SUMMARY:Following Perdido Street Station and The Scar, acclaimed author China Miéville returns with his hugely anticipated Del Rey hardcover debut. With a fresh and fantastical band of characters, he carries us back to the decadent squalor of New Crobuzon—this time, decades later. It is a time of wars and revolutions, conflict and intrigue. New Crobuzon is being ripped apart from without and within. War with the shadowy city-state of Tesh and rioting on the streets at home are pushing the teeming city to the brink. A mysterious masked figure spurs strange rebellion, while treachery and violence incubate in unexpected places. In desperation, a small group of renegades escapes from the city and crosses strange and alien continents in the search for a lost hope. In the blood and violence of New Crobuzon’s most dangerous hour, there are whispers. It is the time of the iron council. . . . The bold originality that broke Miéville out as a new force of the genre is here once more in Iron Council: the voluminous, lyrical novel that is destined to seal his reputation as perhaps the edgiest mythmaker of the day. From the Hardcover edition.
SUMMARY:A mythmaker of the highest order, China Miéville has emblazoned the fantasy novel with fresh language, startling images, and stunning originality. Set in the same sprawling world of Miéville’s Arthur C. Clarke Award-winning novel, Perdido Street Station, this latest epic introduces a whole new cast of intriguing characters and dazzling creations. Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of New Crobuzon. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a renowned linguist whose services as an interpreter grant her passage—and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remades live as equals to humans, Cactae, and Cray. Yet no one may ever leave.Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada’s agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters—terrifying entities with a singular, chilling mission. . . .China Miéville is a writer for a new era—and The Scar is a luminous, brilliantly imagined novel that is nothing short of spectacular.From the Trade Paperback edition.
Kim Stanley Robinson has earned a reputation as the master of Mars fiction, writing books that are scientific, sociological and, best yet, fantastic. Green Mars continues the story of humans settling the planet in a process called "terraforming." In Green Mars, which won the 1994
The sequel to Red Mars details an early 22nd-century Mars controlled by Earth's metanationals, gigantic corporations intent on exploiting Mars. Debate among the settlers--some native-born, some the surviving members of the First Hundred--is divided between the minimalist areoformists, who have come to love Mars in all its harshness, and the terraformists, who want to replicate Earth. As the surface of Mars warms and is seeded with genetically altered plants, the settlers await Earth's self-destruction, which they hope will give them a chance to claim their independence. They travel endlessly over every inch of Mars--no mean feat, since most of the First Hundred are criminals wanted for their roles in the failed revolt of 2061--with each kilometer and each group of settlers they meet described in laborious detail. When they're not traveling, these colonists contemplate the history of which they have been a part and which they can only partially recall as a result of their longevity treatments. With the collapse of Earth society and internecine battles among the metanationals, the Martian settlers liberate their cities and declare their planet free. This wide-ranging novel is loaded with all manner of scientific and historical detail, but the story bogs down under its very breadth and seems almost like a Martian year--twice as long as it needs to be. The next and final volume in the trilogy will be Blue Mars . Copyright 1994 Reed Business Information, Inc.
EDITORIAL REVIEW:
In **Snow Crash**, Neal Stephenson took science fiction to dazzling new levels. Now, in **The Diamond Age**, he delivers another stunning tale. Set in twenty-first century Shanghai, it is the story of what happens when a state-of-the-art interactive device falls into the hands of a street urchin named Nell. Her life-and the entire future of humanity-is about to be decoded and reprogrammed....
SUMMARY:The Fire That BurnsIt can lay low a dragon or heal a wounded warrior.It is the most sought-after magical power in all Faern.And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass.Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive.At least until tomorrow.An all-new expanded version of Ed Greenwood's classic tale, including a new forward by the author.One of Ed Greenwood's most popular novels, Spellfire is being rereleased in an all-new trade paperback edition. This version has been completely reedited and contains added text and material that bring new excitement to the story. This edition also features new cover art and is classified as the first title in the brand-new Forgotten Realms series Shandril's Saga.
Everybody's favorite introspective dark elf butt-kicker is back. And if you're one of the many fans of R.A. Salvatore's phenomenally popular twin-scimitar-swinger, you won't be disappointed. The Silent Blade is old-school Drizzt, an adventure that brings together the original gang: the lovely Cattie-brie, the plump and mischievous Regis, the gruff dwarven father-figure Bruenor, and the even more gruff barbarian hammer-hurler Wulfgar. Better yet, The Silent Blade brings back Drizzt's best worst nemesis, master assassin Artemis Entreri. Throw in the evil artifact Crenshinibon (a.k.a. the Crystal Shard, the namesake of the first Drizzt Do'Urden book), and you know you're in for a good time.
The plot follows three intertwined threads: Drizzt and Co.'s road trip to destroy Crenshinibon, Wulfgar's struggle to overcome the scars of his imprisonment at the claws of the demon Errtu, and Artemis Entreri's long-awaited return to the seamy streets of Calimport. The action is as lively as ever, with giants and goblins and thieves all getting their deserved lumps at the hands of our heroes, and of course Drizzt continues his meditations on life with a capital L. The book's highlight, though, comes when Do'Urden and Entreri cross paths once again, this time with surprising results. And the promise of that matchup should keep you flipping the pages quickly. --Paul Hughes
Can the Crystal Shard be destroyed at last?
Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.
The Silent Blade is the book that brought Drizzt back to the Realms, and was a New York Times best seller on its initial release--and has been in print every day since. Like the rest of the Legend of Drizzt(R) reissues, The Silent Blade features beautiful new cover art by award-winning illustrator Todd Lockwood.
Gods Walk the Realms!
Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.
R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.
Starless Night is part of the continuing "Forgotten Realms" saga, which includes the author's best seller, The Legacy (Random Audio, 1992). Still shaken by the death of their comrade, Wolfgar, the companions, Regis, Brunor, Catibri, and Drizzt, mourn in their own ways. For Drizzt, however, sorrow turns to vengeance. Drizzt decides that he must return to the Underdark city of Menzoberranzan and see for himself that the drow do not again spread their evil on the surface world. Much like a fly who is caught in a spider's invisible web, Drizzt, too, finds himself entangled in events that he cannot control. Starless Night is good sword-and-sorcery fare and keeps a lively pace throughout. Narrator Simon Jones offers a solid performance that is occasionally marred by hokey sound effects. Those who are Dungeons and Dragons players will appreciate seeing the genre come to life. Recommended for "gamers" and listeners interested in fantasy.- Adam Paul Hunt, "California Bicyclist," San FranciscoCopyright 1994 Reed Business Information, Inc.
Return to the City of Spiders!
Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.
A new mass market edition of the New York Times best-selling sword and sorcery classic, The Legacy is Drizzt at his scimitar-wielding best!
Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.
Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the Forgotten Realms world will be changed forever.
Here for the first time in one volume is R.A. Salvatore's The Dark Elf trilogy, the stirring epic that recounts the tortured beginnings and early struggles of Drizzt Do'Urden, one of the most beloved characters of the Forgotten Realms setting.
SUMMARY:From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....
Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored him in the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and returns to the court where he is thrown headfirst into the tumult of royal life. With the King near death, and Fitz's only ally off on a seemingly hopeless quest, the throne itself is threatened. Meanwhile, the treacherous Red Ship Raiders have renewed their attacks on the Six Duchies, slaughtering the inhabitants of entire seaside towns. In this time of great peril, it soon becomes clear that the fate of the kingdom may rest in Fitz's hands--and his role in its salvation may require the ultimate sacrifice.
Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father's gruff stableman. He is treated like an outcast by all the royalty except the devious King Shrewd, who has him sectetly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill--and the darker knowledge of a child raised with the stable hounds and rejected by his family. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom.
EDITORIAL REVIEW: “The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. *World War Z* is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe*From the Hardcover edition.*
This conclusion of the Hyperion saga (
The latest episode (following last year's Endymion) of Simmons' Foundation-like saga of the far future tells of the struggle for dominance between humanity and its siblings, one of which is a highly evolved race with artificial intelligence and another of which has experimented upon its own DNA until it is no longer quite human. What might be called classical humankind is under the rule of a newly established, dominant Catholic Church, which undertakes to exterminate one of its rivals, the Ousters, and also seeks the girl Aenea, part-human and part-machine and a messiah for whom the adventurer Endymion is guardian. But Endymion and Aenea part as their destinies begin to fulfill themselves, and before they meet again, Endymion leaps through time portals from world to world. These worlds, including a gas giant with jellyfishlike lifeforms in its upper atmosphere and an ice kingdom carved among mountain peaks, are brilliantly realized. Thus Simmons pushes his vast entertainment along unfalteringly. John Mort
SUMMARY: On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope--and a terrible secret. And one may hold the fate of humanity in his hands.
SUMMARY: Come back to the Ringworld . . . the most astonishing feat of engineering ever encountered. A place of untold technological wonders, home to a myriad humanoid races, and world of some of the most beloved science fiction stories ever written! The human, Louis Wu; the puppeteer known as the Hindmost; Acolyte, son of the Kzin called Chmeee . . . legendary beings brought together once again in the defense of the Ringworld. Something is going on with the Protectors. Incoming spacecraft are being destroyed before they can reach the Ringworld. Vampires are massing. And the Ghouls have their own agenda--if anyone dares approach them to learn. Each race on the Ringworld has always had its own Protector. Now it looks as if the Ringworld itself needs a Protector. But who will sit on the Ringworld Throne? "Niven's work has been an intriguing and consistent universe, and this book is the keystone of the arch. . . . [His] technique is wonderfully polished, his characters and their situations are nicely drawn . . . wraps up (maybe) a corner of a very interesting universe." --San Diego Union-Tribune
EDITORIAL REVIEW: A new place is being built, a world of huge dimensions, encompassing millions of miles, stronger than any planet before it. There is gravity, and with high walls and its proximity to the sun, a livable new planet that is three million times the area of the Earth can be formed. We can start again!
It's not just a trilogy any more. In the fifth book of this popular series, Arthur Dent makes the terrible mistake of starting to enjoy life, and immediately all hell breaks loose. In short, it's up to him to save the world from total multi-dimensional obliteration, the Guide from a hostile alien takeover, and the daughter he never knew he had, from herself. A tall order, to say the least. And one he's really not up to, thank you very much."Douglas Adams is a terrific satirist....He is anything but harmless."THE WASHINGTON POST BOOK WORLD
SUMMARY:Back on Earth with nothing more to show for his long, strange trip through time and space than a ratty towel and a plastic shopping bag, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription, the mysterious disappearance of Earth's dolphins, and the discovery of his battered copy of The Hitchhiker's Guide to the Galaxy all conspire to give Arthur the sneaking suspicion that something otherworldly is indeed going on. . . . God only knows what it all means. And fortunately, He left behind a Final Message of explanation. But since it's light-years away from Earth, on a star surrounded by souvenir booths, finding out what it is will mean hitching a ride to the far reaches of space aboard a UFO with a giant robot. But what else is new? "From the Paperback edition."
SUMMARY:"HYSTERICAL!"--The Philadelphia InquirerThe unhappy inhabitants of planet Krikkit are sick of looking at the night sky above their heads--so they plan to destroy it. The universe, that is. Now only five individuals stand between the white killer robots of Krikkit and their goal of total annihilation.They are Arthur Dent, a mild-mannered space and time traveler, who tries to learn how to fly by throwing himself at the ground and missing; Ford Prefect, his best friend, who decides to go insane to see if he likes it; Slartibartfast, the indomitable vicepresident of the Campaign for Real Time, who travels in a ship powered by irrational behavior; Zaphod Beeblebrox, the two-headed, three-armed ex-head honcho of the Universe; and Trillian, the sexy space cadet who is torn between a persistent Thunder God and a very depressed Beeblebrox.How will it all end? Will it end? Only this stalwart crew knows as they try to avert "universal" Armageddon and save life as we know it--and don't know it!"ADAMS IS ONE OF THOSE RARE TREASURES: an author who, one senses, has as much fun writing as one has reading."--The Arizona Daily Star "From the Paperback edition."
SUMMARY:"DOUGLAS ADAMS IS A TERRIFIC SATIRIST."--The Washington Post Book WorldFacing annihilation at the hands of the warlike Vogons is a curious time to have a craving for tea. It could only happen to the cosmically displaced Arthur Dent and his curious comrades in arms as they hurtle across space powered by pure improbability--and desperately in search of a place to eat.Among Arthur's motley shipmates are Ford Prefect, a longtime friend and expert contributor to the Hitchhiker's Guide to the Galaxy; Zaphod Beeblebrox, the three-armed, two-headed ex-president of the galaxy; Tricia McMillan, a fellow Earth refugee who's gone native (her name is Trillian now); and Marvin, the moody android who suffers nothing and no one very gladly. Their destination? The ultimate hot spot for an evening of apocalyptic entertainment and fine dining, where the food (literally) speaks for itself.Will they make it? The answer: hard to say. But bear in mind that the Hitchhiker's Guide deleted the term "Future Perfect" from its pages, since it was discovered not to be!"What's such fun is how amusing the galaxy looks through Adams' sardonically silly eyes."--Detroit Free Press
SUMMARY: Don't panic! You're not timetripping! It's the tenth anniversary of the publication of Douglas Adams's zany, best-selling novel, and to celebrate Harmony is reissuing a special edition of this cult classic!By now the story is legendary. Arthur Dent, mild-mannered, out-to-lunch earth-ling, is plucked from his planet by his friend Ford Prefect just seconds before it was demolished to make way for a hyper-space bypass. Ford, posing as an out-of-work actor, is a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy. Together the gruesome twosome begin their now-famous inter-galactic journey through time, space and best-sellerdom.For Hitchhiker fanatics (you know who you are!) who've read the books, seen the television program, and listened to the radio show, as well as newcomers to Douglas Adams's unique universe -- remember -- don't panic, don't forget to bring a towel, and don't forget to celebrate The Hitchhiker's Guide to the Galaxy's tenth anniversary by wearing your bathrobe.From the Hardcover edition.
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SUMMARY:
Following Perdido Street Station and The Scar, acclaimed author China Miéville returns with his hugely anticipated Del Rey hardcover debut. With a fresh and fantastical band of characters, he carries us back to the decadent squalor of New Crobuzon—this time, decades later. It is a time of wars and revolutions, conflict and intrigue. New Crobuzon is being ripped apart from without and within. War with the shadowy city-state of Tesh and rioting on the streets at home are pushing the teeming city to the brink. A mysterious masked figure spurs strange rebellion, while treachery and violence incubate in unexpected places. In desperation, a small group of renegades escapes from the city and crosses strange and alien continents in the search for a lost hope. In the blood and violence of New Crobuzon’s most dangerous hour, there are whispers. It is the time of the iron council. . . . The bold originality that broke Miéville out as a new force of the genre is here once more in Iron Council: the voluminous, lyrical novel that is destined to seal his reputation as perhaps the edgiest mythmaker of the day. From the Hardcover edition.