SUMMARY: Eighty years into the future, the United States is a no-man’s-land: its landscape blighted by chemical warfare, pollution, and plague; its government collapsed; its citizens adrift, desperate, fighting to stay alive. In fortified compounds, survivors hold the line against wandering predators, rogue militias, and hideous mutations spawned from the toxic environment, while against them all stands an enemy neither mortal nor merciful: demons and their minions bent on slaughtering and subjugating the last of humankind. But from around the country, allies of good unite to challenge the rampaging evil. Logan Tom, wielding the magic staff of a Knight of the Word, has a promise to keep – protecting the world’s only hope of salvation – and a score to settle with the demon that massacred his family. Angel Perez, Logan’s fellow Knight, has risked her life to aid the elvish race, whose peaceful, hidden realm is marked for extermination by the forces of the Void. Kirisin Belloruus, a young elf entrusted with an ancient magic, must deliver his entire civilization from a monstrous army. And Hawk, the rootless boy who is nothing less than destiny’s instrument, must lead the last of humanity to a latter-day promised land before the final darkness falls.
SUMMARY: With his groundbreaking New York Times bestseller The Sword of Shannara and its acclaimed sequels, Terry Brooks brought a new audience to epic fantasy. Then he gave the genre a darkly compelling contemporary twist in his trilogy of the Word and the Void. Last year, in Armageddon’s Children, Brooks undertook the stunning chronicle that united two unique worlds. Now that story of clashing forces of darkness and light, of Shannara’s beginnings and the human race’s possible end, marches forward into an unforgettable second volume full of mystery, magic, and momentous events.Across the ruined landscape that is America–hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life–two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void. As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them.As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls.From the Hardcover edition.
SUMMARY: Armageddon's Children is the first novel in Terry Brooks' fantasy trilogy entitled The Genesis of Shannara, which bridges the events of Brooks' Word/Void trilogy with his Shannara series. It takes place in an apocalyptic world around the year 2100 (about eighty years after the novel Angel Fire East) and details the events during the Great Wars, a historical conflict referenced frequently in the Shannara books. It is followed by the novel The Elves of Cintra.
SUMMARY: Angel Fire East marks the close of Terry Brooks's Nest Freemark-John Ross saga, which began with 1997's Running with the Demon. After a long layover in Seattle for the middle book, Knight of the Word, the fantasy-meets-modernity action returns to Nest's native Hopewell, where once again Nest and John must face off against the Void, this time in the form of ancient demon Findo Gask, who favors a black-clad evil preacher getup for his menacing needs. Brooks's well-realized and likable cast from the previous books is back, from Nest (now 29) to Ross (haggard as ever) to Pick (still just a few inches tall) and even grown-up versions of Nest's childhood friends from Running, including Bennett, now a junkie with child. Of course, Findo Gask has assembled a creepy little Legion of Doom to harry these nice folks: a giant albino demon; a formless, flesh-eating ur'droch; and a knife-wielding Orphan-Annie-gone-bad named Penny Dreadful. And Angel Fire's main plot thread is even compelling: John Ross has caught a shape-changing, wild-magic creature of enormous power, a gypsy morph, that he and Nest must discover how to turn to the Word before Gask and his crew can capture it for the Void. But as with Knight of the Word, wooden pacing and unconvincing transitions keep this tale from rising to the level of Brooks's previous masterworks, such as the excellent Shannara and Landover series. If you've read the first two books, it's certainly worth seeing off your old friends in Angel Fire East. But if you're--heaven forbid--new to Terry Brooks, check out his earlier work, or even his very capable novelization of Star Wars Episode I: The Phantom Menace. --Paul Hughes
SUMMARY: John Ross, the tortured, conflicted Knight of the Word from Terry Brooks's Running with the Demon, finally gets a good night's sleep in the sequel. He buys this moment's peace at the cost of his sacred oath to be a champion of the Word, renouncing that pledge after failing to prevent the slaughter of a group of schoolchildren. Duty and destiny are difficult to elude, though, and soon his former charge Nest Freemark, now a college student and Olympic hopeful, arrives to warn him of his imminent destruction, or, worse, his unwitting fall into the service of the Void. The story winds lazily through sleepy, wet Seattle like a tour bus, steadily building. Everything eventually converges on the homeless shelter where John works with his new sweetie Stefanie Winslow for über-activist Simon Lawrence, a man his dreams tell him he is fated to kill. A thin mystery clouds the identity of the demon conspiring to deliver John unto evil, but the book's real focus is John's fitful, foot-dragging attempts to fulfill his destiny. Knight doesn't provide the suspenseful energy of Running, a book that followed Nest through the dramatic loss of her childhood, but it rejoins her as she assumes the responsibilities of young adulthood and--like that period in life--still manages to deliver satisfying, if more subtle, rewards. --Paul Hughes
SUMMARY: Twenty years ago, Terry Brooks turned fantasy fiction on its head with The Sword of Shannara, the first fantasy novel to make the mainstream bestseller lists, and the first in an unbroken string of thirteen bestselling books. Now, in Running with the Demon, Brooks does nothing less than revitalize fantasy fiction again, inventing the complex and powerful new mythos of the Word and the Void, good versus evil still, but played out in the theater-in-the-round of the "real world" of our present. On the hottest Fourth of July weekend in decades, two men have come to Hopewell, Illinois, site of a lengthy, bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to attain a terrible secret goal. The other is John Ross, a Knight of the Word, a man who, while he sleeps, lives in the hell the world will become if he fails to change its course on waking. Ross has been given the ability to see the future. But does he have the power to change it?At stake is the soul of a fourteen-year-old girl mysteriously linked to both men. And the lives of the people of Hopewell. And the future of the country. This Fourth of July, while friends and families picnic in Sinnissippi Park and fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided . . .A novel that weaves together family drama, fading innocence, cataclysm, and enlightenment, Running with the Demon will forever change the way you think about the fantasy novel. As believable as it is imaginative, as wondrous as it is frightening, it is a rich, exquisitely-written tale to be savored long after the last page is turned.
SUMMARY: The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide. But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .From the Hardcover edition.
SUMMARY: War threatens the Four Lands, and Shannara's only hope lies in Penderrin Ohmsford, but it's a dreadfully slim hope. To save his world, Pen must restore his aunt, the former Ilse Witch, to her rightful position as High Druid of Shannara. But first Pen must free his aunt Grianne from the Forbidding: the world of the demons. To have the slightest chance of freeing her, he must find the mystical tree called the Tanequil, and somehow craft a talisman from its wood. But Shadea a'Ru, the treacherous usurper of his aunt's position, will do anything to stop Pen--and she has already captured Pen's parents and forced them to reveal their son's whereabouts. Sen Dunsidan, the monstrous Prime Minister of the Federation, has armed his greatest airship with a horrible new weapon. And Pen is just a boy, accompanied on his dangerous quest by only a Dwarf, a young Elf, and a blind Rover girl. Filled with action, treachery, and sacrifice, Tanequil will enthrall Terry Brooks's millions of fans as it roars to a shocking conclusion. However, newcomers to the Shannara series should not begin with Tanequil. It's the middle book of the High Druid of Shannara trilogy, and the thirteenth novel of a complicated high-fantasy series with numerous characters and sentient races. Newcomers should start with Jarka Ruus, the first book of the High Druid trilogy--or, better yet, with The Sword of Shannara, the first book of the series. --Cynthia Ward
SUMMARY: With Jarka Ruus Terry Brooks embarks on yet another journey with the legendary Ohmsford family. Beginning 20 years after the conclusion of the The Voyage of the Jerle Shannara, the High Druid of Paranor Grianne Ohmsford finds herself struggling to unite the druids amid political morass risen from her prior history as the dreaded Ilse Witch. Her enemies' schemes come to fruition quickly and she is banished behind the wall of the Forbidding, the anti-demon security feature that collapsed so spectacularly in the magnificent Elfstones of Shannara. Her fate falls in the lap of the youngest Ohmsford, Penderrin, who unlike his Aunt Grianne and his parents is without the gift of magic. Pen along with Khyber and her uncle, the Elven Prince Ahren Elessedil, learn they must jump through the usual Brooks' hoops to unlock the door of the Forbidding and free Grianne. Brooks is right at home in this formulaic addition to the Shannara franchise. All the furniture is here: the Druid Keep of Paranor, dark creatures in pursuit of reluctant young heroes and, of course, the Elfstones. The good news is that Brooks remains a master of description and the book hums along with comfortable ease. Devout Shannara fans will find their favorite magical realm exactly as they left it and no doubt anticipate this cliffhanger's sequel. --Jeremy Pugh
SUMMARY: The Morgawr is a centuries-old sorcerer of unimaginable might, who feeds upon the souls of his enemies. With a fleet of airships and a crew of walking dead men at his command, he is in relentless pursuit of the Jerle Shannara. His goal is twofold: to find and control the fabled 'magic' of Parkasia, and to destroy the Ilse Witch (his disciple) to keep her from using the magic to destroy him. But she has already paid a heavy price for her actions. When Walker Boh persuades the witch to use the Sword of Shannara, she is exposed to its awesome power and forced to confront the truth of her horrifying deeds as the Ilse Witch, causing her to flee deep into her own mind. She has only one protector: her brother Bek, who is determined to redeem her.
SUMMARY: As the crew aboard the airship Jerle Shannara is attacked by evil forces, the Druid’s protégé Bek Rowe and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Boh is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy. For there is something alive in Castledown. Something not human. Something old beyond reckoning that covets the magic of Druids, elves, even the Ilse Witch. Something that hunts men for its own designs: Antrax.
SUMMARY: It has been 130 years since the events of the Heritage of Shannara series, and the Free-born and the Federation are still at war. The story follows a quest organized by Walker Boh, the last surviving Druid. Thirty years ago, the Elven prince Kael Elessedil led an expedition in search of a legendary magic which was said to be the most ancient and powerful in the world. Thirty years later, Kael is found floating in the sea of the Blue Divide; a map is found with him, covered with mysterious symbols. Walker is the only man who can read them. But there is another: the Ilse Witch, a beautiful but twisted young woman who is as practiced in magic as Walker himself. She will stop at nothing to possess the map and the magic it leads to. To stop her, Walker must find the magic first. Thus begins the voyage of the sleek, swift airship, the Jerle Shannara. The company chosen by Walker must fly into the face of unknown terrors while the Ilse Witch and her dark allies pursue.
SUMMARY: Although some of the goals to keep Shannara safe had been met, the work of Walker Boh, Wren, and Par was not yet done. For The Shadowmen still swarmed over the Four Lands, poisoning all with their dark magic. Each Shannaran had a special death waiting for him- at the hands of The Shadowmen-unless Par could find a way to free them all with the Sword of Shannara.
SUMMARY: "Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren.It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Esterland knew of them -- except, finally, the Addershag.The blind old woman had given instructions to find a place on the coast of the Blue Divide, build a fire, and keep it burning for three days. "One will come for you."Tiger Ty, the Wing Rider, had come on his giant Roc to carry Wren and her friend Garth to the only clear landing site on the island of Morrowindl, where, he said, the Elves might still exist, somewhere in the demon-haunted jungle.Now she stood within that jungle, remembering the warning of the Addershag: "Beward, Elf-girl. I see danger ahead for you . . . and evil beyond imagining." It had proved all too true.Wren stood with her single weapon of magic, listening as demons evil beyond all imagining gathered for attack. How long could she resist?And if, by some miracle, she reached the Elves and could convince them to return, how could they possibly retrace her perilous path to reach the one safe place on the coast?
SUMMARY: In the three hundred years since the death of the Druid Allanon, the evil Shadowen have seized control of the Four Lands. If they are to be saved, the black Elfstone must be retrieved, at whatever cost to life or love....
SUMMARY: Since the death of Allanon, life in the Four Lands has drastially changed. Yet Par Ohmsford still has some power of the Wishsong. And when a message from the ancient Druid, Allanon, reaches them, Par is ordered to recover the long-lost Sword of Shinnara, and the glory that once was the Four Lands....
SUMMARY: Horror stalked the Four Lands as the Ildatch, ancient source of evil, sent its ghastly Mord Wraiths to destroy Mankind. Only Druid Allanon held the magic power of wishsong that could make plants bloom instantly or turn trees from green to autumn gold. But she, too, was in mortal danger, and Ildatch waited for Brin to fall into his trap....
SUMMARY: Ancient Evil threatens the Elves: The ancient tree created by long-lost Elven magic, is dying. When Wil Ohmsford is summoned to guard the Amberle on a perilous quest to gather a new seed for a new tree, he is faced with the Reaper, the most fearsome of all Demons. And Wil is without power to control them....
SUMMARY: THE SWORD OF SHANNARALong ago, the wars of the ancient Evil had ruined the world and forced mankind to compete with many other races--gnomes, trolls, dwarfs, and elves. But in peaceful Shady Vale, half-elfin Shea Ohmsford knew little of such troubles.Then came the giant, forbidding Allanon, possessed of strange Druidic powers, to reveal that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could be used only by a true heir of Shannara. On Shea, last of the bloodline, rested the hope of all the races.Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him . . .THUS BEGAN THE SEEMINGLY HOPELESS QUEST OF A SIMPLE MAN AGAINST THE GREATEST POWER OF EVIL THE WORLD HAD EVER KNOWN.
SUMMARY: Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might...
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SUMMARY: Eighty years into the future, the United States is a no-man’s-land: its landscape blighted by chemical warfare, pollution, and plague; its government collapsed; its citizens adrift, desperate, fighting to stay alive. In fortified compounds, survivors hold the line against wandering predators, rogue militias, and hideous mutations spawned from the toxic environment, while against them all stands an enemy neither mortal nor merciful: demons and their minions bent on slaughtering and subjugating the last of humankind. But from around the country, allies of good unite to challenge the rampaging evil. Logan Tom, wielding the magic staff of a Knight of the Word, has a promise to keep – protecting the world’s only hope of salvation – and a score to settle with the demon that massacred his family. Angel Perez, Logan’s fellow Knight, has risked her life to aid the elvish race, whose peaceful, hidden realm is marked for extermination by the forces of the Void. Kirisin Belloruus, a young elf entrusted with an ancient magic, must deliver his entire civilization from a monstrous army. And Hawk, the rootless boy who is nothing less than destiny’s instrument, must lead the last of humanity to a latter-day promised land before the final darkness falls.