Attention all Drizzt freaks: our favorite dark-elf hero is not, repeat not, in Spine of the World. Neither is Bruenor nor Cattie-brie nor Regis et al. But don't think that means the latest installment in R.A. Salvatore's sweeping Drizzt-and-pals series isn't worth picking up: Spine sets things straight for the Forgotten Realms' newest, meanest drunk, the burly barbarian who single-handedly made warhammers cool again despite their measly 1d4+1 damage. Yep, Wulfgar is back, after ditching his buddies in __ to become a bottle-swilling bouncer in the mangy port town of Luskan.
The towering tough guy hasn't strayed from his job at the Cutlass, hasn't sobered up, and hasn't forgotten his six years of horrific torture under the nasty balor Errtu.
But it's time for another book, so all that's about to change: kicked out of the Cutlass, robbed of Aegis-fang (yikes!), and framed for the attempted murder of his old friend Captain Deudermont (remember him from pirate-hunting on the Sea Sprite?), Wulfgar goes on the run with the rogue Morik, who's become a true friend despite the mission Jarlaxle and his dark-elf cohort gave him to watch the barbarian. Sure, Drizzt is missing (although he does make appearances in the form of ruminating journal entries), so Spine isn't a nonstop scimitar-fest. But R.A. still spins a good yarn--as always. With plenty of combat and intrigue, not to mention the ever-familiar monsters and spells, Spine of the World is surely the best show in town for the Forgotten Realms crowd. --Paul Hughes
The Road to Redemption
Even the brutal streets of a treacherous city can't hide a tortured soul forever.
The barbarian Wulfgar sets upon a dangerous path toward redemption when and old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most prized possession -- the life he thought he'd lost forever.
Contains 16 pages of roleplaying game rules base on_ The Spine of the World._
A new "Forgotten Realms" novel from one of TSR's top-selling authors. The call of the past grows even stronger as Drizzt and his companions are lured from their ship off the Sword Coast back to the Icewind Dale, where a friend from the Abyss has set a deadly trap for the dark elf. Once again, Drizzt and his allies must combine forces to combat an evil that seeks to destroy their world.
R.A. Salvatore has spent so many years winding himself into fantasy worlds that he's still trying to figure out how to unwind. He is the author of more than forty novels and more than a dozen New York Times best sellers, including The Two Swords, which debuted at or near the top of many best seller lists.
The fourth in a series of premiere hardcover editions of Salvatore's classic dark elf tales.
This new release of the classic R.A. Salvatore novel continues the classic tale of Salvatore's signature dark elf character Drizzt Do'UrdenTM. Although this was the first title actually published about Drizzt, it has now been placed in its proper chronological order as fourth in the series. Each title in the Legend of Drizzt series showcases the classic dark elf novels in new, deluxe hardcover editions. Each title will feature all new cover art and new introductions written by those who have become familiar with Salvatore and Drizzt over the years.
R.A. SALVATORE was born in Massachusetts in 1959 and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also known as the best-selling author of the Star Wars: Episode II Attack of the Clones novelization from Del Rey.
SUMMARY: The sequel to Dune: House Atreides and Dune: House Harkonnen chronicles the origins of the rivalry between Duke Leto and Baron Vladimir Harkonnen, the actions that transformed Duncan Idaho and Gurney Halleck into heroes, the birth of Paul Atreides, and the creation of the tyrannical Padishah Emperor Shaddam Corrino. Reprint.
SUMMARY: Duke Leto Atreides is now the skilful and much-loved ruler of Caladan, served by loyal Duncan Idaho. To his court come Gurney Halleck, despised slave of the Harkonnens - and Jessica, the exquisite, perfectly trained concubine chosen by the Reverend Mothers of the Bene Gesserit to be the mother of Leto's daughter. Meanwhile, on Dune - planet Arrakis - House Harkonnen ruthlessly harvests the precious, mind-enhancing drug called spice. And Baron Vladimir is slowly being consumed by a loathesome disease. Rabban Harkonnen - House Atreides' most implacable enemy - prepares to take over his uncle's empire.
SUMMARY: Centenarian Heywood Floyd, survivor of two encounters with mysterious monoliths, once again confronts Dave Bowman, an independent HAL, and an unseen alien race
SUMMARY:Sent to unravel the mystery of an enigmatic monolith left on the moon by an unknown alien intelligence, two astronauts aboard the spacecraft Discovery find their journey into space and their very lives jeopardized by the jealousy of an extraordinary computer named Hal. Reissue.
Github | Docker | Project
Amazon.com Review
Attention all Drizzt freaks: our favorite dark-elf hero is not, repeat not, in Spine of the World. Neither is Bruenor nor Cattie-brie nor Regis et al. But don't think that means the latest installment in R.A. Salvatore's sweeping Drizzt-and-pals series isn't worth picking up: Spine sets things straight for the Forgotten Realms' newest, meanest drunk, the burly barbarian who single-handedly made warhammers cool again despite their measly 1d4+1 damage. Yep, Wulfgar is back, after ditching his buddies in __ to become a bottle-swilling bouncer in the mangy port town of Luskan.
The towering tough guy hasn't strayed from his job at the Cutlass, hasn't sobered up, and hasn't forgotten his six years of horrific torture under the nasty balor Errtu.
But it's time for another book, so all that's about to change: kicked out of the Cutlass, robbed of Aegis-fang (yikes!), and framed for the attempted murder of his old friend Captain Deudermont (remember him from pirate-hunting on the Sea Sprite?), Wulfgar goes on the run with the rogue Morik, who's become a true friend despite the mission Jarlaxle and his dark-elf cohort gave him to watch the barbarian. Sure, Drizzt is missing (although he does make appearances in the form of ruminating journal entries), so Spine isn't a nonstop scimitar-fest. But R.A. still spins a good yarn--as always. With plenty of combat and intrigue, not to mention the ever-familiar monsters and spells, Spine of the World is surely the best show in town for the Forgotten Realms crowd. --Paul Hughes
Product Description
The Road to Redemption
Even the brutal streets of a treacherous city can't hide a tortured soul forever.
The barbarian Wulfgar sets upon a dangerous path toward redemption when and old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most prized possession -- the life he thought he'd lost forever.
Contains 16 pages of roleplaying game rules base on_ The Spine of the World._