARY: Piers Anthony's comical chronicles of his enchanted realm of Xanth are among the most beloved fantasy series ever written, with millions of readers worldwide. Now, Anthony returns with an all-new adventure that blends high hilarity with super-scary suspense.Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard. Once a common country boy, he sold his soul to a detestable demon for the power to erase events and rewrite history for his own devious ends. Now the entire future of Xanth is at the mercy of the Dastard's every whim.But this depraved desperado underestimates the courage and cleverness of a young girl named Becka, who can transform herself into a fearsome dragon at the speed of thought. With the help of a colorful band of brave companions, Becka challenges the Dastard with the greatest magic of all - the power of the human heart.
SUMMARY:Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods -- if her own troops don't kill her first.Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal. In the realm of Kurald Galain, home to the long lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall, and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects. Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, and release her from her eternal prison. Once freed, she will be a force of utter devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world. And so, in a far away land and beneath indifferent skies, the final cataclysmic chapter in the extraordinary 'Malazan Book of the Fallen' begins.
Zoe's Tale is the fourth full-length book by John Scalzi set in the Old Man's War universe. Read more - Shopping-Enabled Wikipedia on Amazon
In the article: Plot synopsis
In the touching fourth novel set in the Old Man's War universe, Scalzi revisits the events of 2007's The Last Colony from the perspective of Zoë, adopted daughter of previous protagonists Jane Sagan and John Perry. Jane and John are drafted to help found the new human colony of Roanoke, struggling against a manipulative and deceitful homeworld government, native werewolf-like creatures and a league of aliens intent on preventing all space expansion and willing to eradicate the colony if needed. Meanwhile, teenage Zoë focuses more on her poetic boyfriend, Enzo; her sarcastic best friend, Gretchen; and her bodyguards, a pair of aliens from a race called the Obin who worship and protect Zoë because of a scientific breakthrough made by her late biological father. Readers of the previous books will find this mostly a rehash, but engaging character development and Scalzi's sharp ear for dialogue will draw in new readers, particularly young adults. (Aug.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
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SUMMARY: In a fantasy world as rich and real as our own, Richard Rahl and Kahlan Amnell stand against the ancient forces which besiege the New World - forces so terrible that when last they threatened, they could only be withstood by sealing off the Old World from whence they came. Now the barrier has been breached, and the New World is again beset by their evil power. War, monsters, and treachery plague the world, and only Richard and Kahlan can save it from an armageddon of unimaginable savagery and destruction.Terry Goodkind, author of the brilliant fantasy bestsellers of the Sword of Truth series, has created his most masterful epic yet, a sumptuous feast of magic and excitement replete with the wonders of his unique fantasy vision.
SUMMARY: In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.
SUMMARY: Fifty-six hard years after the events of The Machine Crusade, after the death of Serena Butler, the bloodiest decades of the Jihad take place. The human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight. Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets. The war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin. In the greatest battle of science fiction history, human and machine face off one last time, and on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Maud'Dib in Frank Herbert's classic, Dune.
SUMMARY: The breathtaking vision and incomparable storytelling of Brian Herbert and Kevin Anderson's Dune: The Butlerian Jihad, a prequel to Frank Herbert's classic Dune, propelled it to the ranks of speculative fiction's classics in its own right. Now, with all the color, scope, and fascination of the prior novel, comes Dune: The Machine Crusade.. More than two decades have passed since the events chronicled in The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat. The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy. And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade.
SUMMARY:In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.Now, long years later, a second alien race has been discovered, but again the aliens ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
SUMMARY:Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Born in Richland, Washington, in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for "Ender's Game" and then for the sequel "Speaker for the Dead." He lives with his wife and children in North Carolina. Winner of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? And what if Ender is merely the brilliant result of genetic experiments? The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. An increasingly popular and relevant novel that risks and achieves and delivers more than most anything else within the science fiction genre, "Ender's Game" is a contemporary classic--a work, as Gene Wolf has written, that "will still be finding new readers when 99 percent of the books published this year are completely forgotten." "'Intense' is the word for "Ender's Game.""--"The New York Times" "An affecting novel full of surprises that seem inevitable once they are explained. The key, of course, is Ender Wiggin himself. Mr. Card never makes the mistake of patronizing or sentimentalizing his hero. Alternately likable and insufferable, his is a convincing little Napoleon in short pants."--Gerald Jonas, "The New York Times Book Review" "A gripping tale of adventure in space and a scathing indictment of the military mind."--"Library Journal" "This twenty-five-year-old science fiction classic [is] unlike many hardcore SF titles [in that it] is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. [Ender's] brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having 'the right stuff.' The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien 'buggers.' When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially [its many] battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him . . . For the most part, this novel will deservedly reach a new generation."--Norah Piehl, "Children's Literature" "Card has taken the venerable SF concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers--a major SF novel by any reasonable standards."--"Booklist"
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《黑色佣兵团》是“黑色佣兵团”系列的首部小说,其中包含了七个中篇。这些中篇最早发表在1982年的《奇幻与科幻杂志》上,后来才结集成册出版。(我们很容易便可发现,《黑色佣兵团》的七大章节是相对完整的,每章均重新开了个头,而且拥有自己的结尾。) 所谓“黑色佣兵团”,其本身取材于欧洲文艺复兴时代盛极一时的德国和意大利佣兵团队,在书中乃是世界上硕果仅存的几家自由佣兵团之一,以信守雇约、手段严厉著称。它原由黑人组成,故得名“黑色佣兵团”,然则在小说开始的年代,由于颠沛流离,多方补充新手,早就各方人士鱼龙混杂了。“黑色佣兵团”系列以整个团队为主角,叙述了他们在四百年历史中大约四十年的精彩。从《黑色佣兵团》的北上助魔,到《钢铁残梦》的全军覆没,再到《恶水沉睡》的故土寻根,佣兵团一次又一次地在黑白正邪之间走钢丝,一次又一次地遭遇重创,读者熟悉的角色一个接一个地死去,但整个团队顽强地在那个残酷的世界里存活了下来。